Rotface is one of two abominations created by Professor Putricide. Rotface has a childlike mind and voice and calls Putricide “Daddy.” It is devoted to its pet plague-dog, Precious, and erupts in fury if any harm comes to the creature. It also despises the living and seeks to spread Putricide’s mutated slimes to wipe them out.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Wondrous Item, uncommon This talisman contains a discarded claw, scale, or fang from Isilu, which many believe is the incarnation of the moon in Shadowmoor. While you wear a Reliquary of Twilight, you are immune to the effects of Morningtide.
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
Wondrous Item, rare (requires attunement) This pill-shaped magical mechanism is 2 inches long and made of brass and glass. It has a pair of tiny wings that silently keep it aloft. It hovers up to 5 feet in the air and does its best to stay at your side within your space. The bee can pass through another creature’s space and doesn’t provoke Opportunity Attacks. The bee has 8 charges and regains…
Injury Poison A creature subjected to Lolth’s Sting must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour. If the creature fails the save by 5 or more, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing … |
Some rogues practice skulking in the shadows; others study where and when to strike—but you? You’ve got luck on your side. For reasons no one fully comprehends, fortune favors you in ways that defy explanation. You trip into treasure, stumble onto the missing key, or escape death by inches, surviving odds that would make a gambler faint. But your luck isn’t magic, and it isn’t something you…
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing … |
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing … |
| 1d100 | Haunting |
|---|---|
| 01–07 | Cursed Hireling |
| 08–15 | Free-Roaming Spirit … |
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
General Feat (Prerequisite: Level 4+, Emerald Enclave Fledgling Feat) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Friend to Animals. You have Advantage on ability checks when taking the Influence action with Beasts. Two Hearts, One Mind. You always have the Beast Sense spell prepared. You can cast it once…
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet). While the chest remains on the Ethereal Plane, you can take a Magic action and touch the replica to recall the chest. It appears in an…
Weapon (warhammer), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its…
Kindred Feat (Prerequisite: Kindred Class) The sun’s light doesn’t harm you as badly as it does other Kindred. You gain the following benefits. Dhampir’s Boon. When you take damage from sunlight, reduce the damage taken by 2. Endure Radiance. As a Bonus Action, you can expend 1 Blood Point to remove your Vulnerability to Radiant damage for 1 minute. Wake with Evening’s Freshness. When you start a…
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, in…
Weapon (any simple or martial), rare (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a Bonus Action to cause it to shed Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can extinguish the light as a Bonus Action. The weapon has 4 charges. You can take a Reaction immediately after being…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to…
This content is part of the Dr Dhrolin’s Dictionary of Dinosaurs. You can unlock it by purchasing the book in our marketplace.