Type: Vehicle (Water) Cost: -- Weight: -- The smallest of the flat-keel longships, the karvi can traverse shallow waters to transport goods, fish, and even raiders. While a karvi can be used in battle, it is often used as a general-purpose river and coastal ship. Its size and shallow keel make it less ocean-worthy than other longboats. While a knarr is used for transporting livestock, it is…
Ramya Vasavadan desperately fights to claim and hold power over Kalakeri in a brutal cycle of victory and loss with her equally uncompromising siblings. Unlike most Darklords, Ramya struggles to control her domain, leading her to seek allies in opposing her siblings and their treacherous allies. In her true form, Ramya is an undead horror, but illusions mask her monstrous appearance. Her true…
Animal lords are the immortal spirits of legendary animals. They serve as the divine protectors of animals of their kind, and they appear as hybrids of humanoids and the animals they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings with subtle,…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful boggarts, known as “aunties,” serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common.…
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
The horns of Lorwyn elves are stubby like a goat’s or curved like a ram’s, but always ridged. Their pointed ears are long and slender. In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arbitrary. Some Lorwyn elves assume authority over the land’s other peoples, using their fallen empire to support their claims. These elves blame the fall of their empire…
Use Powerful Runes to Weaken Enemies and Escape from Harm You concentrate your efforts on perfecting your art, developing special marks to claim and cripple your targets. Rebel leaders, artists, spies, and other members of the political underworld might belong to this archetype. Originally a tactic for subterfuge and assassination for denizens of the Festerwood, those who employ these powerful…
Deep beneath the waves off the eastern shores of Etharis lies the Llana’Shi Empire, home to the mysterious people called the laneshi by surface dwellers. Appearing incredibly alien to other common folk, these pale humanoids with manes of kelp-like hair are creatures of the sea, able to converse with the flora and fauna of the depths. Laneshi dwell within a culture that views the world in terms of…
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
With their bristling fur and snarling muzzles, lupins cast imposing shadows in the Mists. Lupins often arise from encounters with werewolves in which the curse of lycanthropy didn’t fully take hold. Unlike true werewolves, lupins can’t shift between wolf and humanoid form but are instead stuck as a hybrid transformation. This cursed wolflike physiology affords lupins bestial might, enhanced…
Spiderlike hunters, ettercaps lurk in forested depths and seek prey to drag into their web-choked lairs. These vicious predators have arachnid features and hunched, bipedal frames, and they’re notorious for their venomous bites and ability to shoot out webs to entrap their victims. Ettercaps often hunt in small groups alongside giant spiders and mundane spider swarms. Ettercaps frequently…
Weapon (dart), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the…
In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and nap against mountains. They sometimes lend their brawn to smaller species who have something interesting to offer in return. Giants The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous things or simply a place to rest. They are deeply in tune with…
In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and nap against mountains. They sometimes lend their brawn to smaller species who have something interesting to offer in return.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Oni are elusive entities that inhabit dark forests and other wildernesses. By shape-shifting into the form of an innocent or moving invisibly, oni encroach on communities and lonely roads. They frequently harass people of faith, testing the limits of their piousness, or torment selfish people, punishing them for their wickedness. Wise communities often have guardian statues, annual rituals, or…
Creature Type: Humanoid Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species Speed: 30 feet As a Ruinbound, you have these special traits. Darkvision. You have Darkvision with a range of 120 feet. Personal Symbiont. You are bound to an alien entity that is part of your body and can’t be removed. Your symbiont possesses a minor supernatural…
Klobiodon was a near-shore hunter, eating fish, squid, and other surface-dwelling aquatic prey. Groups would likely congregate around the edges of seas, lagoons, and estuaries to nest or socialise. They would have been skittish if surprised but may have been willing to mob threats that entered their territory. We recommend Klobiodon be played in a similar manner to modern herring gulls, albeit…
Urevian is a phistophilus, or contract devil. These bureaucrats of Hell are rarely found outside the infernal courts, and then almost always to pursue potential contracts, tempting mortals to sell their souls in exchange for achieving their worldly desires. While other contract devils pride themselves on airtight clauses, hidden meanings, and steep penalties to gain the upper hand, Urevian…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
While Ramya is in control of the Sapphire Throne, Kalakeri is altered by Ramya’s presence, creating the following effects: Closing the Borders. While in her domain, Ramya can close or open the borders to Kalakeri at will. While the borders are closed, the Mists surrounding Kalakeri sap the life of those within them. A creature that enters the Mists for the first time on a turn or starts its turn…
Darklord Perpetually Denied Control “Are you loyal to your maharani? Or are you yet more rebel skulls to add to the Tower of Traitors?” —Ramya Vasavadan Ramya Vasavadan desperately fights to claim and hold power over Kalakeri in a brutal cycle of victory and loss with her equally uncompromising siblings. Unlike most Darklords, Ramya struggles to control her domain, leading her to seek allies in…
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