Gatehouse Services
The gatehouse offers the following service: Requisition Uniforms. Characters who pledge to defend the keep can requisition uniforms from Andrella free of charge. Give those players one Borderlands Tabard each.
The gatehouse offers the following service: Requisition Uniforms. Characters who pledge to defend the keep can requisition uniforms from Andrella free of charge. Give those players one Borderlands Tabard each.
The inner bailey offers the following service: Weapon Upgrade. The keep ordered too many crossbows, which untrained recruits canβt wield effectively. Shannik wants to trade the weapons for simpler ones. In exchange for 25 GP and a Shortbow, he can provide a character with a Hand Crossbow.
Multiattack. Keldar makes two attacks using Longsword or Handaxe in any combination. She can replace one of her attacks with a use of Spellcasting. Longsword. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Thunder damage. Handaxe. Melee or Ranged Attack: +5 to hit, reach 5 ft. or range 20/60 ft. Hit: 6 (1d6 + 3) Slashing damage plus 5 (2d4) Thunderβ¦
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalβs minions to sow chaos and confusion. Secret. Ketgrinn canβt resist a puzzle or riddle, and a difficult one can send a ketgrinnβs mindβ¦
This gatehouse houses on-duty soldiers and separates the civilian areas of the keep from the inner bailey (area 13). When the characters arrive at the inner gatehouse, read the following boxed text aloud: This gatehouse consists of a broad stone archway framed by a squat building constructed along the keepβs inner wall. Battlements line its flat roof, atop which two guards stand watch. Theβ¦
An enclosed, ring-shaped tank hangs over a deep saltwater pool. Agney stands on a platform in the poolβs centre, shielded by the tank. The pool connects directly to the sea; this was how the Water Elemental was caught and how it can escape.
An Adventure for Level 5-10 Characters Ill-Gotten Goods is designed for level 5-10 characters and optimized for five 8th level characters. This adventure should be completed in 4 hours or less. The first three adventures in the series, including this one, may be played in any order and culminate in Night Falls on Leukish. In Ill-Gotten Goods, the party is hired to retrieve an ancient artifactβ¦
The Zhentarimβalso known as the Black Networkβis a loose affiliation of merchants, mercenaries, and malefactors. When a caravan needs escorts, a noble needs bodyguards, or a city needs soldiers, the Zhentarim provides the best-trained fighting forces money can buy. If the cargo is shady or the cause is questionable, the Zhentarim doesnβt mind one bitβif thereβs money to be made, Zhents willβ¦
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),β¦
The riverboatβs cavernous coin vault is a soggy hold filled with sacks full of coins wagered by the casino guests. The room is dimly lit by swinging neon lanterns on the walls. Iron Cage. The heavy wooden door to this room is locked (DC 15). Beyond the door is an iron cage that encases the whole room, with metal bars 1 foot apart. The door to this cage has a sturdy Lock (DC 20). Vault Guardians.β¦
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Type: Tool Cost: 15 GP Weight: 5 lbs Ability: Dexterity Utilize: Mimic 10 or fewer words of someone elseβs handwriting (DC 15), or duplicate a wax seal (DC 20) If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill thatβs used with that check, you have Advantage on the check too.
The following locations are keyed to map 6.1. Keeping It Spontaneous The tower is protected by a series of traps and magical guardians specific to each floor. When the party enters a new floor, roll a d6. On a result of 5 or 6, add the following hazards: T1: Grounds β Five awakened shrubs T2: Entry Hall β Glyph of Warding charged with a Sleep spell T3: Parlor β Two pixies demanding absurd amountsβ¦
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
The Temple Ward makes up the southwest portion of the Inner City around Temple Gate and Temple Road. The main attraction of the Temple Ward is Saint Virturvioβs Cathedral, which towers high above the residential surroundings. Now packed with roving bands of Garmyr (see Chapter 4βPredators of the Ruins), this once bright and vibrant part of the city is littered with carnage and death. Besides theβ¦
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsβ combat prowess against those enemies.
White Plume Mountain is a natural wonderβand a haunt of evil The City of Greyhawk is a great starting point for a D&D; campaign for many reasons, as discussed in the sections that follow.
The city provides a place to rest, heal, acquire information, and procure magic items. Adventurers looking to visit distant lands can book passage on ships docked at the wharf.
The creature rerolls the saving throw, either adding your spellcasting modifier to or subtracting it from the new roll. It must use the new result. Available For: Cleric (Legacy), Cleric
This three-story, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn. The Black Dragon Inn in Clerkburg has good food and affordable rooms. The innβs stable can hold up to a dozen steeds. The innβs proprietor is Miklos Dare, a human Warrior Veteran (Chaotic Good)β¦
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