Ability: Dexterity Weight: 5 lb. Utilize: Write text with impressive flourishes that guard against forgery (DC 15) Craft: Ink, Spell Scroll
Selling Equipment Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The Dungeon Master’s Guide has prices for magic items.
Type: Adventuring Gear Cost: -- Weight: -- Combat If you plan to use melon bird in a potion recipe, you’ll have to be quick, as the moment you slice into the creature, its magic begins to fade. Most witches believe you have less than an hour to use melon bird in a potion, but that has never been confirmed.
The Recommended Character Levels table indicates the level characters should be when they begin each chapter. At designated points in the campaign, the characters should have enough XP to reach the required level for the next part of the story. If you’re using a method of level advancement that doesn’t rely on XP, the characters gain a level when the campaign says so.
Type: Adventuring Gear Cost: 10 GP Weight: -- Ink comes in a 1-ounce bottle, which provides enough ink to write about 500 pages.
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a chatty patron. On a successful check,…
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
Dubbed the Drunken Dragon, this tavern caters to residents and visitors alike and hosts a nightly drinking game. When the characters arrive at the tavern, read the following boxed text aloud: The aroma of cooked mutton, fresh bread, and stiff ale wafts from this bustling tavern’s doors. Inside, retired soldiers, chatty merchants, and weary travelers dot the taproom. A raised stage in one corner…
You can run this adventure for a single character of level 12. A Bard is a good choice, given the role that music and storytelling play in the adventure. Ideally, the character should have proficiency in at least two of the following skills:
Selling Equipment Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “ Magic Items by Rarity ” section of “ Magic Items ” has prices for magic items.
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Type: Adventuring Gear Cost: -- Weight: -- Combat Much like soda slimes, this peculiar cat-shaped creature–aptly named the canned cat–is known to form inside colorful metal cans, which are kept pristine by the magics of the First Age and Obojima. You can find canned cats all over the island in old storehouses, convenience stores, and pantries.
Type: Adventuring Gear Cost: 2 CP Weight: -- Using Ink, an Ink Pen is used to write or draw.
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