Mirror(5 GP)
A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
Type: Adventuring Gear Cost: 5 GP Weight: 1/2 lb A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
Wondrous Item, very rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, HP 10, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points. If the mirror is hanging on a vertical surface and you are within 5 feet…
Wondrous Item, Very Rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, HP 10, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points. If the mirror is hanging on a vertical surface and you are within 5 feet…
| Renown Score | Reward |
|---|---|
| 3+ | You can stay in any Harper stronghold. While there, the Harpers provide you a Modest lifestyle for free. |
| 5+ | You can buy Common potions and scrolls at Harper strongholds. … |
Wondrous Item, Rare When you cast the Counterspell spell and the target of the spell fails its saving throw, you can consume this magic item. When you do, if the target fails its saving throw, it loses any spell slot used to cast the spell, and takes 1d6 Force damage per level of the spell.
Weapon (Spear), Very Rare (Requires Attunement) This crystalline Spear bends the light it generates in such a way that it becomes tangible. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which has the Light property. While you hold the Spear in one hand and have another hand free, you can use a command word as a Magic action to create a ghostly projection of the…
Wondrous Item, Rare This single lens has three filters that you can peer through. You can change the monocle’s filter by rotating its outer ring. A small arrow along the edge of the frame indicates the monocle’s selected filter. The monocle has 4 charges and regains 1d3 + 1 expended charges daily at dawn. While wearing the monocle, you can expend 1 charge as a Magic action to activate one of the…
Wondrous Item, Rare (Requires Attunement) This perfectly reflective charm magically helps you meditate and focus your mind. Whenever you fail an Intelligence, Wisdom, or Charisma saving throw while wearing the necklace, you can take a Reaction to reroll the save, and you must use the new roll. Curse. This periapt is cursed, a fact that is only revealed when the curse extends to you due to rolling…
Wondrous Item, Very Rare This simple silver mirror is 6 inches tall and 3 inches wide. The mirror weighs 2 pounds and has AC 10, HP 3, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points. If you view the mirror directly and are within 5 feet of it, the mirror’s surface will show images of either your greatest…
This section presents a few items that use magic readily accessible to the skilled artificers of Eberron. The Aereni Mask would generally only be crafted on the island of Aerenal, and only given to worthy Aereni elves. The rest might be purchased in the major cities of Khorvaire, though they might have limited quantities or require you to find an artifice willing to take a special commission.
Wondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item…
Wondrous Item (jeweler's tools), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (carpenter's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (jeweler's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item, Rare As a Magic action while wearing this bracelet, you can target a Large or smaller creature within 5 feet of yourself that has the Grappled or Incapacitated condition. The target must succeed on a DC 15 Dexterity saving throw or become magically bound to you by a spectral chain and manacle that spring from the bracelet. While bound in this way, the creature has the Restrained…
Wondrous Item (carpenter's tools), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item, rare (requires attunement) This hat carries with it the cleverness and knowledge of many previous scholars. While wearing it, you gain a bonus to Intelligence checks and Intelligence saving throws. This bonus is determined by the hat’s rarity. In addition, for every 5 days you spend researching a subject, you gain knowledge as if you had been researching it for an additional 2 days…
Common magic items can often be bought in a town or city. Uncommon and Rare magic items are usually found only in cities, and rarer magic items might be sold only in wondrous locations, such as the City of Brass or Sigil. If you allow characters to buy and sell magic items in your campaign, rarity can help you set prices for those items. Gold Piece values are provided in the Magic Item Rarities…
Wondrous Item, Legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic action to unfold the Well of Many Worlds and place it on a solid surface, whereupon it forms a two-way, 6-foot-diameter, circular portal to another world or plane of existence. Each time the item opens a portal,…
An item in the Armor category is typically a magical version of armor from the Player’s Handbook. Unless an armor’s description notes otherwise, the armor must be worn for its magic to function. Some suits of magic armor specify the type of armor they are, such as Chain Mail or Plate Armor. If no type is specified, choose the type or determine it randomly.
Weapon (any), varies (requires attunement by a Ranger) These weapons are carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Their hilts and shafts are bound in hair from a fey creature. This magic weapon channels the natural magic found in the elements of nature. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it,…
| 1d20 | Minor Property |
|---|---|
| 1–2 | Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light. |
| 3 | Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. … |
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Each time a creature hits you with an attack roll during the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit…
Armor (Shield), Very Rare (Requires Attunement) This mirror-like Shield is enchanted with Abjuration magic that can reflect spells back at their source. While holding the Shield, you can take a Reaction when you’re hit by an attack to cast the Shield spell from it. You can’t use this property again until you finish a Short or Long Rest. The Shield has 10 charges and regains 1d6 + 4 expended…
| 1d100 | Magic Item |
|---|---|
| 01-07 | Candle of the Deep |
| 08-26 | Mystery Key … |
Wondrous Item (cook's utensils), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (cobbler's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
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