Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, thatโฆ
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
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โ Use Minimum Hit Points and Damage Rolls for this creature.
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20. Clearcasting. When you score a Critical Hit with a spellโs attack roll, you can take a Reaction to cast a cantrip with a casting time of an action. Force Adept. When you roll damage for a spell you cast that deals Force damage, you can treat anyโฆ
Weapon (morningstar), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, thatโฆ
You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Necrotic damage, and you gain a number of Temporary Hit Points equal to your Proficiency Bonus. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). Available For: Sorcerer (Legacy), Warlock (Legacy), Wizardโฆ
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logicalโฆ
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the openingโs dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage createdโฆ
Domain of the Ancient Dead Darklord: Ankhtepot Genre: Dark fantasy Hallmarks: Ancient tombs, desert perils, lost gods, mummies Mist Talismans: Canopic jar, lapis lazuli scarab, scroll of hieroglyphics Aligned Tarokka Card: Monk Opposed Tarokka Card: Raven Untold generations of tombs and monuments choke on the obsidian sands of the desert domain of HarโAkir. Here, past splendors lie forgotten, andโฆ
When you cast this spell, all footprints and fingerprints within a 30-foot Emanation originating from you become highlighted and glow faintly for the duration. When you cast the spell, choose any point in time up to 10 days ago. Only footprints and fingerprints left between that time and the present will be highlighted. Each creature that leaves footprints and fingerprints is assigned a uniqueโฆ
You draw knowledge through the power of blood about a creature you can see within range. You learn the targetโs species and creature type, its current Hit Points, and any conditions affecting it. You also learn if it has any of the following, and, if so, what they are: Vulnerability, Resistance, or Immunity to damage or conditions. Additionally, the next ability check or attack roll you makeโฆ
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Weapon (crossbow bolts), uncommon When a target takes damage from this magical crossbow bolt, any ongoing spell of level 3 or lower on the target ends. Once it deals damage to a target, the bolt is no longer magical.
You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill and must use the new roll. Therefore, this spell could influence a game of poker, but not the result of a Deck of Many Things. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,โฆ
General Feat (Prerequisite: Level 4+, Syndicate Smuggler background) Rising in the ranks of the Ebon Syndicate has taught you the clandestine skills of spycraft, valuable in your trade as a racketeer. You gain the following benefits. Locksmith. You have proficiency with Thievesโ Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thievesโ Tools, you can craft aโฆ
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Weapon (morningstar), rare (requires attunement) This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weaponโs charges to negate all of the creatureโs Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll forโฆ
Weapon, uncommon This magic ammunition is made by the elder Clerics of nature and hunting deities. Attack rolls made with this ammunition deal no damage on a hit. When you hit a creature other than yourself with the ammunition, the target regains Hit Points equal to 2d4 plus your Dexterity and Wisdom modifiers (minimum +1). If the target is an ally, you have Advantage on the attack roll. Once itโฆ
Draw on the Debilitating Power of the Void The Shadow Domain deals with the powers of shadow and the Voidโa sinister mirror of the life-giving powers of the Light. Clerics who embrace these powers can wither their enemiesโ flesh and debilitate their minds. Level 3: Shadow Domain Spells Your connection to this domain ensures you always have certain spells ready. When you reach a Cleric levelโฆ
Assassin Heir to a Sinister Legacy After the death of patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerรปn. Some members have dutifully continued the familyโs dedication to Bane, while others have sought to free themselves from that godโs malignant shadow. However, none have embraced the Chembrylsโ tyrannical legacy more than Karas Chembryl, a ruthlessโฆ
Weapon (morningstar), uncommon (requires attunement) When you attune to this item, it appears as a weapon in which you have proficiency and remains in that form until another creature attunes to it. As a free action once per Long Rest, you can Awaken the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits: Sentience. The weapon is aโฆ
As part of casting this spell, you must expend eight Hit Point Dice or the spell automatically fails. Roll the expended Hit Point Dice. The targetโs creeping death threshold is equal to the rollโs total. For the spellโs duration, if the creatureโs Hit Points are reduced to or lower than its creeping death threshold, the creature immediately dies. As a Bonus Action, you can force the target toโฆ
Benedict is in love with Cilanthรฉ. He hopes that if he can win her heart, she will make him immortal. Cilanthรฉ sees Benedict as a useful scapegoat who she can abandon if and when she needs to flee. Cilanthรฉโs previous lair was purged by paladins, she escaped with Benedict and regenerated in the tower. Isalladirโs crew were all devoured, but her keen mind made her a good choice to become a newโฆ
Assassin Heir to a Sinister Legacy After the death of patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerรปn. Some members have dutifully continued the familyโs dedication to Bane, while others have sought to free themselves from that godโs malignant shadow. However, none have embraced the Chembrylsโ tyrannical legacy more than Karas Chembryl, a ruthlessโฆ
Origin Feat You gain the following benefits. Thievesโ Cant. You know Thievesโ Cant. Instrument Training. You gain proficiency with a Musical Instrument of your choice. Distracting Melody. When you take the Help action to assist an allyโs attack roll, the enemy youโre distracting can be within 30 feet of you, rather than within 5 feet of you, provided the enemy can see or hear you. Notes: Thievesโโฆ
You consume the brain of a dead creature, gaining access to its memories. The creature must have a brain and canโt be Undead. The spell fails if the creature has been dead (and not preserved) for more than 3 days. Until the spell ends, you can attempt to recall a memory, such as family history, recent events, building layouts, passwords, details of the creatureโs death, and similar information.โฆ
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