Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, inโฆ
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventureโs narrative that could cause the power to brieflyโbriefly!โconsider negotiating. The GM has the final say on whether a givenโฆ
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
At some point during the exploration of the ship, before the party reaches area W13, the area that the party is in fills with fiendish bubbles, a manifestation of the space clownsโ influence. Any creature within the area of the bubbles when they appear must succeed on a DC 13 Dexterity saving throw or be struck by them. Any stricken creature suffers one of the effects in the Fiendish Bubblesโฆ
Festergut is one of two abominations created by Professor Putricide. Festergut has a childlike mind, calls Putricide โDaddy,โ and seems to cherish its pet plague-dog, Stinky, but it shares Putricideโs loathing of all living things.
Manipulate Time with Help from the Future Your patron is you in a decades-distant future. Perhaps your future self found an artifact of great power connecting them to the past, which they must now lead you to discover, or perhaps they were taught the mystic arts by their future self long ago, a cycle you will have to continue someday. Your future self has forgotten the fine details of some thingsโฆ
Nearly every major power of Faerรปn has its own currency minted within its borders that represent both its influence and material wealth. Most coins of pure composition and standard weight are accepted across the continent, though not every city-state or nation bothers to mint every sort of coin. The standard used to set the weight and value of coins is Waukeenโs Golden Coin, a relic that lies onโฆ
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Content Warning Starvation, minor body horror (eyes and mouth).
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Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patronโs aims are evilโthe corruption or destruction of all things, ultimately including youโand your path is defined byโฆ
Level 7 โ 8 Adventure. Adventurous. Defence. Game Reserve. A game reserve that houses endangered animals has been on high alert ever since a pack of Bulette bullies moved in. The merciless monsters have already killed a number of animals, so itโs up to the party to trigger sonic devices to scare them off once and for all.
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Wondrous Item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table. The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn. Cube of Forceโฆ
Level 3 โ 4 Adventure. Mysterious. Investigation. Coastal Town. A meal at the most popular dining spot in town takes a bizarre turn when the chef reports that his ingredients have started fighting back. Plucky diners must intervene to stop the chaos that ensues, before finding the magical source of this aquatic anomaly.
After dealing with the consequences of failed checks, move to the next challenge.
Guided by a flash of magical insight, you make one attack with the weapon used in the spellโs casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weaponโs normal damage type (your choice). Cantrip Upgrade. Whether you deal Radiant damage or the weaponโs normal damageโฆ
Any bargain offered by an utterly unknowable, unfathomable power such as those that position themselves within the realm of Druskenvald must be carefully considered by you, your character, and the GM. These gifts are not to be offered lightly and should not be accepted lightly; their mere presence should herald significant roleplaying opportunities now and in the future.
The Plea. Chase requests the partyโs assistance, as the Guild has called on Caset to do something that would jeopardize the future the siblings have worked so hard for, and ignoring the indenture would place a target on both siblings. We Are Family. Chase considers characters bearing the We Are Family mark of prestige from Castle Greyhawk part of their patchwork family and will remind them ofโฆ
With a gesture, you reduce a crowd to base instinct and violence. Each creature in a 20-foot-radius Sphere centered on a point you choose within range makes a Wisdom saving throw. On a failed save, a creature has the Frenzied condition for the duration. A creature with the Frenzied condition loses the ability to distinguish between friend and foe, regarding all creatures it can see as enemies.โฆ
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
Weapon (morningstar), uncommon (requires attunement) When you attune to this item, it appears as a weapon in which you have proficiency and remains in that form until another creature attunes to it. As a free action once per Long Rest, you can Awaken the weapon with a command word, at which point the weapon becomes sentient for 1 hour with the following traits: Sentience. The weapon is aโฆ
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.