Domain of the Ancient Dead Darklord: Ankhtepot Genre: Dark fantasy Hallmarks: Ancient tombs, desert perils, lost gods, mummies Mist Talismans: Canopic jar, lapis lazuli scarab, scroll of hieroglyphics Aligned Tarokka Card: Monk Opposed Tarokka Card: Raven Untold generations of tombs and monuments choke on the obsidian sands of the desert domain of HarโAkir. Here, past splendors lie forgotten, andโฆ
Weapon (longsword, rapier, scimitar, or shortsword), rare (requires attunement) This sleek magic weapon projects a shadowy double image of itself when wielded. The weapon has 3 charges and regains 1d3 charges each day at sunset. Elusive Strike. When you miss with a melee attack made with this weapon, you can spend 1 charge to reroll the attack roll and use the new result. Phantasmal Parry. Whileโฆ
Weapon (longsword), rare (requires attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or Shortswords, youโฆ
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aโฆ
Type: Vehicle (Water) Cost: -- Weight: -- The smallest of the flat-keel longships, the karvi can traverse shallow waters to transport goods, fish, and even raiders. While a karvi can be used in battle, it is often used as a general-purpose river and coastal ship. Its size and shallow keel make it less ocean-worthy than other longboats. While a knarr is used for transporting livestock, it isโฆ
Draw on the Debilitating Power of the Void The Shadow Domain deals with the powers of shadow and the Voidโa sinister mirror of the life-giving powers of the Light. Clerics who embrace these powers can wither their enemiesโ flesh and debilitate their minds. Level 3: Shadow Domain Spells Your connection to this domain ensures you always have certain spells ready. When you reach a Cleric levelโฆ
Weapon (weapon of warning (greatsword)), varies (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesnโt wake a subject from magically induced sleep. Supernatural Readiness. Eachโฆ
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a chatty patron. On a successful check,โฆ
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon โฆ |
You create a 3-foot-long blade-shaped planar rift that lasts for the duration. The rift appears within range in a space of your choice, and you can immediately make up to two melee spell attacks, each one against a creature or object within 5 feet of the rift. On a hit, the target takes 10d6 Force damage. This attack scores a Critical Hit if the number on the d20 is 18 or higher. As a Bonusโฆ
Weapon (shortsword), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead isโฆ
Weapon (sickle), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
Weapon (longsword), legendary The reavers of Wolfheim brought home many strange treasures as souvenirs and mementos from their campaigns abroad. A dwarven warrior named Essalla claimed a strange sword as her share of the spoils on one such raiding journey. Unusual in design and unadorned by dwarvish standards, it seemed destined to be a souvenir brought out only when tales of the campaign were toโฆ
Weapon (handaxe), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
Also called carperi, angels of death are sent to collect souls incredibly valuable to or desired by divine powers who donโt want to risk the souls getting lost or intercepted. Angels of death are often dispatched by their masters when those divine forces feel as though a mortal creature unfairly escaped a deserved death because of good fortune, unwarranted divine interference, or resurrectionโฆ
Dragonmark Feat (Prerequisite: Eberron Campaign, Canโt Have Another Dragonmark Feat) You gain the following benefits. Cunning Intuition. When you make a Dexterity (Stealth) or Charisma (Performance) check, you can roll 1d4 and add the number rolled to the ability check. Shape Shadows. You know the Minor Illusion cantrip. You also always have the Invisibility spell prepared. You can cast itโฆ
Potion, uncommon The honey is light brown and has a smooth sweetness. For 10 minutes after you consume this honey, you can use your Reaction to put yourself between an attack that would hit an ally within 5 feet of you. The attack targets you instead with the same attack roll.
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). Spell Tags: Damage, Debuff Available For:โฆ
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Sacred Magic. You learn the Light spell and can cast it without Material components. If you already know that cantrip, you learn a different Cleric cantrip of your choice. The spellโs spellcasting ability is the abilityโฆ
General Feat (Prerequisite: Level 4+) You inherited a touch of the ferocity of a berserker ancestor. You gain the following benefits. Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20. Berserker Fury. When you are Bloodied, you can use a Bonus Action to enter a frenzied state. While in this fury, your melee weapon attacks deal extra damage equal toโฆ
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve. Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on inโฆ
Weapon (handaxe), legendary (requires attunement) This infamous axe is wielded by the memori lich known as Runa Banasรกr. It appears to be made of ice, carved with runes and studded with various tiny, glittering gems. You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. On a hit, the weapon deals an extra 14 (4d6) Cold damage. If a single attack with Coldrazor dealsโฆ
Empower Yourself with a Fiendish Presence Demonglass holds the essence of a fiendโpure malefic power yearning for release. A painful, and often lethal, ritual can embed a shard of demonglass in a mortalโs body; if the mortal survives, they can draw on the power of the fiend. The warriors of the Carrion Tribes in the Demon Wastes and the champions of Turakbarโs Fist in Droaam are eager to augmentโฆ
This sprawling structure, built haphazardly over centuries from quarry stones, looks like a ruin from the outside. Its interior is bathed in lamplight and resonates with quiet music and hushed conversation. The House of Wine and Vinegar is a hospital and drinking hall adjacent to Conchโs mines. Its proprietor, the human Low Netherese witch Cyrleine-of-the-Pond (Medium, Neutral Good Archpriest),โฆ
Weapon (dagger), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
Wondrous Item, unknown rarity (requires attunement by a DC 20 Intelligence (Arcana) check) This strange tome is reputed to have been originally penned by the first human civilization that long ago disappeared beneath the rising seas. It grants its bearer insights needed to peer into secretive realms, at the cost of a growing suspicion of others. Language: Celestial. Attunement Check: Intelligenceโฆ
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