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Visit the community forums or find help with D&D Beyond. You can browse articles, contact support, and get answers to common questions.
Visit the community forums or find help with D&D Beyond. You can browse articles, contact support, and get answers to common questions.
If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you donโt want to break your narrative stride by looking up a rule, designate another player to be the rulebook reference expert. If you donโt like tracking Initiative, ask another player to do so.
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patronโs aims are evilโthe corruption or destruction of all things, ultimately including youโand your path is defined byโฆ
Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make itโฆ
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropersโ toothy maws. If these tentacles are severed, ropersโฆ
From a distance, will-oโ-wisps look like lanterns bobbing in the dark. Through the windows of abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-oโ-wisps feed on the life force of those they lay low. Roll on or choose a result from the Will-oโ-Wisp Ambushes table to inspire how a will-oโ-wisp imperils itsโฆ
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the roleโas well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gesturesโฆ
Your Intelligence (Mechanics) check measures your ability to comprehend, operate, craft, and repair non-magical machines.
Resembling a monstrous crow, the corvodaemonโs sleek and twisted form soars on elongated wings tipped with razor-sharp, finger-like claws, its six amber eyes constantly seeking for prey. Insatiable hunger for both flesh and soulsโalong with their accumulated secretsโgnaws at these Fiends. Their mimicry lets them take on the voice of those known and trusted by their would-be meals, luring theโฆ
Wondrous Item, rare (requires attunement) This magic tapestry can be hung on a wall or another suitable vertical surface. The tapestry magically unravels and reweaves itself to illustrate the content and emotions of your most recent dreams. You gain the following benefits while the tapestry is hung and you are within 30 feet of it. Dream Wisdom. During a Long Rest, you can spend an hour studyingโฆ
Origin Feat (Prerequisite: Dhakaani Ghaalโdar, Dhakaani Golinโdar, or Dhakaani Guulโdar) You gain the following benefits. Dreamwalker. You remain fully lucid when you dream and when you wake, you clearly remember everything that transpired. Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this spirit; they could beโฆ
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality andโฆ
Multiattack. The huskarl makes two attacks, using Battle Axe and Javelin in any combination. Battle Axe. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage. Javelin. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30/120 ft. Hit: 6 (1d8 + 2) Piercing damage. Reactions Interpose. Trigger: An ally within 5 feet of the huskarl takes damage. Response: The huskarl takes theโฆ
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
The skills are shown on the Skills table, which notes example uses for each skill proficiency as well as the ability check the skill most often applies to.
No two DMs run the game in exactly the same wayโand thatโs how it should be! Youโll be most successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun D&D; is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game along, and everyone contributes to the fun when they treat each other with respect andโฆ
The hafgufa is a titanic sea monster that preys on whales and ships. A hafgufa often lurks near the surface along trade routes, its mouth open so wide that its teeth jut above the waterline and appear as rocks that must be navigated between. When attacking, the hafgufa typically uses its terrible breath to incapacitate prey before plucking them up with its tentacles to feed into its open mouth.โฆ
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the openingโs dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage createdโฆ
Wondrous Item, rare (requires attunement) This pill-shaped magical mechanism is 2 inches long and made of brass and glass. It has a pair of tiny wings that silently keep it aloft. It hovers up to 5 feet in the air and does its best to stay at your side within your space. The bee can pass through another creatureโs space and doesnโt provoke Opportunity Attacks. The bee has 8 charges and regainsโฆ
Protect Your Allies and Uphold the Law Some Gunslingers live by a code and expect others to do the same. These Gunslingers, known as White Hats, sometimes serve as officers of the law but never hesitate to do whatโs right when the law says otherwise. Despite their affinity for deadly weapons, White Hats prefer to keep their friends safe and subdue their enemies nonviolentlyโa preference theirโฆ
Visit the community forums or find help with D&D Beyond. You can browse articles, contact support, and get answers to common questions.