Chains of Ice
You create chains of ice around a creature you can see within range. The target makes a Dexterity saving throw. On a failed save, the target takes 1d10 Cold damage, and its Speed is halved until the end of its next turn. On a successful save, the target takes half as much damage only. Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1. Available For:β¦