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Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Gamble with Life and Death Fortune is a fickle thingβunless youβre a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in oneβ¦
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourβ¦
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you donβt have the Incapacitated condition. You must use the new roll. Loaded.β¦
Type: Gemstone Cost: 500 GP Weight: 1 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings likeβ¦
Quink pays the characters 20 GP for stopping the heist as promised. If they also reveal the thiefβs identity, Quink is flabbergasted but adds a 10 GP bonus for the charactersβ exceptional work. Soon after, two guards arrive and arrest Yvette. After the arrest, Yvette no longer appears at this location.
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropersβ toothy maws. If these tentacles are severed, ropersβ¦
From a distance, will-oβ-wisps look like lanterns bobbing in the dark. Through the windows of abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-oβ-wisps feed on the life force of those they lay low. Roll on or choose a result from the Will-oβ-Wisp Ambushes table to inspire how a will-oβ-wisp imperils itsβ¦
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),β¦
Type: Adventuring Gear Cost: 10 GP Weight: 1 lb A Lock comes with a key. Without the key, a creature can use Thievesβ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.
When you cast this spell, all footprints and fingerprints within a 30-foot Emanation originating from you become highlighted and glow faintly for the duration. When you cast the spell, choose any point in time up to 10 days ago. Only footprints and fingerprints left between that time and the present will be highlighted. Each creature that leaves footprints and fingerprints is assigned a uniqueβ¦
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill and must use the new roll. Therefore, this spell could influence a game of poker, but not the result of a Deck of Many Things. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,β¦
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
β Use Minimum Hit Points and Damage Rolls for this creature.
Characters who live by their wits, such as Rogues and Bards, find the call of a crossroads gambler appealing, though anyone could find themselves in the position of playing for stakes higher than they could ever imagine.. or pay. A spellcaster who conjured the wrong entity may find themself a gambler. The desperate who sought out a mysterious figure to throw dice and match wits for power orβ¦
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
The keepβs residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story bank sports a tellerβs window with a drop-down counter. A bespectacled halfling woman in a silk tabard sits behind the glass. Outside, a bored human guard stands watch. The banker, Quink, relies on the keepβsβ¦
At the service counter, Quink asks the characters if theyβre adventurers looking for work. If they say yes, she leans in close and speaks to them in hushed tones. Read the following boxed text aloud: βYvette here is a lousy guard. There was a break-in recently on her watch, and the burglar got away. I fear the culprit might attempt another break-in, and Iβd like you to prevent the heistβquietly.β¦
After dealing with the consequences of failed checks, move to the next challenge.
| d4 | Legend known |
|---|---|
| 1 | Barovia is ruled by a cruel vampire named Strahd |
| 2 | Once in Barovia, you can never leave without killing Strahd β¦ |
While adventuring in the Dragonlance setting, the siblings Caramon Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D;, the action takes place in the imaginations of theβ¦
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
The Recommended Character Levels table indicates the level characters should be when they begin each chapter. At designated points in the campaign, the characters should have enough XP to reach the required level for the next part of the story. If youβre using a method of level advancement that doesnβt rely on XP, the characters gain a level when the campaign says so.
As part of casting this spell, you must expend four Hit Point Dice or the spell automatically fails. Make a melee spell attack against a creature within 5 feet using the Material component of this spell. On a hit, roll the Hit Point Dice expended to cast the spell plus 4d8. You deal Necrotic damage equal to the rollβs total. If this damage causes the creature to be reduced to 0 Hit Points, itβ¦
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration, and the portalβs destination is visible through it. The portal has a front and a back on each planeβ¦
Type: Tool Cost: 5 SP Weight: -- Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
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