Herbivores Naming Table
You can include an optional colour and hyphened extras if you so desire:
You can include an optional colour and hyphened extras if you so desire:
Record your location when you cast this spell. Until the end of your next turn, you can take a Reaction in response to an attack roll, a creature casting a spell, or a creature moving within 5 feet of you to teleport back to that location, or to the nearest unoccupied space if that space is occupied. This teleportation precedes the triggering attack or spell. The spell then ends. Spell Tags:…
Dark Gift Feat (Prerequisite: Ravenloft Campaign) There is another side of you that most people never see: a beast, a terrifying avenger, or a walking nightmare. You gain the following features. Alternate Form. You always have the Alter Self spell prepared. You can cast it without a spell slot or spell components, and you must finish a Long Rest before you can cast it in this way again. You can…
Wondrous Item, very rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total). Using the brush and expending 1 pot of pigment, you can paint any number of three-dimensional objects and terrain features (such as walls, doors, trees, flowers, weapons, webs, and pits), provided these elements are all confined to a 20-foot Cube. The effort takes 10 minutes…
Wondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total). Using the brush and expending 1 pot of pigment, you can paint any number of three-dimensional objects and terrain features (such as walls, doors, trees, flowers, weapons, webs, and pits), provided these elements are all confined to a 20-foot Cube. The effort takes 10 minutes…
You have been changed through magic, science, or a volatile blend of the two. You have a blatant physical augmentation of your choice from the options below. The augmentation is obvious—such as with stitches, grafts of other creature’s body parts, or implants—unless disguised. Aquatic Adaptation. You have gills or mucus membranes that allow you to breathe water, and you have webbed extremities…
Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn. Spell Tags: Control Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Magus, Illrigger - Architect of Ruin
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting,…
Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action Range: Self Components: V, S, M (a pinch of colorful sand) Duration: Instantaneous You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit…
Aquatic. This vehicle can only move in the water. Encased. This vehicle is completely closed off from the surrounding environment. Creatures inside it are Heavily Obscured and have Total Cover from creatures outside it. Feather. This vehicle can’t deal damage when it rams a target. Flying. This vehicle can only move through the air. Nimble. The creature controlling this vehicle doesn’t need to…
Radiant Flame. Ranged Attack Roll: +6, range 60 ft. Hit: 11 (2d10) Radiant damage. Spellcasting. Anaya casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14): At Will: Light, Thaumaturgy 1/Day: Dispel Evil and Good, Sending, Spirit Guardians Bonus Actions Divine Aid (3/Day). Anaya casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the…
The Dawn Petal Guild Even though the coins minted by the Dawn Petal Guild are used all over Obojima, the druids and the inner workings of the guild are shrouded in mystery. Whether it is to protect the secret of minting the coins or for some other reason, the gates of the Dawn Petal Monastery are kept closed, and visitors are not allowed within the walls. Only on rare occasions are the druids…
Of course I’m furious! Even when they didn’t just dance away from our blows, we could barely scratch them. Three nimblewrights were too much for my squad to handle. A thousand will put every soldier in this land out of work. —Mafat A’Haddin, soldier
Wondrous Item, common Deven Sarkaas of Littlehand Haberdashers in Quickstone knows all too well how important it is to look one’s best ... and how ’best’ can be very different depending on who (or what) you’re meeting with. Deven stitched this fine cloak and sent it to Graywall to be enchanted, only to lose track of the garment on the return journey. As a Bonus Action while wearing the cloak, you…
This CONTRACT is made and entered into by and between the undersigned (herinafter the "Signee") and Dardew the Banished (herinafter the "Fiend") on behalf of the diabolical courts of the Nine Hells of Baator. Whereas the Signee intends to receive services rendered by the Fiend, as dictated by the terms of this Contract, which are as follows: 1. Rendering of Aid. When the Signee enters into this…
Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape fully, but they can enhance their animalistic features temporarily in a process they call “shifting.” Shifters resemble humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast,…
Vehicles can be subjected to the following conditions. Flipped. A vehicle with the Flipped condition is one that is upside down, turned on its side, or otherwise unable to move in its current orientation. A Flipped vehicle has a Combat and Travel Speed of 0. A creature within 5 feet of a Flipped vehicle can take a Utilize action to attempt to reorient the vehicle with a Strength (Athletics)…
Realistic humanoid sculptures come to life, waxworks seek to kill and replace those they’ve been crafted to resemble. These creatures typically believe they’re the original living beings rather than duplicates. Any waxwork confronted with evidence of its true nature flies into a rage until it or its double is destroyed. In rare cases, a waxwork might live as if it were a person. Such individuals…
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Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action Range: Self Components: V, S Duration: Concentration, up to 1 hour You alter your physical form. Choose one of the following options. Its effects last for the duration, during which you can take a Magic action to replace the option you chose with a different one. Aquatic Adaptation. You sprout gills and grow webs between your fingers.…
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