Legends of Greyhawk Advancement
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 β¦ |
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 β¦ |
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
CilanthΓ© has her wealth stockpiled in her lair. Old wooden chests hold 715gp in various coin values, a dragon-themed cutlery set made of gold (650gp), three paintings of her previous lair (400gp each), a Sword of Life Stealing and a Tome of Understanding.
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
Magic Items for Starting Characters If youβre starting a campaign for characters above level 1, the Playerβs Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let theβ¦
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. βGundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether rawβ¦
If youβre a member of the Red Wizards, you receive these benefits. Red Robes. You receive a set of crimson robes. As long as youβre a member of the Red Wizards, these robes magically mend and clean themselves each day at dawn. Trinket. Roll on the Red Wizard Trinkets table to determine what trinket you have from your time with the Red Wizards.
CilanthΓ© has made her lair at the top of the tower, where the lantern that once projected bright light across the bay is housed. Banquet tables, tall chairs and a coffin decorate the circular room, and red drapes cover the windows.
β Use Minimum Hit Points and Damage Rolls for this creature.
Daphie offers the party 80gp (her salary for the next voyage) to help her. If Daphie keeps her job, Ella will provide a hot meal and a drink as a thank you. If the admiral is suitably persuaded, he will reluctantly promote Daphie from Cadet to Ensign.
| 1d100 | Haunting |
|---|---|
| 01β07 | Cursed Hireling |
| 08β15 | Free-Roaming Spirit β¦ |
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
The Upper Cargo Hold is mostly empty except for a 5-foot-tall magicianβs top hat. The hat sits upside-down and is decorated with a wide band embroidered with grimacing rabbits of various sizes and colors. The hat is black, made of felt-covered wood, and has AC 15 and HP 18. The hat is able to tap into the nightmares of living creatures. If any character peers inside, the hat creates an illusionβ¦
Arms Expert. The Infiltrator can don or doff its shield whenever it changes weapons. Group Discipline. The Infiltrator has Advantage on all saving throws if at least one of its allies is within 5 feet and both the Infiltrator and the ally donβt have the Incapacitated condition. Individual Skill. The first time on a turn that the Infiltrator deals damage with an attack, the attack deals anβ¦
Darklords might bestow a supernatural gift on characters theyβve allied with (see β Supernatural Gifts β in the Dungeon Masterβs Guide for details). These sinister Blessings might be a symbol of a promise made between the Darklord and the recipient, or they might be a reward for the charactersβ service. A character must accept a Darklordβs Blessing to receive it. The Blessing can be removed byβ¦
A relieved, but flabbergasted, Vandell pays the party 100gp, matching the ransom money. The travelling artists wear a mix of jewellery, including a pair of earrings, a bracelet, a ring, an eyebrow piercing, and a choker, each valued at around 10gp.
Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make itβ¦
Sorrel could be a Mage taught by Ossymar. Try the Freezing Sphere spell for the blizzard.
Characters earn an advancement towards their next level. If they decline the advancement, they also do not earn any treasure but are still eligible to earn marks of prestige or other non-treasure rewards.
The Darklord owns a tavern in Skald called the Old Kartakan Inn and Taverna. The inn occupies a small island on the Sing Song River. Nightly, Harkon Lukas or artists under his tutelage perform there.
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 β¦ |
| Character Level | Number of Adventuresto Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 β¦ |
This content is part of the Legends of Greyhawk: Elemental Evil Rising. You can unlock it by purchasing the book in our marketplace.