Daask Raider
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lipโฆ
Lifestyle expenses summarize the cost of living in a fantasy world. They cover lodging, food, equipment maintenance, and other necessities. At the start of each week or month (DMโs choice), choose a lifestyle belowโWretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocraticโand pay the price to sustain that lifestyle. Lifestyles have no inherent consequences, but the DM might take themโฆ
Origin Feat (Prerequisite: Dhakaani Ghaalโdar, Dhakaani Golinโdar, or Dhakaani Guulโdar) You gain the following benefits. Dreamwalker. You remain fully lucid when you dream and when you wake, you clearly remember everything that transpired. Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this spirit; they could beโฆ
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventureโs narrative that could cause the power to brieflyโbriefly!โconsider negotiating. The GM has the final say on whether a givenโฆ
Wondrous Item, common This iron token is inlaid with a sliver of a Siberys dragonshard. Most are worn as brooches, but others take the form of coins or keys. While an Uulโkur is a Common magic item, the secret of their creation is known only to the chotโuul monks of the Heirs of Dhakaan, and they are largely unknown in the Five Nations. When you sleep with an Uulโkur on your person, you remainโฆ
Other urdefhans scorn the death scoutsโ stealthy methods, but none can argue with their results. Urdefhans Translucent-skinned scourges of the Darklands, urdefhans are born with certainty that they are the true foot soldiers of the worldโs end. Their enclaves are terrifying abattoirs filled with gruesome trophies, training grounds, and blood sports.
Born between civilization and the wilds, beastkin are as varied as the animal kingdom itself. Sometimes called wildkin, beastkin universally share the bipedal form of humans, elves, or dwarves, but they have pronounced traits of a specific beast, such as hawk wings, a scorpionโs tail, rabbit ears, owl eyes, a crab-like carapace, razor-sharp shark teeth, or bony ox horns. Some beastkin show onlyโฆ
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youโre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusโฆ
| d6 | Discovery |
|---|---|
| 1 | A torn Asgardian banner soaked in ash and blood. |
| 2 | A cache containing 3 Potions of Healing (greater). โฆ |
Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Because morlocks are descended from distant human ancestors, fleshwarping a morlock usually produces a grothlut. Skilled fleshwarpers, however, can tease out a morlockโs genetic differences to make an entirely different creature called a dreshkan. Creating a dreshkan involves replacing the morlockโs bones with a metal skeleton. This new skeleton is often heavily augmented, such as withโฆ
Abvekus are demons that embody assassinsโ sadistic professionalism. Patient killers, they prefer to stalk targets from afar before striking. These targets might be the abvekusโ enemies or the enemies of demon lords or powerful villains the abvekus serve. Abvekus are bipedal, insectile demons whose arms end in scythe-like claws. They take pride in their kills and sometimes wear or otherwiseโฆ
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the ringsโฆ
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade Dรคmglesvir before the Godโs End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
Wondrous Item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which itโs inserted. Once it unlocks something, the key d isappears.
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
Unfortunately, finding these dandyish devilsโ contractual loopholes is not nearly as much fun as I had hoped. โASTARION ON HARVESTER DEVILS
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),โฆ
Any bargain offered by an utterly unknowable, unfathomable power such as those that position themselves within the realm of Druskenvald must be carefully considered by you, your character, and the GM. These gifts are not to be offered lightly and should not be accepted lightly; their mere presence should herald significant roleplaying opportunities now and in the future.
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a resultโฆ
Manipulate Time with Help from the Future Your patron is you in a decades-distant future. Perhaps your future self found an artifact of great power connecting them to the past, which they must now lead you to discover, or perhaps they were taught the mystic arts by their future self long ago, a cycle you will have to continue someday. Your future self has forgotten the fine details of some thingsโฆ
Nicrone Dendallen is a human Wizard whose passion for self-improvement has become an obsession, focused on removing the inherent limits of his own mortality. His focus on gaining power through sacrifice at any cost attracts dedicated sycophants. Their beliefs make them eager to recklessly endanger their lives for the chance to earn powerful rewards from his hand. Dedicated and tenacious followersโฆ
You can cast this spell only during the duration of a Contact Deity spell you also cast. You cause the deity you contacted to manifest in the nearest unoccupied space. For 1 hour, it acts as it wishes but treats you as an ally if you donโt take actions against it. It doesnโt extend this courtesy to your allies and interprets your attempts to protect others as acting against it. Available For:โฆ
Strangling, Otherworldly Pest Demobats are slimy, winged pests endemic to demonic realms. A demobat has four serrated tentacles, which trail behind it during flight, and its eyeless head opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.