Creatures by Challenge Rating
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon … |
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon … |
The tavern offers the following services: Food and Drink. The tavern sells the items listed on the Drunken Dragon Handout. Give this handout to your players whenever they visit this location.
KINOKO : Kinoko Street | 009 Tone - Welcoming, Quirky, Intriguing The green tiles that adorn the inn can also be found through the building's interior. Matsu often leaves aromatic herbs smoking next to an open fire to bring passersby into the restaurant. The Green Glass Inn is a favorite within the Kinoko neighborhood for out-of-town visitors as well as the locals who come to Matsu’s Izakaya on…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a chatty patron. On a successful check,…
Jukko (male human). Jukko is a permanent resident in Room 2-F and can usually be found sipping sake at Matsu’s. He is a witch in the Patchwork Robe Coven and was once an adventurer who lost his arm to a goro goro °. He is now retired from adventuring but still keeps a watchful eye on the neighborhood. Recently, the story of how he lost his arm made its way around the area, and now a group of…
Potion, uncommon Vitae, blood from within a Kindred, has powerful properties that are passed on when imbibed by a non-Kindred. A single Blood Point can be stored in a drinkable vessel for up to 48 hours without alchemical treatment. When you drink this potion, you gain the following effects. Increased Strength and Speed: Your Strength score increases by 2, and your Speed increases by 5 feet for 1…
Most Morencians readily admit that the personality dubbed “The Blazing Brain” is the real power in Morencia. As the Banker’s Guild leader, she allowed the Augustine Trading Company to acquire a majority stake in the guild, while simultaneously acquiring a majority stake in the Augustine Trading Company through proxy. This clever ploy gave Kolyhs the insight and influence to write loans and secure…
See the Yatamon section in Obojima: Tales from the Tall Grass for more information.
The guild does not react well to newcomers and at first, reacts to the party as hostiles—if they have been alerted to the party’s presence before their arrival they surprise the party, attacking first and asking questions later. However, upon having a moment to see who they are, a figure orders everyone else to hold their attack. This is Kynah (Chaotic Neutral, tiefling Spy Master), a thieves’…
Kindred are an ancient line of vampires who have existed since the first days of humanity. These vampires are innately social creatures who form their own socio-political sects and divisions, often based on clans and bloodlines. They gather for camaraderie and safety among the only beings who can understand the eternal hunger within. Kindred draw their abilities, collectively known as vampiric…
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked by an empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly. Some kithkin remove themselves from this empathic web temporarily…
Kynah was an orphan who arrived in Minarrh as a young girl. Due to her horns, she was met with fear and derision from most of the townspeople. When she met Rostan, he took her under his wing and sheltered her from the wary townsfolk, providing her with shelter, food, and company. She became fond of the old man and he of her, but she remained uncertain that she would ever be accepted by the…
General Feat (Prerequisite: Level 4+) You have learned a certain number of secrets and techniques of the Gatekeeper druidic order. You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20. Gatekeeper Proficiency. You gain proficiency in the Arcana skill. Protection Against Aberrations. When you make a saving throw against the magic…
“Large iron gates topped with the words ‘Oakswood Orchard and Distillery’ greet you. Past the gates, you can see big stone buildings and fields of fruitful apple trees.” Pomeroy is on the other side of the gates, calling out for help. Blocking access to the gates are six sets of wildly snapping garden shears that will attack the party when they try and get past.
Type: Vehicle (Water) Cost: -- Weight: -- The smallest of the flat-keel longships, the karvi can traverse shallow waters to transport goods, fish, and even raiders. While a karvi can be used in battle, it is often used as a general-purpose river and coastal ship. Its size and shallow keel make it less ocean-worthy than other longboats. While a knarr is used for transporting livestock, it is…
The skalds don’t admit to knowing stories of the first giantkin, but few giantkin care about or dwell on their origin. Descended from giants and smaller species in equal measure, they know they must walk their own path in lands where some look upon their ancestry with disfavor. Actions alone will forge their legacy. Giantkin primarily inhabit communities on the fringes of giant-held territories…
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logical…
"Dust is swirling around the driveway. The skittish horses have kicked up the gravel path that had been so neatly raked when you first arrived." Bolla has driven her carriage, pulled by two horses, right up to the door. She was meant to go to pick someone up first, but forgot. When the horses get loose, they knock over the lanterns that have been placed along the driveway.
Once the characters have assumed control of the Recluse, they can continue toward Korth.
Nearly every major power of Faerûn has its own currency minted within its borders that represent both its influence and material wealth. Most coins of pure composition and standard weight are accepted across the continent, though not every city-state or nation bothers to mint every sort of coin. The standard used to set the weight and value of coins is Waukeen’s Golden Coin, a relic that lies on…
Once the distillery is powered down, Eliya gives the party a banknote they can cash in for 750gp for their help. Aldur promises to name a future product in the party’s honour, and hands them one of the Immovable Rods from the ransacked factory floor.
"The shelves are groaning with the weight of mismatched plates, bowls, serving platters, candlesticks, loose silverware, glass decanters and more." The scullery is a small storage room. The route there involves narrow corridors and two flights of stairs. Inside the scullery, several different sets of tableware are all muddled up. The party must find the Winterfest set, which has a mistletoe…
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
This content is part of the The Field Guide to Floral Dragons. You can unlock it by purchasing the book in our marketplace.