Death Defier Locations
The following locations are keyed to the Death Defier map. Any space not detailed here can be assumed to be unremarkable.
The following locations are keyed to the Death Defier map. Any space not detailed here can be assumed to be unremarkable.
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiontโan unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinboundโฆ
Wondrous Item, uncommon This bag made from rust cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bagโs color. See the Monster Manual forโฆ
โ Use Minimum Hit Points and Damage Rolls for this creature.
Staff, rare A mote of swirling, magic water circles the top of this wooden staff, which can be wielded as a magic Quarterstaff. The staff can also be used to make special melee attacks by extending and lashing out with the water. Youโre proficient with these attacks, which have a reach of 10 feet, can use your Wisdom modifier for their attack rolls and damage rolls instead of Strength, and dealโฆ
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality andโฆ
โ Use Maximum Hit Points and Damage Rolls for this creature.
Cilanthรฉ has made her lair at the top of the tower, where the lantern that once projected bright light across the bay is housed. Banquet tables, tall chairs and a coffin decorate the circular room, and red drapes cover the windows.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
The Upper Cargo Hold is mostly empty except for a 5-foot-tall magicianโs top hat. The hat sits upside-down and is decorated with a wide band embroidered with grimacing rabbits of various sizes and colors. The hat is black, made of felt-covered wood, and has AC 15 and HP 18. The hat is able to tap into the nightmares of living creatures. If any character peers inside, the hat creates an illusionโฆ
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. โGundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether rawโฆ
As part of casting this spell, you must expend one Hit Point Die or the spell automatically fails. You target a weapon of your choice within range and scrawl onto it a rune written in blood. For the duration, while you wield this weapon, it weeps a phantasmal red ichor when within 30 feet of an Undead creature. Additionally, once per turn, when you damage an Undead creature with the weapon, youโฆ
You create linked teleportation portals. Choose two Large, unoccupied spaces on the ground that you can see, one space within range and the other one within 10 feet of you. A circular portal opens in each of those spaces and remains for the duration. The portals are two-dimensional glowing rings filled with mist that blocks sight. They hover inches from the ground and are perpendicular to it. Aโฆ
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Longโฆ
Make Mischief and Challenge Authority The Trickery Domain offers magic of deception, illusion, and stealth. Clerics who wield this magic are a disruptive force in the world, puncturing pride, mocking tyrants, freeing captives, and flouting hollow traditions. They prefer subterfuge and pranks to direct confrontation. Gods of trickery are mischief-makers and instigators who stand as a constantโฆ
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. Theโฆ
The siege weapon in Neverwinterโs defense zone (see Map 1.4) is a ballista modified so that its recoil automatically loads another bolt from its magazine.
Map: Lighthouse Cliff View Without Grid Map: Lighthouse Full View Without Grid
Other urdefhans scorn the death scoutsโ stealthy methods, but none can argue with their results. Urdefhans Translucent-skinned scourges of the Darklands, urdefhans are born with certainty that they are the true foot soldiers of the worldโs end. Their enclaves are terrifying abattoirs filled with gruesome trophies, training grounds, and blood sports.
You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Necrotic damage, and you gain a number of Temporary Hit Points equal to your Proficiency Bonus. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). Available For: Sorcerer (Legacy), Warlock (Legacy), Wizardโฆ
Encasing the weapon used in the spellโs casting in ice, you make one melee attack. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. The weaponโs damage die increases by 1 step (d4 โ d6 โ d8 โ d10 โ d12 or 2d6, your choice). The weaponโs damage dice donโt increase if it has more than one weapon damage die. If the attack deals damage,โฆ
As part of casting this spell, you must expend nine Hit Point Dice or the spell automatically fails. Roll the Hit Point Dice expended to cast the spell and gain a number of Temporary Hit Points equal to twice the rollโs total. You gain the creature type of the spellโs target, in addition to your own type. While the spell lasts, you have Immunity to the Poisoned condition; you no longer need toโฆ
Weapon (longsword), rare (requires attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or Shortswords, youโฆ
โThe smell of strong incense drifts from the open archway leading to Cudaโs hut. The floor and shelves are covered in jars, trinkets and plant cuttings.โ The elderโs hut sits on an elevated part of the cove and allows Cuda to view almost the entire village. The jars and trinkets within Cudaโs hut are a mixture of spell components and handmade gifts given to her by grateful villagers.
| NAME | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Bandit | 12 | 11 | +1 | Carries a scimitar |
| Cat | 12 | 2 | +2 | 30 ft climb speed โฆ |
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. โฆ |
Wondrous Item, rare (requires attunement) This pill-shaped magical mechanism is 2 inches long and made of brass and glass. It has a pair of tiny wings that silently keep it aloft. It hovers up to 5 feet in the air and does its best to stay at your side within your space. The bee can pass through another creatureโs space and doesnโt provoke Opportunity Attacks. The bee has 8 charges and regainsโฆ
Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and the power of their deitiesโ discerning vision, charged with chasing away lies and burning away darkness. The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Someโฆ
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