Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Type: Martial Ranged Weapon Cost: 500 GP Weight: 3 lbs Damage: 1 Piercing Properties: Ammunition, Light, Magazine, Repeater, Vex Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Repeater Needler, you must take the Advanced Weapon Proficiency feat. This weapon has the following mastery property. To use…
Weapon (any simple or martial with the ammunition property), uncommon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a ranged attack, and it ignores the Loading property if it has that property. If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a…
Weapon (Any Simple or Martial with the Ammunition Property), Uncommon (Requires Attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a ranged attack, and it ignores the Loading property if it has that property. If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a…
Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
Fenrikyn are warped worgs and winter wolves, altered by the influence of Fenris, the Great Wolf. Fenrikyn roam the cold forests and the hills of the Northlands, devouring all that they encounter. Generally solitary, fenrikyn have been known to gather into small packs or to take over a pack of wolves or worgs. Though they despise most living things, they reserve their greatest enmity for…
Selling Equipment Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “ Magic Items by Rarity ” section of “ Magic Items ” has prices for magic items.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Type: Adventuring Gear Cost: -- Weight: -- Combat A pluck of yanari hair is a versatile ingredient that can be used in dozens of potions recipes. However, you won’t find many witches using it, as the magical properties of the hair are a trade secret held closely by the vendors of the Yanari Market.
Weapon (club), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to…
Wondrous Item, varies The following are additional feather token options: Raven (Uncommon). You can use a Magic action to throw this black token into the air. You can see and hear through the token for one hour. The token disappears afterwards or if the distance between you and it exceeds 1 mile. The bird has the statistics of a raven. Snowy Owl (Uncommon). You can use a Magic action to wave…
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
| Ammunition | Cost | Weight |
|---|---|---|
| Repeating Crossbow Magazine (5 bolts) | 3 GP | 1 lb. |
| Adventuring Gear | Cost | Weight … |
Oversize insects, ankhegs burrow close to the surface, creating sprawling underground labyrinths. From these tunnels, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes. Ankhegs are the bane of farmers whose grazing livestock are easy prey for these monsters. Many ankhegs hunt alone, but those in places with ample food…
You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Type: Adventuring Gear Cost: -- Weight: -- Combat Much like soda slimes, this peculiar cat-shaped creature–aptly named the canned cat–is known to form inside colorful metal cans, which are kept pristine by the magics of the First Age and Obojima. You can find canned cats all over the island in old storehouses, convenience stores, and pantries.
Type: Martial Ranged Weapon Cost: 1,000 GP Weight: 20 lbs Damage: 1d10 Piercing Properties: Ammunition, Heavy, Magazine, Repeater, Two-Handed, Push Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Repeater Crossbow, Heavy, you must take the Advanced Weapon Proficiency feat. This weapon has the following…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a chatty patron. On a successful check,…
Creature Type: Monstrosity Size: Medium (about 4–5 feet tall) Speed: 40 feet As a Worg, you have the following special traits. Darkvision. You have Darkvision with a range of 60 feet. Keen Senses. You have proficiency in the Perception skill, and you have Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite. Your formidable jaws are a natural weapon, which you can use to…
Weapon (club), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to it,…
Type: Firearms Ranged Weapon Cost: 8 GP Weight: 3 lbs Damage: 1d8 Piercing Properties: (Range 100/320), Ammunition, Barrel, Blaring, Light, Sap A refined single-shot firearm ignited by a spark-striking mechanism, the flintlock offers great accuracy and reliability. It serves as the standard-issue weapon of the city’s militia. This weapon uses Bullets as Ammunition and has 1 Barrel. This weapon…
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