| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon โฆ |
Type: Gemstone Cost: 5,000 GP Weight: -- A blue white, canary, pink, brown, or blue gemstone worth 5000 gold pieces.
The Wicker Man that looks over Rowanโs Rise ignites, and Adela Druskenvald is sacrificed alongside more innocents. The Crooked Man possesses the blazing titan and tries to put an end to the characters in the name of the Crooked Queen. They must destroy The Wicker Man to annihilate the spirit of The Crooked Man once and for all. Use the Wicker's Vigil map for combat in this area.
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Fighting Style Feat (Prerequisite: Fighting Style Feature) While youโre wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. Notes: +1 AC when wearing Light, Medium, or Heavy armor
The skalds donโt admit to knowing stories of the first giantkin, but few giantkin care about or dwell on their origin. Descended from giants and smaller species in equal measure, they know they must walk their own path in lands where some look upon their ancestry with disfavor. Actions alone will forge their legacy. Giantkin primarily inhabit communities on the fringes of giant-held territoriesโฆ
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 ร 10 minutes for the new conditions to take effect. Once they do so, you can changeโฆ
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),โฆ
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
The Musical Instruments described here are used by musicians across Faerรปn.
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher- Level Spell Slot. The healing increases by 10 for each spell slot level above 6. Spell Tags: Healing Available For: Cleric (Legacy), Druid (Legacy), Cleric, Druid
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect. Everything that a targeted creature is wearing and carrying changes size with it. Any itemโฆ
Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
| Level | Spell | School | Special | Class |
|---|---|---|---|---|
| 2 | Battle Familiar | Conjuration | M | Druid, Warlock, Wizard |
| 2 | Disruptive Tune | Abjuration | C | Bard, Sorcerer, Wizard โฆ |
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aโฆ
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourโฆ
โ Use Maximum Hit Points and Damage Rolls for this character. โ Use Minimum Hit Points and Damage Rolls for this character.
For many years it was assumed that ankylosaurs used their clubs exclusively to fight off predators. However, recent studies of Zuul โs holotype have revealed that several healed injuries were likely the result of tail-club attacks from other Zuul. This indicates that it engaged in intraspecific combat, although its club was undoubtedly also used as a defensive weapon. Additionally, anโฆ
โZoolโ (after Zuul from Ghostbusters) As we moved over the rollinโ scrub, we came across somethinโ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldinโ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only โ defence. We studied it in detail. Armoured back,โฆ
Weapon (whip), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage toโฆ
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item, but it canโt restore magic to such an object. Spell Tags: Utilityโฆ
Wraiths are spectral evils, life-hungry embodiments of malice and terror. Arising from the souls of tyrants, moments of catastrophic pain, or magical blasphemies, wraiths spread suffering and the torment of undeath. Humanoids that die near a wraith might be entrapped by the foul spirit and rise as specters bound to the wraithโs sinister will. Wraiths lurk in forgotten dungeons, accursed ruins, orโฆ
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Choose one ability in which you lack saving throw proficiency. Increase the chosen ability score by 1, to a maximum of 20. Saving Throw Proficiency. You gain saving throw proficiency with the chosen ability. Notes: +1 to Any Ability without Saving Throw Proficiency, Saving Throw Proficiency
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will beโฆ
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