Wondrous Item, uncommon This bag made from rust cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bagโs color. See the Monster Manual forโฆ
โ Use Minimum Hit Points and Damage Rolls for this creature.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),โฆ
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youโre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusโฆ
Wondrous Item, common This scrap of paper bears a table with space for five names. If you write a creatureโs name in one of the blank spaces on the table, it will shuffle the text to show their ranking as a duelist relative to all the other individuals named on the table. This appears to be calculated based on the number of duels the named individuals have won over the past year. The source ofโฆ
Weapon (any melee weapon), rare (requires attunement) This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weaponโs charges to negate all of the creatureโs Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn. Applicable Weapons: Name
Weapon (greataxe), rare (requires attunement) This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weaponโs charges to negate all of the creatureโs Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn. Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for anyโฆ
The guild house offers the following services: Customize Equipment. A character can hire an artisan to customize their equipment, such as emblazoning a Shield with a symbol of their choice or embellishing the binding of a Spellbook. The standard rate is 5 GP per piece of equipment. Research. The library contains books on history, magic, and the creatures of the Borderlands. For 1 GP, a characterโฆ
โZoolโ (after Zuul from Ghostbusters) As we moved over the rollinโ scrub, we came across somethinโ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldinโ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only โ defence. We studied it in detail. Armoured back,โฆ
Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web of favors and debts. Whoever they are, your patron is oftenโฆ
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Weapon (greataxe), very rare (requires attunement) This axe has a fire-blackened blade, and its haft is wrapped with strands of unbreakable golden hair. You have a +1 bonus to attack and damage rolls made with this weapon. The weapon deals an extra 1d6 Fire damage on a hit. When you hit a creature with an attack made with this magic weapon, the target has Vulnerability to Fire damage until theโฆ
Wondrous Item, legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cubeโs charges to castโฆ
Wondrous Item, Legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cubeโs charges to castโฆ
Jeholrak Defenders are the rank-and-file guard of Jeholrak society. Their peacekeeping duties often see them intermingling with forces from many other species, and they tend to be well-rounded individuals, having been exposed to much of life outside of Jeholrak society. Jeholrak Defenders often utilise their pheromonal powers to enlist large and powerful beasts to help them in their guard duties.โฆ
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 ร 10 minutes for the new conditions to take effect. Once they do so, you can changeโฆ
Wondrous Item, uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 โ 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feetโฆ
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a resultโฆ
Resembling a monstrous crow, the corvodaemonโs sleek and twisted form soars on elongated wings tipped with razor-sharp, finger-like claws, its six amber eyes constantly seeking for prey. Insatiable hunger for both flesh and soulsโalong with their accumulated secretsโgnaws at these Fiends. Their mimicry lets them take on the voice of those known and trusted by their would-be meals, luring theโฆ
Weapon (greataxe), rare This axe is forged from a dark grey metal and has blue-white runes inscribed on the head. This weapon deals an extra 3d8 Thunder damage to any object made of ice that it hits. The weapon has 3 charges. As a Magic action, you can strike the weapon against an icy surface to create a 60-foot Line of thunderous energy. Each creature in the Line must succeed on a DC 15 Strengthโฆ
| CR | XP |
|---|---|
| 0 | 0 or 10 |
| 1/8 | 25 โฆ |