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Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. โGundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether rawโฆ
Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make itโฆ
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Origin Feat You gain the following benefits. Thievesโ Cant. You know Thievesโ Cant. Instrument Training. You gain proficiency with a Musical Instrument of your choice. Distracting Melody. When you take the Help action to assist an allyโs attack roll, the enemy youโre distracting can be within 30 feet of you, rather than within 5 feet of you, provided the enemy can see or hear you. Notes: Thievesโโฆ
โ Use Minimum Hit Points and Damage Rolls for this creature.
If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you donโt want to break your narrative stride by looking up a rule, designate another player to be the rulebook reference expert. If you donโt like tracking Initiative, ask another player to do so.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
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Layout design by Eleanor Forty-Robbins PalaeoGames Ltd: www.PalaeoGames.com Palaeoart: www.markwitton.co.uk Featherpaw Studio: www.featherpawstudio.com Cover We are forever grateful to the thousands of people who supported our dream of creating this book and the continued support of those who purchased copies after the end of our Kickstarter. If you a reading this, thank you sincerely forโฆ
Freylieโs mother, Mags, carves wooden toys, and her father, Pietr, specialises in painting them. In many years of working at the factory, Freylieโs parents have never had to work such long shifts. Freylieโs brother Toma is 18. He was looking after her until he went to visit the factory yesterday. The note Freylie received is in Magsโ handwriting, but the formal wording matches Mr Mevilleโs ads.โฆ
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lipโฆ
Once youโve chosen the DM, follow the instructions below to begin play.
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen asโฆ
Werekin are the descendants of shapechangers, and they can assume the forms of both animals and humanoids. A werekin might have a bloodline bearing the blessing of an animal lord or possess a remnant of lycanthropy passed down through their blood. In the cold of the Northlands, perhaps due to the influence of Fenris, most werekin tend to be lupine, but a werekinโs animal ancestry can derive fromโฆ
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill. Spell Tags: Buff Available For: Cleric (Legacy), Druid (Legacy), Artificer (Legacy), Cleric, Druid, Artificer, Druid - Circle of the Symbiote
Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Graphic Designer: Andrea Enfedaque Senior Producer: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Siera Bruggeman, Vanessa Hoskins, Simonoe Rehbein, Andy Smith, Chris Tulach
Fighting Style Feat (Prerequisite: Fighting Style Feature) When a creature you can see hits another creature within 5 feet of you with an attack roll, you can take a Reaction to reduce the damage dealt to the target by 1d10 plus your Proficiency Bonus. You must be holding a Shield or a Simple or Martial weapon to use this Reaction. Notes: Intercept an attack hit to another creature
Fenrikyn are warped worgs and winter wolves, altered by the influence of Fenris, the Great Wolf. Fenrikyn roam the cold forests and the hills of the Northlands, devouring all that they encounter. Generally solitary, fenrikyn have been known to gather into small packs or to take over a pack of wolves or worgs. Though they despise most living things, they reserve their greatest enmity forโฆ
Domain of the Ancient Dead Darklord: Ankhtepot Genre: Dark fantasy Hallmarks: Ancient tombs, desert perils, lost gods, mummies Mist Talismans: Canopic jar, lapis lazuli scarab, scroll of hieroglyphics Aligned Tarokka Card: Monk Opposed Tarokka Card: Raven Untold generations of tombs and monuments choke on the obsidian sands of the desert domain of HarโAkir. Here, past splendors lie forgotten, andโฆ
Plasmids are shape-shifters, magebred by the sahuagin of the Thunder Sea using mimic stock infused with the ichor of the dreamers. Plasmids serve both as deadly guardians and living tools, reshaping their mutable bodies to serve the needs of their sahuagin masters. Skin of Stone and Steel. A plasmid can change the texture of its flesh as well as its appearance. In addition to making the plasmidโฆ
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