Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Buff
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
So it is no longer any skill check of their choice - the caster has to indicate the specific skill to buff. But it no longer says the spell ends after it is first used, so it lasts for any checks for that skill for a minute?
It's a good trade off imo. This balances Guidance while keeping the utility. I knew a guy who basically told his DM "assume I am casting guidance every minute" just so he could always have it. My friend would at least have to specify the skill lmao
I appreciate the "Choose a skill" it makes the guiding feel more intentional and thematic with your "guidance"
Nice. You can guide someone to be Stealthy and they get a full minute of being stealthier. Or more Persuasive, etc. I like it.
So since this is a skill check that is buffed. Would i not be able to say a specific ability check (like a strength check or wisdom check) in the next minute?
That seems to be both RAW and RAI.
It says choose a skill not an ability so no.
Right, I would love to say, "I'm going to give them guidance for Charisma" and then the other player can tweak that and put it into Intimidation or Persuasion as they see fit.
I think Guidance should basically be assumed. For nearly every skill check my character would say "may Yondalla guide you". I know people who pray for everything, rub jewelry, or hold a charm. In a world where gods provable exist and directly contact you I assume that some people, especially those classes who cast it, would constantly pray for support. I know it's a PITA, but any activity that takes more than 6 seconds my character would say it. Rogue climbs a wall "god guide him". Disarms a trap "protect him". Makes a jump "help him fly". I don't know if that was RAI, but I really think that's how it would be used.
The fact that the caster has to specify a skill now is a really good balancing factor. But it could make it terrible depending on the dm. If the caster guides a rogue's perception it is useless if the DM decides the required rolls should be investigation checks.
I don't get how this is different from 2014 other than just being annoying. It's going to be cast right before a skill check just like 2014, but now you just say its for whatever skill the dm called for. Like malicious compliance balancing lol
Worth pointing out that it's no longer limited to just one skill check; it's any check that creature makes with that skill during the next minute.