After dealing with the consequences of failed checks, move to the next challenge.
An invisible wall of magical force runs north-south through the two pillars in this area, dividing both the chamber and this dungeon level in two.
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Adventure for Level 5 Characters Situation. A kithkin owner of a refurbishment company named Welda Tollwyn is hosting a banquet at the Aeghith in honor of her past year of great commercial success. Welda recently angered a group of criminals and fears someone might attack her during the event. Hook. Welda hires the characters to accompany her at all times during the banquet. If she remains…
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The tables here bear writing supplies and coins. Three serpentine figures are writing furiously. In this scriptorium, three Sarrukh Tyrants (see appendix B) scribe Spell Scrolls to help Szass Tam’s cause. They fight the characters on noticing them. Treasure. The tables hold three sets of Calligrapher’s Supplies, as well as Ink and Parchment. The tables also contain three Spell Scrolls of…
The paved pathway splits into various offshoots that lead to small courtyards, around which stand exquisitely crafted crypts topped with leering gargoyles. These structures, built of polished dark stone, are grand and gaudy, with the family names of the dead chiseled above each crypt’s door. The air is filled with the sound of flapping wings and chittering as bats take off into the night sky in…
Kender Nosferatu. A morbidly whimsical pair of Vampire Nosferatu (see chapter 5) pesters the characters, hoping to be entertained. If the characters don’t keep them amused, the nosferatu attack. Because these monsters were kender in life—mischievous folk from the world of Krynn—they are Small. Shadow Highlord. A dragon rider made of shadows guards a pillar of illusory violet flame. It reflects…
Harkon Lukas can create a copy of his signature necklace once per month on the night of the full moon. This cursed copy is called Harkon’s Bite.
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
After the characters save the second victim, read or paraphrase the following: As you search for the remaining victims, a trio of impossibly large ravens descend into the cemetery. With angry squawks, they assault the six lamps lighting the area, plunging it into darkness. The ravens then turn their attention to you. Three Wereravens fly into the cemetery and extinguish the six lanterns hanging…
The pool of water here is 15 feet deep and contains eight Lacedon Ghouls. Each of the five cylindrical pillars in this room has a rotating barrel marked with four different symbols: a serpent, a bird, a cat, and a lizard. When the correct sequence of symbols (serpent, bird, lizard, bird, serpent) are facing the pool, a mechanism raises the bottom of the pool to reveal a chest (and the ghouls).…
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Wondrous Item, uncommon This bag made from rust cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual for…
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Area closed to visitors Adjacent to the stables is Houndmaster Sigmund Jaeger’s personal cabin. The fastidious houndmaster keeps a rustic and tidy home, though there are bloodstains all over the floor—when he feeds on the blood of the faithful, he feeds his “table scraps” to his hounds. If the characters come here during a Night of Flames while Jaeger is gone, his worktable is festooned with…
Bookcases filled with weathered tomes surround a reading table here. Two bulky serpentine figures peruse the volumes on the shelves. Two Arisen Sarrukhs (see appendix B) search through these books about necromancy, seeking to better understand Szass Tam’s ritual. The sarrukhs fight the characters on noticing them. Treasure. The books contain all the Necromancy spells in the Player’s Handbook. A…
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Map 3.3: Zulkir Thrul's Demiplane View Player Version When the characters walk through the shadowy door, read or paraphrase the following: Sconces shed soft, yellow light over this beautifully furnished office, which boasts oak furniture upholstered in maroon velvet. A gleaming desk sits to the south, along with nearby seats and a plush armchair. A wraparound sofa and a table bearing crystal…
A kalashtar mage apprentice, Libra Halo believes the universe will become illuminated through balance. With such serenity of spirit, it takes much to rile Libra, who prefers communicating through telepathy. If told of a likely traitor in their midst, Libra offers that she has dreamed that either Alistair or Cog is a traitor and the other is not, and that the characters would arrive to restore…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief! —Morte
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