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Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Kindred Feat (Prerequisite: Level 12+, Greater Discipline Acquisition Feat) The vampiric Discipline of another clan or bloodline is now second nature to you. Gain one of the following benefits for which you already possess the matching Discipline from the Greater Discipline Acquisition feat. Animalism. You can expend 1 Blood Point to cast the Charm Monster or Dominate Beast spell. When you cast…
Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make it…
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Staff, legendary (requires attunement by a Sorcerer, Warlock, or Wizard) This 6-foot-long scepter is carved from a single enormous crystal, with a perfect transparent globe at its head. This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. Adept. While holding the staff, you have Advantage on Intelligence (…
General Feat (Prerequisite: Level 4+, Shifter) You have a potent connection to the beast within, strengthening your body and your ability to shift. You gain the following benefits. Ability Score Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20. Shifting Endurance. At the start of your turn, you can use your Shifting trait (no action required). The…
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
Your mind ravenously gathers details and desperately clings to its memories and faculties, granting you the following benefits. Desperate Detail. You have Advantage on Intelligence (Investigation) checks. Iron Mind. You have Advantage on saving throws made to avoid or end the Charmed condition and to avoid having your memories read or altered. Notes: Desperate Detail, Iron Mind
Make Mischief and Challenge Authority The Trickery Domain offers magic of deception, illusion, and stealth. Clerics who wield this magic are a disruptive force in the world, puncturing pride, mocking tyrants, freeing captives, and flouting hollow traditions. They prefer subterfuge and pranks to direct confrontation. Gods of trickery are mischief-makers and instigators who stand as a constant…
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Fenrikyn are warped worgs and winter wolves, altered by the influence of Fenris, the Great Wolf. Fenrikyn roam the cold forests and the hills of the Northlands, devouring all that they encounter. Generally solitary, fenrikyn have been known to gather into small packs or to take over a pack of wolves or worgs. Though they despise most living things, they reserve their greatest enmity for…
Weapon (any simple or martial), rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon. Weapons Name Simple Melee Weapons Dragon Slayer Club | 1d4 Bludgeoning | Light | Slow Dragon Slayer Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick …
The Limukin of the Shisux Riverways typically form small-to-medium societies (kinlins) of dozens to a few hundred individuals that live in the root hollows of trees, small cave systems, or otherwise create burrows near running water. Larger kinlins are composed of multiple such dwellings over a large area, usually spread across the Shisux delta or along a large portion of the river's length. The…
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
Staff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +1 bonus to attack rolls and damage rolls made with it. The staff has 3 charges. While holding the staff, you can expend 1 charge to cast either Maze (save DC 18) or Teleport from it. When the staff has no more charges remaining, it loses its magic and becomes a nonmagical Quarterstaff. Curse.…
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to…
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