Dreaming Dark Infiltrator
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
Once the undisputed regent of Thay, Szass Tam is an old and powerful lich who plots to regain control over the nation. Although he still wields great power as the zulkir of necromancy and the tharchion of Thaymount (see chapter 1), Szass Tam believes itโs his destiny to rule Thay and use its living people as fodder for his undead armies. History An eloquent and inventive wizard, Szass Tam roseโฆ
Arms Expert. The Infiltrator can don or doff its shield whenever it changes weapons. Group Discipline. The Infiltrator has Advantage on all saving throws if at least one of its allies is within 5 feet and both the Infiltrator and the ally donโt have the Incapacitated condition. Individual Skill. The first time on a turn that the Infiltrator deals damage with an attack, the attack deals anโฆ
Armor (scale mail), varies (requires attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The level of the spell bound into the armorโฆ
Bookcases filled with weathered tomes surround a reading table here. Two bulky serpentine figures peruse the volumes on the shelves. Two Arisen Sarrukhs (see appendix B) search through these books about necromancy, seeking to better understand Szass Tamโs ritual. The sarrukhs fight the characters on noticing them. Treasure. The books contain all the Necromancy spells in the Playerโs Handbook. Aโฆ
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for theirโฆ
You jump through the air without provoking Opportunity Attacks and land in an unoccupied space within 30 feet. Each creature in a 10-foot Emanation originating from you makes a Dexterity saving throw. On a failed save, a creature takes 2d6 Fire damage and has Disadvantage on attack rolls against creatures other than you until the start of your next turn. On a successful save, it takes half asโฆ
Vera meets the characters after her shift and accompanies them to the Great Library by sundown. Abra greets the group in the main hall and accepts the warrant. With proper authority established, she escorts them to the Iron Vault. Once access is granted, she departs to coordinate her guards around the buildingโs perimeter, using intelligence gathered during the partyโs patrol. She expects theโฆ
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Longโฆ
Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into unsettling forms to frighten foes. A doppelgangerโs agenda might relate to its mysteriousโฆ
Draw on the Debilitating Power of the Void The Shadow Domain deals with the powers of shadow and the Voidโa sinister mirror of the life-giving powers of the Light. Clerics who embrace these powers can wither their enemiesโ flesh and debilitate their minds. Level 3: Shadow Domain Spells Your connection to this domain ensures you always have certain spells ready. When you reach a Cleric levelโฆ
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. โGundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether rawโฆ
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Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
The Zhentarimโalso known as the Black Networkโis a loose affiliation of merchants, mercenaries, and malefactors. When a caravan needs escorts, a noble needs bodyguards, or a city needs soldiers, the Zhentarim provides the best-trained fighting forces money can buy. If the cargo is shady or the cause is questionable, the Zhentarim doesnโt mind one bitโif thereโs money to be made, Zhents willโฆ
An adventure for level 3 characters โEnter the Deadminesโ is a D&D; Encounters Celebration adventure that serves as an event play experience at the beginning of the Season of Champions. It is designed to fill a three-hour session.
Armor (scale mail), very rare (requires attunement by a Fighter) This scale mail is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon. While attuned to this scale mail, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6โฆ
List of Stat Block from the Dr Dhrolinโs Dictionary of Dinosaurs.
Slinking Vermin Befouled by Magic Corrupted by a malevolent ex-adventurerโs magic, the rats of Elmshire are mottled and sickly. Their organs glow and bubble beneath their scabby hides as if ready to pop. These pests sometimes gather in squeaking tides, devouring everything in their path.
Albazan doesnโt initially know that he is unable to teleport anywhere until Galvin is defeated. If the characters destroy the Dimensional Anchor and return to him, he will try to honor the deal but will be unable to do so and explain that something is blocking his ability to teleport. If Albazan accompanies the party through the tunnels, they may proceed to area H4 without a roll.
Recognizing they are out of options, Lena goes to the Great Library in person with the characters at sundown. Abra is displeased by the visit, but the pair soon realizes their goals align. She leads the group to the Vault. However, Abra does not trust the characters enough to lay traps of their own, so they must set them up outside the vault doors, as the vault remains locked.
Armor (scale mail), very rare (requires attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armorโs clawed gauntlets allow your Unarmed Strikes to deal 1d8 Slashing damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes. Curse. Once you don this cursed armor, youโฆ
Delving into the brittle pages of ancient tomes and weathered tablets carved with blasphemy, you have unearthed secrets of eldritch beings of unfathomable might. Most of their meaning slips like whispers out of your grasp, but you have seized both forbidden knowledge and cursed power from them. The deeper you plunge into depravity, the more certainty you feel that you are not there alone. Feat:โฆ
Abra grants access during the day and allows the party to remain overnight. She trusts them enough to prepare the trap inside the vault.
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
When a beast is infected by a pilot leech, it begins the final stage of its life. Its body starts to grow beyond its means, and quickly takes on unnatural and demonic features. In a short time, it transforms from its animal form into a gargantuan monster, whose driving force is to consume and feed the leech that has attached itself to the creature. With this metamorphosis also comes the fastโฆ
Type: Equipment Pack Cost: 16 GP Weight: 47 1/2 lbs A Burglarโs Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin.
When Sorcerers first manifest their abilities, they sometimes describe the experience as a slumbering portion of their identity awakening, a sudden understanding of their true nature. Other Sorcerers arenโt so fortunate. The magic within claws at their souls and pushes at their mind. It is like a hungry beast, always ravenous, never satisfied despite desperate efforts. These poor spellcasters areโฆ
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.