Demon Hunter Spells
| Ranger Level | Spells (All) | Spells (Devourer) | Spells (Havoc) | Spells (Vengeance) |
|---|---|---|---|---|
| 3 | Throw Glaive | Consume Soul | Fel Rush | Infernal Strike |
| 5 | Sigil of Flame | Misty Step | Eye Beam | Fiery Brand … |
| Ranger Level | Spells (All) | Spells (Devourer) | Spells (Havoc) | Spells (Vengeance) |
|---|---|---|---|---|
| 3 | Throw Glaive | Consume Soul | Fel Rush | Infernal Strike |
| 5 | Sigil of Flame | Misty Step | Eye Beam | Fiery Brand … |
You are adept at hunting monstrous prey, granting you the following benefits. Dead Aim. As a Bonus Action, you can scrutinize a creature to spot its vulnerable points. The next time you deal damage to the creature before the start of your next turn, you ignore the creature’s damage Resistances, if any. Studied Quarry. You have Advantage on ability checks made to recall information about a…
| Level | Spell | Special |
|---|---|---|
| 1 | Freezing Trap | C |
| 3 | Serpent Sting | — … |
Type: Armor Cost: 500 GP Weight: -- Hunter’s Armor is a favorite of monster hunters across the length and breadth of Etharis. Any type of armor can be constructed as Hunter’s Armor by paying the listed extra cost. This reinforces the most vital areas with adamantine and mithral threads to turn devastating hits into normal wounds. If a blow would cause a Grievous Wound, roll a d20. On an 11 or…
Hunter’s Armor is a favorite of monster hunters across the length and breadth of Etharis. Any type of armor can be constructed as Hunter’s Armor by paying the listed extra cost. This reinforces the most vital areas with adamantine and mithral threads to turn devastating hits into normal wounds. If a blow would cause a Grievous Wound, roll a d20. On an 11 or higher, the blow does not deliver a…
Hunters seek out game to keep drow communities fed and functioning. Elf, Drow Drow have a reputation for evil. However, like members of any ancestry, drow can have any alignment, especially when far from their wicked cities.
You are the embodiment of the eldritch hunt; none can get in the way of your kill. As a Bonus Action, you activate the power of the true hunter. For the next 10 minutes, you gain the following benefits: Devour. Your weapon attacks deal an extra 1d8 Necrotic damage. This damage ignores Resistance and Immunity to Necrotic damage. Sunder. You are Immune to the Grappled, Paralyzed, and Restrained…
You gain a Monster Hunter subclass of your choice. The Carver Guild, Devourer Guild, Occultist Guild, and Trapper Guild subclasses are detailed below. A subclass is a specialization that grants you features at certain Monster Hunter levels. The guild you choose grants you features when you reach Monster Hunter levels 3, 7, 10, 15, and 18.
| Spell Level | Spells |
|---|---|
| 1 | Freezing Trap |
| 2 | Cordon of Arrows, Spike Growth … |
From an early age, some adventurers hear the call of the wild drawing them from the comfort of their homes into the unforgiving outdoors. Those who endure become hunters. These masters of their environment slip like ghosts through the trees and lay traps in their enemies’ paths. Many hunters have pets that attack while the hunters nock their arrows, fire their guns, or ready their polearms.…
Protect Nature and People from Destruction You stalk prey in the wilds and elsewhere, using your abilities as a Hunter to protect nature and people everywhere from forces that would destroy them. Level 3: Hunter’s Lore You can call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has…
Prerequisite: Level 4+ General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Improvement. Increase your Wisdom or Intelligence score by 1, to a maximum of 20. Improved Tracking. You have Advantage on Wisdom (Perception) and Wisdom (Survival) checks to follow or identify tracks. Greater Stealth. You have Advantage when on Dexterity (Stealth) checks while…
Hunter Subclass Protect Nature and People from Destruction You stalk prey in the wilds and elsewhere, using your abilities as a Hunter to protect nature and people everywhere from forces that would destroy them.
Once you were prey, stalked by a monster through the dark of night. Now, you are the hunter, and the things which you once feared will learn the true meaning of dread. You have become far deadlier, hungrier, and crueler than the monster that once hunted you. You are, yourself, the monster now—a fearsome creature once thought to slake its hunger on you or those close to you. You survived, and your…
The Oath of the Eldritch Hunt is sworn to the eradication of the unnatural, the aberrant, and the alien. These hunters tread a fine line, enhancing themselves with their prey’s powers whilst trying to maintain their own sanity. Unfortunately, this frenzied hunger drives many to madness, and it is no rare occurrence for these Paladins to have to hunt their own. This oath is found most frequently…
Arctic Tracker. The Northern hunter has Advantage on Wisdom (Survival) checks to track creatures in forest, cold grassland, and glacial terrain. In addition, Difficult Terrain composed primarily of snow or ice doesn’t cost the Northern hunter extra movement. Actions Multiattack. The Northern hunter makes four attacks, using Longbow or Spear in any combination. The hunter can choose to deal…
Medium Humanoid (Elf), Chaotic Neutral AC 15 Initiative +3 (13) HP 65 (10d8 + 20) Speed 30 ft.
House Tharashk’s heirs include inquisitives, dragonshard prospectors, and bounty hunters. They are more at home in the trackless wilds than in crowded city streets, but they are quite capable of tracking and pursuing their prey in any environment. Tharashk hunters, typically humans or orcs, often work alongside Druids of the Gatekeepers, and occasionally with Aberrant Cultists of the Dragon Below.
Out on the frontier, there’s always work for a skilled bounty hunter. A Tharashk hunter could be pursuing a fugitive or war criminal, but the Daughters of Sora Kell also pay bounties on dangerous creatures; this hunter could be pursuing an ankheg or a displacer beast.
The Oath of the Eldritch Hunt is sworn to the eradication of the unnatural, the aberrant, and the alien. These hunters tread a fine line, enhancing themselves with their prey’s powers whilst trying to maintain their own sanity. Unfortunately, this frenzied hunger drives many to madness, and it is no rare occurrence for these Paladins to have to hunt their own. This oath is found most frequently…
Water Breathing. The shark can breathe only underwater. Actions Bite. Melee Attack Roll: +6 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.
This content is part of the D&D: World of Warcraft Gameplay Expansion.