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                        Returning 35 results for 'Earthquake'.
                    
                
                        
                            
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                                        earthquakes
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    Choose a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point. The ground there is
                                                
                                            
                                        
                                                    Earthquake
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Earthquake Level 8 Transmutation (Cleric, Druid, Sorcerer) Casting Time: Action
 Range: 500 feet
 Components: V, S, M (a fractured rock)
 Duration: Concentration, up to 1 minute
 Choose a point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Earthquake 8th-level evocation Casting Time: 1 action Range: 500 feet Components: V, S, M (a pinch of dirt, a piece of rock, and a lump of clay) Duration: Concentration, up to 1 minute You create a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Earthquake 8th-level evocation Casting Time: 1 action Range: 500 feet Components: V, S, M (a pinch of dirt, a piece of rock, and a lump of clay) Duration: Concentration, up to 1 minute You create a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Earthquake! Rather than halt or slow Stonky’s progress, the theft of Kandlekeep Dekonstruktion has inspired the gnome to accelerate his plan to launch the Barn Door into space. Soon after the book
                                                
                                            
                                                
                                                     finds its way to the characters, an earthquake rattles Candlekeep. An earthquake causes all of Candlekeep to shudder! And then it stops as quickly as it began.
 A range of emotions from calm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Earthquake Level 8 Transmutation (Cleric, Druid, Sorcerer) Casting Time: Action
 Range: 500 feet
 Components: V, S, M (a fractured rock)
 Duration: Concentration, up to 1 minute
 Choose a point
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Strength saving throw or have the Prone condition. Nonmagical objects in the Cone that aren’t being worn or carried take 3d8 Thunder damage.
Earthquake. As a Magic action, you can strike the weapon
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     (Air);Air
Chain Lightning (3 charges), Feather Fall (0 charges), Gust of Wind (2 charges), Wind Wall (1 charge)
Ring of Elemental Command (Earth);Earth
Earthquake (5 charges), Stone Shape (2
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     while Ogrémoch isn’t, Marlos can take lair actions and has a challenge rating of 12. On initiative count 20 (losing initiative ties), Marlos uses a lair action to cast earthquake without using
                                                
                                            
                                                
                                                     components. As long as he maintains concentration on earthquake, initiative count 20 is the start of Marlos’s turn for the purpose of the spell. He can take no other lair actions while
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Dungeon Master’s Guide.
Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spell’s
                                                
                                            
                                        
                                                    Empyrean
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving throw, it can choose to succeed instead.
Magic Resistance. The empyrean
                                                
                                            
                                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    .
You can use your action to create a small earthquake on the ground in a 15-foot radius centered on you. Other creatures on that ground must succeed on a Dexterity saving throw or be knocked prone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ship’s rockets, which triggered the earthquake. Following the test, Stonky set the Barn Door on an automatic countdown to launch. The characters have 1 hour (starting from when the earthquake ends) to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    E6. Partially Collapsed Room An earthquake collapsed part of this room, which holds nothing of value.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    A25. Upper East Hall and Balcony The earthquake caused part of this empty hall to collapse. A double door in the west wall leads to a small stone balcony overlooking area A4.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    H10. Rubble Years ago, an earthquake caused two corners of the fortress to collapse into great piles of rubble. This rubble is difficult terrain (see the Basic Rules).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the outpost allowed the githyanki to come and go freely from the Astral Plane. Nine years ago, after an earthquake damaged the planar gateway, the githyanki abandoned the outpost but left the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    A17. East Hall in Ruins The earthquake that hit Axeholm triggered a ceiling collapse that left this hall in ruins. The eastern half of the hall is strewn with debris and is difficult terrain (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Many of the stalls in the town’s paved central market are closed as locals shore up buildings damaged by the recent earthquake or reinforce the town walls.
 Enough local shops are still open that the
                                                
                                            
                                                
                                                     near volcanoes. They don’t usually attack settlements. The earthquake the town recently suffered is the fourth this month. Earthquakes aren’t uncommon, but this is far more than usual. A fire giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Emerald Dragons Have you ever heard an emerald dragon purr? It sounds like a tremendous, lethal, and adorable earthquake.
 -Fizban
 Emerald dragons are the most curious, cunning, and manipulative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Starglass Waypoint When Starglass Waypoint’s gateway to and from the Astral Plane was damaged by an earthquake and began to malfunction, the githyanki couldn’t repair it, so they abandoned the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Tortured Earth If the earth node is still active, one of the tremors wracking the Dessarin Valley strikes almost under the party’s feet. The effect is like that created by an earthquake spell, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Laduguer’s Furrow Long ago, an earthquake split the cavern that houses Gracklstugh, leaving a rift nearly two hundred feet deep and five hundred feet wide. Laduguer’s Furrow has a packed-gravel floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    , and you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can use your action to create a small earthquake on the ground in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     adventure, determine how much time has elapsed since the earthquake. That tells you how much time the characters have left before the 60-minute countdown timer reaches zero. What happens then depends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     sacrifices of blood and gemstones. On one occasion, the god found the sacrifices of this temple’s priests lacking, so he caused an earthquake and avalanche that collapsed parts of the temple and buried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     damaged amber golem (use the stat block for the stone golem in the Monster Manual). It has 145 hit points and attacks any creature it sees, stopping only when it can’t see any. An earthquake collapsed the eastern part of the room long ago.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , and you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can use your action to create a small earthquake on the ground in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of Orestes, a site sacred to the god Phenax. She also notes that a recent earthquake has uncovered a cave along the Khystonos River that could be the secret site’s location. If so, then perhaps within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ’ ears ringing. 4 The giant’s sneeze, snore, or sigh rattles windows or blows leaves off trees. 5 The giant’s laughter feels like a small earthquake. 6 The giant’s armor or weapons clang thunderously.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    /Sympathy
 
  Control Weather
 Earthquake
Feeblemind
 Sunburst
 
  Tsunami
9th Level   Foresight
 
  Shapechange
Storm of Vengeance
 
  True Resurrection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Etherealness
 
  Finger of Death
 Fire Storm
Plane Shift
 Prismatic Spray
 
  Reverse Gravity
 Teleport
8th Level   Dominate Monster
 Earthquake
 
  Incendiary Cloud
Power Word Stun
 
  Sunburst
9th Level   Gate
 Meteor Swarm
 
  Power Word Kill
Time Stop
 
  Wish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     revenants 37–38 A mild earthquake that shakes the region for 1d20 seconds 39–42 1d3 chimeras 43–46 1d4 gorgons 47–50 1d6 + 2 gnoll fangs of Yeenoghu 51–54 1d4 hill giants 55–58 1 young red dragon 59–62
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Resurrection
 Symbol
 8th Level
 Antimagic Field
 Control Weather
 Earthquake
 Holy Aura
 9th Level
 Astral Projection
 Gate
 Mass Heal
 True Resurrection
                                                
                                            
                                        





