Brooch of Shielding
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic Missile spell.
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic Missile spell.
Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to…
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use a Reaction to form a 5-foot square, 1-foot-thick wall of ice when you are the target of an attack or are required to make a Dexterity saving throw. The wall provides Three- Quarters Cover. If the attack misses or you succeed on your save, the ice wall explodes. Any enemies…
Type: Arcane Focus Cost: 20 GP Weight: 3 lbs An Arcane Focus is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus.
Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. You and your allies have Resistance to that damage type while in your Aura of Protection. At the start of each of your turns, you can change the damage type affected by this feature to one of the other listed options (no action required).
Wondrous Item, artifact (requires attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a…
Wondrous Item, Artifact (Requires Attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a…
Wondrous Item, uncommon (requires attunement) This glass orb is a useful defense against meddlesome mages and magic-wielding spies. Detect Divination. When you are targeted by a spell from the Divination school, the orb glows bright green for the spell’s duration. Spellcasting Focus. This orb can be used as an Arcane Focus.
Wondrous Item, Uncommon (Requires Attunement) This glass orb is a useful defense against meddlesome mages and magic-wielding spies. Detect Divination. When you are targeted by a spell from the Divination school, the orb glows bright green for the spell’s duration. Spellcasting Focus. This orb can be used as an Arcane Focus.
Wondrous Item, uncommon These sticky chocolate candies are filled with an enchanted molasses and caramel center and come in packs of two. You can eat one of these sugarbombs as a Magic action. When you do, your Speed is reduced by 10 feet for 1 minute. If you have training with Shields and are wearing one on your back, you gain a +1 bonus to Armor Class while your Speed is reduced in this way. If…
Wondrous Item, uncommon (requires attunement by a Sorcerer) Ribbons of varicolored light swirl inside this magical glass orb. Sorcerous Reservoir. While holding this orb, you can take a Magic action to regain up to 2 expended Sorcery Points. Once this property is used, it can’t be used again until the next dawn. Spellcasting Focus. You can use the orb as a Spellcasting Focus for your Sorcerer…
Wondrous Item, common This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
Wondrous Item, Uncommon (Requires Attunement) While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic Missile spell.
Wondrous Item, artifact (requires attunement) A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that would enable him to achieve his dream. Yet the potential power of his creation terrified Damara so much that he dared not use the orb. Instead, the wizard…
Wondrous Item, Artifact (Requires Attunement) A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that would enable him to achieve his dream. Yet the potential power of his creation terrified Damara so much that he dared not use the orb. Instead, the wizard…
Wondrous Item, Artifact (Requires Attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a…
Ring, Uncommon (Requires Attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to…
You create and hurl a pulsing orb of energy at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 3d4 Radiant damage. Hit or miss, the orb then explodes in a flash of light. The target and each creature within 10 feet of it make a Constitution saving throw. On a failed save, a creature has the Blinded condition until the end of its next turn.…
Wondrous Item, common This orb can be used as an Arcane Focus. While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane.
You can see and hear a creature you choose that is on the same plane of existence as you. The target makes a Wisdom saving throw, which is modified (see the tables below) by how well you know the target and the sort of physical connection you have to it. The target doesn’t know what it is making the save against, only that it feels uneasy. Your Knowledge of the Target Is... On a successful save,…
Wondrous Item, rare (requires attunement) Red and black flames flicker behind the rough cut facets of this heavy demonglass shard. Memories of the Ages of Demons are bound within, and spellcasters who dare channel their magic through it find themselves and their targets visited by visions of that terrible past. Whenever you cast a Divination spell using this Orb as a Spellcasting Focus, you can…
Armor (shield), rare (requires attunement) While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the…
Armor (shield), very rare (requires attunement) This massive tower Shield requires a Strength score of 17 or higher in order to adequately wield it. The Shield is of dwarven make and functions as a small battlement, granting you a +1 bonus to Armor Class while you wield it. This bonus is in addition to the Shield’s normal bonus to AC. Shield Plant. As a Bonus Action, you can plant this Shield on…
A character looking for a specific item can also make a DC 16 Intelligence (Investigation) or Wisdom (Perception) check to try and find it within the clutter. Distilled Memory. Dozens of crystal decanters containing glowing, violet-colored liquid can be found scattered throughout the Laboratory—Unrefined Ichor, harvested directly from The White Worm. Each container is labeled with a date and…
Fighting Style Feat (Prerequisite: Fighting Style Feature) When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you’re holding one. You impose Disadvantage on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 feet of the target.…
This magic item is part of the Dungeon Master’s Guide. You can unlock it by purchasing the book in our marketplace.