I haven’t done much research, so I’m sorry if this has been suggested or requested previously. It would be most helpful if there were a library of maps. Official maps provided by the various modules conveniently collected in a single “tool” or as “My Maps” under the “Collection” section along with “My Characters” and “My Campaigns” would be nice. So they would show up after particular books are purchased or as separate micro transactions even.
Hey all, I had some trouble logging in to do the survey, so I thought that I'd add what I'd like to see in this post. I just discovered that a new book by Wizards of the Coast came out 5 days ago. Its called Minsc and Boo's Journal of Villainy. In it, there is a faction called The Raven Circle (Followers of the Raven Queen). I would absolutely love it if you would add an elven subclass for people that want to play a Shadow Elf/ Shadar Kai Elf. They are an official subrace in Mordenkainen's Tome of Foes and I think that enough work on them has been done that you could add them to Dungeons and Dragons Beyond for those of us who want to use the Minsc and Boo book or do Shadowfell themed adventures.
It is easy to tell what is homebrew or not. All homebrew has the "version" property, even if it's not populated in the homebrew creator, it will be present in the listing. Official content does not have a "version" property, and often has a "source" property, pointing to the official source or adventure book i was published in.
Secondly, homebrew content in players' collections is shared regardless of whether content sharing is enabled for the campaign, so all of your homebrew is "cluttering" up your players sheets.
i put you to the challenge of creating a character using the charcater builder and figuring out what is homebrew and what is not ?!! i don't care about the search features. thats not what i am talking about... i'm talking about the character builder which has no way to tell what is homebrew and what is not excpt for races that have a little house besides them. feats, spells don't have any houses or anything to really differentiate them from anything else.
how can one of my players, know that he can use that or this spell or that and this feats if 3 other players have created their own feats to simulate abilities just for sake of beyond auto calculating it ?
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'm DnDPaladin's side. I don't want to see their junk when I am searching through spells, or items, or anything.
I, also, don't want people seeing my junk. I don't want to be tinkering with spells or a cool item. And it appear in the list for my players to be able to see. Nor, should it then end up appearing in some other games list.
I am, for example, making some small custom feats for all the players in one of my campaigns. They get those every couple of levels. Other campaigns don't want, or need, to see the feats I'm making for my current game. Especially if they're new players.
Is there a way to turn off the Dice rolling animations and just get the results instead?
Currently no as the dice are physically rolled to be random. It's a simulation, not animation. But they're working on other ways.
Oh really? Wow. I had no idea that's what was going on there. I thought it was like some of those "random" gacha style mobile games where the result is predetermined and the animation is there to make it seem like it's random. That's pretty interesting...
Simulations are much more random then just hvaing the computer roll the numbers. i wonder why people would want a basic random generator. if its a question of being faster, then why play with dice anyway. even in real life it would take time to roll a dice. in any cases...
if its to make it roll faster on your VTT of choice... remember to click on beyond20 icon at the top and disable beyond dice. that will make it roll directly into your VTT of choice.
Well, one annoyance I hear from players is that we have to wait too long for the results since the dice don't roll nearly as quickly as dice "in real life". Also, we've had a few situations where the dice were cocked in the roll. It seemed ridiculous to us at the time, but hearing that this is a simulation definitely clears things up.
It is easy to tell what is homebrew or not. All homebrew has the "version" property, even if it's not populated in the homebrew creator, it will be present in the listing. Official content does not have a "version" property, and often has a "source" property, pointing to the official source or adventure book i was published in.
Secondly, homebrew content in players' collections is shared regardless of whether content sharing is enabled for the campaign, so all of your homebrew is "cluttering" up your players sheets.
i put you to the challenge of creating a character using the charcater builder and figuring out what is homebrew and what is not ?!! i don't care about the search features. thats not what i am talking about... i'm talking about the character builder which has no way to tell what is homebrew and what is not excpt for races that have a little house besides them. feats, spells don't have any houses or anything to really differentiate them from anything else.
how can one of my players, know that he can use that or this spell or that and this feats if 3 other players have created their own feats to simulate abilities just for sake of beyond auto calculating it ?
Well, aside from the “Version” field found on Spells and magic items, if you look on the Features & Traits page next to each feature/trait name it lists the original source in italics. If you don’t see anything listed, or if you see a source, but the text is not italicized, that’s a dead giveaway that it’s homebrewed.
As to the magic items & feats people create as convenience hacks for DDB, I always designate mine as such somewhere, usually in that aforementioned Version Field, the Name, the Description, the Tags, and the Notes whenever possible. See:
I do that specifically so players don’t mistakenly take them when not supposed to.
It is easy to tell what is homebrew or not. All homebrew has the "version" property, even if it's not populated in the homebrew creator, it will be present in the listing. Official content does not have a "version" property, and often has a "source" property, pointing to the official source or adventure book i was published in.
Secondly, homebrew content in players' collections is shared regardless of whether content sharing is enabled for the campaign, so all of your homebrew is "cluttering" up your players sheets.
i put you to the challenge of creating a character using the charcater builder and figuring out what is homebrew and what is not ?!! i don't care about the search features. thats not what i am talking about... i'm talking about the character builder which has no way to tell what is homebrew and what is not excpt for races that have a little house besides them. feats, spells don't have any houses or anything to really differentiate them from anything else.
how can one of my players, know that he can use that or this spell or that and this feats if 3 other players have created their own feats to simulate abilities just for sake of beyond auto calculating it ?
Well, aside from the “Version” field found on Spells and magic items, if you look on the Features & Traits page next to each feature/trait name it lists the original source in italics. If you don’t see anything listed, or if you see a source, but the text is not italicized, that’s a dead giveaway that it’s homebrewed.
As to the magic items & feats people create as convenience hacks for DDB, I always designate mine as such somewhere, usually in that aforementioned Version Field, the Name, the Description, the Tags, and the Notes whenever possible. See:
I do that specifically so players don’t mistakenly take them when not supposed to.
and thats what i do too... but... again, i am not the other players. and now i see their stuff as well. as for players seeing it in the features section... again... its at character creation that we need to see it. not once the character is built. people, i get your points, but im not talking about that... im also not searching for temporary solutions... i'm talking about a real problem.
why can't we have the homebrew text besides a feat or a spell when its possible to races is beyond me. i mean just adding (brew) in parenthesis in that combobox is quite easy. its a real simple thing. but i guess things will change once we get that fabled character builder redesign.... if it happens.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I love the combat tracker, and I filled out the survey, but I wanted to put in a request for some extra features here.
The one that would be most valuable to me, by far, would be to have creatures removed from the tracker after death. I've run some combats with like 20 kobolds, and when you have to keep stepping through 10 dead ones, it's annoying.
Next would be a tracker in there for any kind of limited use abilities. I have no idea how to best make it work, but when there is a magic user on the DMs side, it would be good to have a way to track spell slots used. I do it on a scratch pad right now, but I'm fairly certain that at some point I have used an ability they were out of because it wasn't in the tracker.
And it would be nice if there was some way for it to add in an effect and to get the right dice rolls. Like if there was a drop down with effects, so we could select "bane" for a particular creature, and it would automatically put in the d4 roll. Or if a crit is rolled, it would then take the associated damage roll and roll as a crit without having to right click and change the roll type.
I imagine that this has been suggested before, but what about the ability to write notes into our books? To scribble or highlight things? Not sure how it would then sync to the webpage version, but at least in the app perhaps?
I love the combat tracker, and I filled out the survey, but I wanted to put in a request for some extra features here.
The one that would be most valuable to me, by far, would be to have creatures removed from the tracker after death. I've run some combats with like 20 kobolds, and when you have to keep stepping through 10 dead ones, it's annoying.
Next would be a tracker in there for any kind of limited use abilities. I have no idea how to best make it work, but when there is a magic user on the DMs side, it would be good to have a way to track spell slots used. I do it on a scratch pad right now, but I'm fairly certain that at some point I have used an ability they were out of because it wasn't in the tracker.
And it would be nice if there was some way for it to add in an effect and to get the right dice rolls. Like if there was a drop down with effects, so we could select "bane" for a particular creature, and it would automatically put in the d4 roll. Or if a crit is rolled, it would then take the associated damage roll and roll as a crit without having to right click and change the roll type.
I would prefer not removed but def skipped if dead, this would allow for unconscious enemies to be brought back up. Also I go back to the encounter screen now when typing up my notes post session for things like initiative order etc so for me deleting would not be good.
The dice rolling doesn't bother me as much, as DM I roll real dice for every roll even on my remote games.
The mobile app screen that shows all the PC's current hp and AC along with the extent of each character's darkvision, passive perception, passive investigation, and passive insight is really useful as a DM. It would be great if we could access the same party overview on the website campaign page.
The mobile app screen that shows all the PC's current hp and AC along with the extent of each character's darkvision, passive perception, passive investigation, and passive insight is really useful as a DM. It would be great if we could access the same party overview on the website campaign page.
According to the October 21 Dev Update, at least some of this is coming to the combat tracker soon (soon as in the next few weeks, not “soon” as in who knows how long). The combat tracker will be coming out of alpha (and thus available to everyone) and merged with the encounter builder to become “encounters”. This coming Thursday, some of the actual devs are expected to be on the update to demo it. Those of us who watch the dev updates regularly have “accidentally” seen the internal alpha of this twice—and maybe those who watched House of Lament?—as Joe (and it seems like someone else) have had up an internal version of the combat tracker for other reasons, and HP and the like could be seen, along with a warning that that stuff was experimental and could disappear at any time. On the updates where this could be seen, neither Joe nor anyone else on the update made any comment about those features at all, although many of us watching noticed. Last week, Joe said those sneak peeks were an accident, as he didn’t realize his internal version was different than what we were using. In any event, I’m pretty sure I saw AC in those glimpses. I don’t remember about the passives and dark vision.
The mobile app screen that shows all the PC's current hp and AC along with the extent of each character's darkvision, passive perception, passive investigation, and passive insight is really useful as a DM. It would be great if we could access the same party overview on the website campaign page.
According to the October 21 Dev Update, at least some of this is coming to the combat tracker soon (soon as in the next few weeks, not “soon” as in who knows how long). The combat tracker will be coming out of alpha (and thus available to everyone) and merged with the encounter builder to become “encounters”. This coming Thursday, some of the actual devs are expected to be on the update to demo it. Those of us who watch the dev updates regularly have “accidentally” seen the internal alpha of this twice—and maybe those who watched House of Lament?—as Joe (and it seems like someone else) have had up an internal version of the combat tracker for other reasons, and HP and the like could be seen, along with a warning that that stuff was experimental and could disappear at any time. On the updates where this could be seen, neither Joe nor anyone else on the update made any comment about those features at all, although many of us watching noticed. Last week, Joe said those sneak peeks were an accident, as he didn’t realize his internal version was different than what we were using. In any event, I’m pretty sure I saw AC in those glimpses. I don’t remember about the passives and dark vision.
Passives would be huge for me. Having that quick view on the mobile app has already been a game changer for me even in the short amount of time that it's been around.
Normally, I have to manually write out AC, max HP, and passives on a pad in the Stickies app so I can have them at a glance during a game. Another strategy I've seen is having players include that info as part of their name in Roll20. Neither of those strategies is ideal.
The one that would be most valuable to me, by far, would be to have creatures removed from the tracker after death. I've run some combats with like 20 kobolds, and when you have to keep stepping through 10 dead ones, it's annoying.
It would probably be better to just have them greyed out and skipped automatically rather than deleted since a creature could conceivably be revived, depending on whether you have enemies die outright or become unconscious, and since DMs or players might want to keep initiative details for posterity's sake?
Also, just a suggestion to have 20 kobolds share a single initiative roll rather than 20 separate ones. :)
Next would be a tracker in there for any kind of limited use abilities. I have no idea how to best make it work, but when there is a magic user on the DMs side, it would be good to have a way to track spell slots used. I do it on a scratch pad right now, but I'm fairly certain that at some point I have used an ability they were out of because it wasn't in the tracker.
I like the idea, but I think it might be a tough one for the development team to justify spending hours on since there are few monsters that have limited use abilities that aren't "once per day/rest" or "recharge on x-y".
As far as spellcasters are concerned, it looks like even Wizards is moving away from the concept of spell slots insofar as it's related to combat, since their new stat blocks are switching over to explicit actions for more combat-focused spells. :)
And it would be nice if there was some way for it to add in an effect and to get the right dice rolls. Like if there was a drop down with effects, so we could select "bane" for a particular creature, and it would automatically put in the d4 roll. Or if a crit is rolled, it would then take the associated damage roll and roll as a crit without having to right click and change the roll type.
Automatic bane and such would be awesome.
As far as the auto crit damage goes, I think the challenge there is that enough people don't use the actual "double the number of rolled dice" rule and instead just double the normal damage?
I could definitely get behind greyed out and automatically skipped.
And maybe I'm doing something wrong, but I think I do the groups on the same initiative count. I build an encounter and just add to the number, rather than making each one individuals, and they all do get the same roll. But they are all listed individually, because of the hp tracking.
I'm liking the inventory containers. It would be nice to have containers that can fit inside containers.
But a big one for my party would be for scroll/map cases (which have the container tag) to actually work like containers. It would be great for spell casters to be able to store individual spell scrolls in their case and have that as a handy reference for what's in there. It works for quivers, so why not scroll cases?
An option in the filter menu to only include owned sources would be amazing.
When I am looking up monsters I am only interested in the monsters I own. Currently I have to remember what sources I own and manually select them in a non-sorted dropdown menu. Same for equipment, magic items, feats etc.
A simple toggle button in the menu, or an option to "select all owned sources" would be a major QoL improvement.
I don't know if this is listed somewhere else more recently (or with more votes), but this is the number 1 feature that would boost my enjoyment of DDB. Sorting my searches by Owned Sources would save me so much time trying to remember what I own and don't own. Plus, it rewards folks who have purchased through DDB.
I see it's marked as "Planned" on that Zendesk from 3 years ago, but... Is there word on whether this is coming?
New to posting here, please politely reprimand me if I've violated any norms!
Can we get a formatted print option for homebrewed creations please? A button on the monster creation page that would let me save it as a pdf or physically print it in a nice format that looks like the book format or similar.
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I haven’t done much research, so I’m sorry if this has been suggested or requested previously. It would be most helpful if there were a library of maps. Official maps provided by the various modules conveniently collected in a single “tool” or as “My Maps” under the “Collection” section along with “My Characters” and “My Campaigns” would be nice. So they would show up after particular books are purchased or as separate micro transactions even.
Hey all, I had some trouble logging in to do the survey, so I thought that I'd add what I'd like to see in this post. I just discovered that a new book by Wizards of the Coast came out 5 days ago. Its called Minsc and Boo's Journal of Villainy. In it, there is a faction called The Raven Circle (Followers of the Raven Queen). I would absolutely love it if you would add an elven subclass for people that want to play a Shadow Elf/ Shadar Kai Elf. They are an official subrace in Mordenkainen's Tome of Foes and I think that enough work on them has been done that you could add them to Dungeons and Dragons Beyond for those of us who want to use the Minsc and Boo book or do Shadowfell themed adventures.
Thanks for all you do,
Heather
i put you to the challenge of creating a character using the charcater builder and figuring out what is homebrew and what is not ?!!
i don't care about the search features. thats not what i am talking about... i'm talking about the character builder which has no way to tell what is homebrew and what is not excpt for races that have a little house besides them. feats, spells don't have any houses or anything to really differentiate them from anything else.
how can one of my players, know that he can use that or this spell or that and this feats if 3 other players have created their own feats to simulate abilities just for sake of beyond auto calculating it ?
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I'm DnDPaladin's side. I don't want to see their junk when I am searching through spells, or items, or anything.
I, also, don't want people seeing my junk. I don't want to be tinkering with spells or a cool item. And it appear in the list for my players to be able to see. Nor, should it then end up appearing in some other games list.
I am, for example, making some small custom feats for all the players in one of my campaigns. They get those every couple of levels. Other campaigns don't want, or need, to see the feats I'm making for my current game. Especially if they're new players.
Oh really? Wow. I had no idea that's what was going on there. I thought it was like some of those "random" gacha style mobile games where the result is predetermined and the animation is there to make it seem like it's random. That's pretty interesting...
Well, one annoyance I hear from players is that we have to wait too long for the results since the dice don't roll nearly as quickly as dice "in real life". Also, we've had a few situations where the dice were cocked in the roll. It seemed ridiculous to us at the time, but hearing that this is a simulation definitely clears things up.
Twooo words....
Random Encounter...
to elaborate, you plug in the parameters, like beast, cr etc, then click *random encounter* and it shimmies one up for you....simples ;)
Well, aside from the “Version” field found on Spells and magic items, if you look on the Features & Traits page next to each feature/trait name it lists the original source in italics. If you don’t see anything listed, or if you see a source, but the text is not italicized, that’s a dead giveaway that it’s homebrewed.
As to the magic items & feats people create as convenience hacks for DDB, I always designate mine as such somewhere, usually in that aforementioned Version Field, the Name, the Description, the Tags, and the Notes whenever possible. See:
I do that specifically so players don’t mistakenly take them when not supposed to.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
and thats what i do too... but... again, i am not the other players. and now i see their stuff as well.
as for players seeing it in the features section... again... its at character creation that we need to see it. not once the character is built.
people, i get your points, but im not talking about that... im also not searching for temporary solutions... i'm talking about a real problem.
why can't we have the homebrew text besides a feat or a spell when its possible to races is beyond me. i mean just adding (brew) in parenthesis in that combobox is quite easy.
its a real simple thing.
but i guess things will change once we get that fabled character builder redesign.... if it happens.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I love the combat tracker, and I filled out the survey, but I wanted to put in a request for some extra features here.
The one that would be most valuable to me, by far, would be to have creatures removed from the tracker after death. I've run some combats with like 20 kobolds, and when you have to keep stepping through 10 dead ones, it's annoying.
Next would be a tracker in there for any kind of limited use abilities. I have no idea how to best make it work, but when there is a magic user on the DMs side, it would be good to have a way to track spell slots used. I do it on a scratch pad right now, but I'm fairly certain that at some point I have used an ability they were out of because it wasn't in the tracker.
And it would be nice if there was some way for it to add in an effect and to get the right dice rolls. Like if there was a drop down with effects, so we could select "bane" for a particular creature, and it would automatically put in the d4 roll. Or if a crit is rolled, it would then take the associated damage roll and roll as a crit without having to right click and change the roll type.
I imagine that this has been suggested before, but what about the ability to write notes into our books? To scribble or highlight things? Not sure how it would then sync to the webpage version, but at least in the app perhaps?
I would prefer not removed but def skipped if dead, this would allow for unconscious enemies to be brought back up. Also I go back to the encounter screen now when typing up my notes post session for things like initiative order etc so for me deleting would not be good.
The dice rolling doesn't bother me as much, as DM I roll real dice for every roll even on my remote games.
The mobile app screen that shows all the PC's current hp and AC along with the extent of each character's darkvision, passive perception, passive investigation, and passive insight is really useful as a DM. It would be great if we could access the same party overview on the website campaign page.
According to the October 21 Dev Update, at least some of this is coming to the combat tracker soon (soon as in the next few weeks, not “soon” as in who knows how long). The combat tracker will be coming out of alpha (and thus available to everyone) and merged with the encounter builder to become “encounters”. This coming Thursday, some of the actual devs are expected to be on the update to demo it. Those of us who watch the dev updates regularly have “accidentally” seen the internal alpha of this twice—and maybe those who watched House of Lament?—as Joe (and it seems like someone else) have had up an internal version of the combat tracker for other reasons, and HP and the like could be seen, along with a warning that that stuff was experimental and could disappear at any time. On the updates where this could be seen, neither Joe nor anyone else on the update made any comment about those features at all, although many of us watching noticed. Last week, Joe said those sneak peeks were an accident, as he didn’t realize his internal version was different than what we were using. In any event, I’m pretty sure I saw AC in those glimpses. I don’t remember about the passives and dark vision.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Passives would be huge for me. Having that quick view on the mobile app has already been a game changer for me even in the short amount of time that it's been around.
Normally, I have to manually write out AC, max HP, and passives on a pad in the Stickies app so I can have them at a glance during a game. Another strategy I've seen is having players include that info as part of their name in Roll20. Neither of those strategies is ideal.
It would probably be better to just have them greyed out and skipped automatically rather than deleted since a creature could conceivably be revived, depending on whether you have enemies die outright or become unconscious, and since DMs or players might want to keep initiative details for posterity's sake?
Also, just a suggestion to have 20 kobolds share a single initiative roll rather than 20 separate ones. :)
I like the idea, but I think it might be a tough one for the development team to justify spending hours on since there are few monsters that have limited use abilities that aren't "once per day/rest" or "recharge on x-y".
As far as spellcasters are concerned, it looks like even Wizards is moving away from the concept of spell slots insofar as it's related to combat, since their new stat blocks are switching over to explicit actions for more combat-focused spells. :)
Automatic bane and such would be awesome.
As far as the auto crit damage goes, I think the challenge there is that enough people don't use the actual "double the number of rolled dice" rule and instead just double the normal damage?
I could definitely get behind greyed out and automatically skipped.
And maybe I'm doing something wrong, but I think I do the groups on the same initiative count. I build an encounter and just add to the number, rather than making each one individuals, and they all do get the same roll. But they are all listed individually, because of the hp tracking.
I'm liking the inventory containers. It would be nice to have containers that can fit inside containers.
But a big one for my party would be for scroll/map cases (which have the container tag) to actually work like containers. It would be great for spell casters to be able to store individual spell scrolls in their case and have that as a handy reference for what's in there. It works for quivers, so why not scroll cases?
I don't know if this is listed somewhere else more recently (or with more votes), but this is the number 1 feature that would boost my enjoyment of DDB. Sorting my searches by Owned Sources would save me so much time trying to remember what I own and don't own. Plus, it rewards folks who have purchased through DDB.
I see it's marked as "Planned" on that Zendesk from 3 years ago, but... Is there word on whether this is coming?
New to posting here, please politely reprimand me if I've violated any norms!
Can we get a formatted print option for homebrewed creations please? A button on the monster creation page that would let me save it as a pdf or physically print it in a nice format that looks like the book format or similar.