These warnings still annoy me, greatly. Why do I and my group have to be constantly warned by these things? It's such a 'nuke the village to save it from the plague' kind-of Digital Rights Management 'solution' that punishes everyone who isn't clueless just because of a few idiots who can't manage to read it the first time.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Yeah, it would be really nice if there was an “ok, I got it” button that would hide those warnings on stuff we have no intention of trying to publish. I wouldn’t even mind if we had to do it once for each piece of homebrew.
I've searched the forums and can not find an answer to my question. I want to add spellcasting similar to an arcane trickster into a monk class. When I do this, I use the word "spellcasting" in the class ability, however no matter how high I level the character, it never goes above 1st level. Help?
This Subclass cannot be shared with the community for the following reasons:
This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass.
So, my issue with this is the homebrew is something I built from the ground up. I'm only using official spells as well.
This Subclass cannot be shared with the community for the following reasons:
This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass.
So, my issue with this is the homebrew is something I built from the ground up. I'm only using official spells as well.
Yes, but are those spells part of Free Basic Rules? You can only use free content spells (basic rules, elemental evil).
Only able to use free content, even if i've bought it? thats... quite a shame.
Edit: especially because, if the spells are the issue, it's one spell from the PHB causing the issue xd
For private homebrew (which you aren’t planning to publish), you can use any spell you “own” here. The reason why it isn’t allowed for published homebrew is that someone who hasn’t purchased the content you use could add your published homebrew to their collection and then to a character sheet and it would likely break the sheet...or at least not work for them since they don’t have those spells or the like. They’ve talked about the possibility of improving how published homebrew works to take that into account, but it’s not a high priority at the moment given all the other features they are looking to add/improve.
This is a very long forum so, my apologies if this has been covered - I tried to search and read but there is just too much. When building Homebrew, it doesn't appear that there is any way to use existing Homebrew as a template (i.e. new homebrew can only be copied/changed from official content or created from scratch). Why is there no "same as except" functionality? This is a real drag if I am trying to create say, different versions of the same NPC type or monster like, to represent archer units versus mounted units etc. where much of the basic info is the same and there are a few key differences. Am I missing something?
I've encountered a few issue with the calculation for an attack action. For this example let's make it a STR attack with a character having a +5.
First issue (more of a suggestion): If I set the fixed value to 1 but no dice count or type the damage displayed in the character sheet is 6. But if I don't set a fixed value no damage will be displayed, which seems a bit inconsistent to me. Wouldn't it be nice to have the option to choose if the ability modifier will be added or not, giving you the possibility to have just the ability modifier or just a fixed value, now it's only both or nothing.
Which leads me to the second bigger issue: I'd like my fixed value to scale by level. Let's say 1 per level. I add the level overrides 2 to 20 (fixed value being equal to level). In the character sheet for a 12th level character it still displays 6 (fixed value 1 from base level + 5 STR modifier). If I set the dice count to 1 and type to d6 it displays 1d6+17 (fixed value 12 form level 12 + 5 STR modifier) So it seems the fixed value level overrides are not taken into account if the action has no dice.
And one last thing, the "is proficient" flag resets every time I edit the action.
I'm using a homebrew subclass for one of my characters. One of the features of the subclass gives me access to the cantrip Friends, but when I've tried to add this as a feature in the spells section Friends doesn't come up in as an option in the list.
I'm using a homebrew subclass for one of my characters. One of the features of the subclass gives me access to the cantrip Friends, but when I've tried to add this as a feature in the spells section Friends doesn't come up in as an option in the list.
Friends is from the Players Handbook and is not included in the Basic Rules/SRD, so it is not available for free. Haver you purchased the cantrip or the PHB here?
So, my DM gave me an idol that allows me to cast blindness/deafness even though I'm just a monster slayer ranger. Is there a way I can override my spells option to add this spell to my character sheet without just notating it in my notes?
So, my DM gave me an idol that allows me to cast blindness/deafness even though I'm just a monster slayer ranger. Is there a way I can override my spells option to add this spell to my character sheet without just notating it in my notes?
Make a homebrew magic item or feat that provides this spell. Then it will appear on your spell list if you take the feat or equip the item.
So one of my players just contracted Lycanthropy (decided to attack the gang in Dragon of Icespire Peak), and since they gain quite a few new features I'm trying to put them all into a feat (seems like the easiest way to add the several new abilities - darkvision, keen smell, damage immunities, shapechanger, Dex increase, natural weapons - all at once.)
I'm having some difficulty with adding the natural Bite attack they'll have access to, since it can use the higher of STR or DEX for bonuses like a finesse weapon.
If I list it as a Modifier (Natural Weapon), it doesn't have the option to have proficiency (does it automatically assume proficiency in a natural weapon?) and I can choose STR or DEX or leave it blank.
If I list it as an Action (Weapon), I'm able to customise it a lot more, but still only choose STR or DEX as the attached ability score.
Is there an easy way to map a natural attack to whichever score is higher?
Once that's figured out, the bite forces a CON save on the target, with a DC [8 + proficiency + CON] being cursed on a failed save. I can't map that into a Modifier, but Action does allow a Save Type. Will that save map to the character's CON modifier, or will I need to do some other wizardry to make it calculate correctly?Solved below.
Edit to update:
I've got a half-fix: using the Snippets code I can map the description of the action to the character's stats as they're supposed to look, which reads like this:
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: {{proficiency+modifier:str,dex}} to hit, reach 5 ft., one target. Hit: 1d4{{modifier:str,dex}} piercing damage. If the target is a humanoid, it must succeed on a Constitution saving throw (DC {{8+proficiency+modifier:con#unsigned}}) or be cursed with wererat lycanthropy.
This then appears in the character sheet like this:
Because I've set the Feat's attack to use DEX as the base stat, it still uses the dex mod for the Attack, but the full Action snippet below uses the higher STR modifier. It's obviously possible to manually override the numbers on the Attack so that it lines up, but that's a pain.
These warnings still annoy me, greatly. Why do I and my group have to be constantly warned by these things? It's such a 'nuke the village to save it from the plague' kind-of Digital Rights Management 'solution' that punishes everyone who isn't clueless just because of a few idiots who can't manage to read it the first time.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Yeah, it would be really nice if there was an “ok, I got it” button that would hide those warnings on stuff we have no intention of trying to publish. I wouldn’t even mind if we had to do it once for each piece of homebrew.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I've searched the forums and can not find an answer to my question. I want to add spellcasting similar to an arcane trickster into a monk class. When I do this, I use the word "spellcasting" in the class ability, however no matter how high I level the character, it never goes above 1st level. Help?
This Subclass cannot be shared with the community for the following reasons:
Yes, but are those spells part of Free Basic Rules? You can only use free content spells (basic rules, elemental evil).
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond
Only able to use free content, even if i've bought it? thats... quite a shame.
Edit: especially because, if the spells are the issue, it's one spell from the PHB causing the issue xd
For private homebrew (which you aren’t planning to publish), you can use any spell you “own” here. The reason why it isn’t allowed for published homebrew is that someone who hasn’t purchased the content you use could add your published homebrew to their collection and then to a character sheet and it would likely break the sheet...or at least not work for them since they don’t have those spells or the like. They’ve talked about the possibility of improving how published homebrew works to take that into account, but it’s not a high priority at the moment given all the other features they are looking to add/improve.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
This is a very long forum so, my apologies if this has been covered - I tried to search and read but there is just too much. When building Homebrew, it doesn't appear that there is any way to use existing Homebrew as a template (i.e. new homebrew can only be copied/changed from official content or created from scratch). Why is there no "same as except" functionality? This is a real drag if I am trying to create say, different versions of the same NPC type or monster like, to represent archer units versus mounted units etc. where much of the basic info is the same and there are a few key differences. Am I missing something?
Working the bugs out of any game takes time. The 5e is only two yo. So the small items may take someone like you to point them out.
Is there any way to create a homebrew weapon that does only unarmed damage? Thanks in advance for any help!
There is no such thing as unarmed damage. Unarmed strikes do bludgeoning damage.
Check out all my important links here.
May we live in Less Interesting Times
Sorry, I was imprecise in my language. I meant to say a fixed amount of bludgeoning damage, like an unarmed strike, rather than a die roll.
I don't see how. I thought a net might work but it does no damage whatsoever.
Check out all my important links here.
May we live in Less Interesting Times
Thanks for taking a look, SabreRunner!
I've encountered a few issue with the calculation for an attack action.
For this example let's make it a STR attack with a character having a +5.
First issue (more of a suggestion):
If I set the fixed value to 1 but no dice count or type the damage displayed in the character sheet is 6.
But if I don't set a fixed value no damage will be displayed, which seems a bit inconsistent to me.
Wouldn't it be nice to have the option to choose if the ability modifier will be added or not, giving you the possibility to have just the ability modifier or just a fixed value, now it's only both or nothing.
Which leads me to the second bigger issue:
I'd like my fixed value to scale by level. Let's say 1 per level. I add the level overrides 2 to 20 (fixed value being equal to level).
In the character sheet for a 12th level character it still displays 6 (fixed value 1 from base level + 5 STR modifier).
If I set the dice count to 1 and type to d6 it displays 1d6+17 (fixed value 12 form level 12 + 5 STR modifier)
So it seems the fixed value level overrides are not taken into account if the action has no dice.
And one last thing, the "is proficient" flag resets every time I edit the action.
Hi,
I'm using a homebrew subclass for one of my characters. One of the features of the subclass gives me access to the cantrip Friends, but when I've tried to add this as a feature in the spells section Friends doesn't come up in as an option in the list.
Friends is from the Players Handbook and is not included in the Basic Rules/SRD, so it is not available for free. Haver you purchased the cantrip or the PHB here?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
So, my DM gave me an idol that allows me to cast blindness/deafness even though I'm just a monster slayer ranger. Is there a way I can override my spells option to add this spell to my character sheet without just notating it in my notes?
Make a homebrew magic item or feat that provides this spell. Then it will appear on your spell list if you take the feat or equip the item.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
So one of my players just contracted Lycanthropy (decided to attack the gang in Dragon of Icespire Peak), and since they gain quite a few new features I'm trying to put them all into a feat (seems like the easiest way to add the several new abilities - darkvision, keen smell, damage immunities, shapechanger, Dex increase, natural weapons - all at once.)
I'm having some difficulty with adding the natural Bite attack they'll have access to, since it can use the higher of STR or DEX for bonuses like a finesse weapon.
If I list it as a Modifier (Natural Weapon), it doesn't have the option to have proficiency (does it automatically assume proficiency in a natural weapon?) and I can choose STR or DEX or leave it blank.
If I list it as an Action (Weapon), I'm able to customise it a lot more, but still only choose STR or DEX as the attached ability score.
Is there an easy way to map a natural attack to whichever score is higher?
Once that's figured out, the bite forces a CON save on the target, with a DC [8 + proficiency + CON] being cursed on a failed save. I can't map that into a Modifier, but Action does allow a Save Type. Will that save map to the character's CON modifier, or will I need to do some other wizardry to make it calculate correctly?Solved below.Edit to update:
I've got a half-fix: using the Snippets code I can map the description of the action to the character's stats as they're supposed to look, which reads like this:
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: {{proficiency+modifier:str,dex}} to hit, reach 5 ft., one target. Hit: 1d4{{modifier:str,dex}} piercing damage. If the target is a humanoid, it must succeed on a Constitution saving throw (DC {{8+proficiency+modifier:con#unsigned}}) or be cursed with wererat lycanthropy.
This then appears in the character sheet like this:
https://imgur.com/bFE13BE
Because I've set the Feat's attack to use DEX as the base stat, it still uses the dex mod for the Attack, but the full Action snippet below uses the higher STR modifier. It's obviously possible to manually override the numbers on the Attack so that it lines up, but that's a pain.
I made a Wrist Dagger, people seem to like it.
I also operate on Twitter under @SavingThrone.