mending if you want to make money, prestidigitation if you want life to be slightly easier, and guidance if you want to be good at everything
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
You technically could make a living with prestidigitation also. Running a professional cleaning business, or as a chef that can make anything taste like anything else.
You technically could make a living with prestidigitation also. Running a professional cleaning business, or as a chef that can make anything taste like anything else.
Winning on Fear Factor would be a breeze. The presented challenge is to eat a bowl of live cockroaches? Tastes like ice cream.
You technically could make a living with prestidigitation also. Running a professional cleaning business, or as a chef that can make anything taste like anything else.
Winning on Fear Factor would be a breeze. The presented challenge is to eat a bowl of live cockroaches? Tastes like ice cream.
See who can sit in an ice bath the longest? I'm here all day.
Guidance can make money too if it boosts your skills enough. It will likely be the safest one to use in that way since Presdigitation, Mending, Mage Hand and the like are much more overtly supernatural and are thus likely to end with you on a dissection table.
You technically could make a living with prestidigitation also. Running a professional cleaning business, or as a chef that can make anything taste like anything else.
Winning on Fear Factor would be a breeze. The presented challenge is to eat a bowl of live cockroaches? Tastes like ice cream.
You technically could make a living with prestidigitation also. Running a professional cleaning business, or as a chef that can make anything taste like anything else.
Winning on Fear Factor would be a breeze. The presented challenge is to eat a bowl of live cockroaches? Tastes like ice cream.
And you can use the prize money to pay for all the medical bills you get after you get incredibly sick from eating live cockroaches. Besides, didn't Fear Factor end about 20 years ago?
You technically could make a living with prestidigitation also. Running a professional cleaning business, or as a chef that can make anything taste like anything else.
Winning on Fear Factor would be a breeze. The presented challenge is to eat a bowl of live cockroaches? Tastes like ice cream.
And you can use the prize money to pay for all the medical bills you get after you get incredibly sick from eating live cockroaches. Besides, didn't Fear Factor end about 20 years ago?
LOL true. Wow... has it been that long since I watched television?
Guidance would be a welcome addition to anyone who has to perform under pressure. From students, to circus performers, to surgeons, anyone who must do or think would be spamming that all day every day.
Prestidigitation likely is the most useful in most everyday situations. An old DM once told me that if you want to do something with magic and there is no spell for it, it is likely you can do it with this cantrip. For me, I get so caught up in work, that I often let my coffee run cold. That would never be an issue again. I would be willing to try mud runs. I live in a desert, so it is always dusty here and it drives me nuts. I would have an impossibly clean apartment and car.
Spare the Dying would be absolutely instrumental in critical care. From EMTs, to the ER, to the ICU... even general surgery. I've seen someone crash during a routine surgery because of a strong reaction to sedation and I have had to close the book on a patient I was following because they bled out from a simple GI bleed that they could not find in time. Spare the Dying would be a game-changer in healthcare.
Vicious Mockery would make you an absolute terror during rap battles. Spitting verses so raw, your opponent starts bleeding all over their kicks.
You technically could make a living with prestidigitation also. Running a professional cleaning business, or as a chef that can make anything taste like anything else.
Winning on Fear Factor would be a breeze. The presented challenge is to eat a bowl of live cockroaches? Tastes like ice cream.
And you can use the prize money to pay for all the medical bills you get after you get incredibly sick from eating live cockroaches. Besides, didn't Fear Factor end about 20 years ago?
LOL true. Wow... has it been that long since I watched television?
They would almost certainly have been raised in captivity and thus low risk. If someone died from Fear Factor stunts that are not so obviously risky, then they would have major liability issues, waivers or not.
The show was criticized multiple times when it was still on the air for the riskiness of some of its stunts. Due to their diets, cockroaches are inherently dirty critters even if they were raised in captivity. There's no way to safely eat one that hasn't been cooked, and even they have issues with things like mercury accumulation.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Mending does join pieces that were broken apart (such as two halves of a broken key or a broken chain link). In the spell description:
"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage."
It repairs ships (1d8 HP per hour) and constructs like autognomes (see the spelljammer setting although Aftificers have some uses for it too). Not sure you'd have a ship though, and you wouldn't have a construct.
The point isn't the key or chain link that were used as examples. All kinds of things could be broken into two pieces -- the spell is routinely used to fix wax seals (broken in 2) on letters. I would consider splintering to be a tear as long as the length of it is within spell parameters. Why would ships not have HP but people do? How would you keep track of damage to a person or ship?
The point isn't the key or chain link that were used as examples. All kinds of things could be broken into two pieces -- the spell is routinely used to fix wax seals (broken in 2) on letters. I would consider splintering to be a tear as long as the length of it is within spell parameters. Why would ships not have HP but people do? How would you keep track of damage to a person or ship?
Well IRL, people do not have hps. Real world body damage is nowhere near so abstracted as in D&D
Magic doesn’t exist IRL either. Why are we suspending disbelief on magic but not on HP?
It is RAW for Spelljammer, a ship-based setting where a damaged ship can be the difference between life and death. You can only cast it on a ship once an hour per caster which prevents your spellcasters from taking a long rest (you may have several working on a ship). Artificers use it on their constructs and it's also used on warforged and autognomes...where healing options could be limited....but without the one per hour constraint.
My top pick would be Prestidigitation. Mending and Spare the Dying would be my second picks. Druidcraft, Dancing Light, Mage Hand, Minor Illusion, Thaumaturgy, and Vicious Mockery would be my thirds.
And if someone is rude to you in the supermarket you can make it look like they 💩 their pants.
It is real soil, so it is not just looks! Since the spell does not specify what kind of soil, I assume you can choose either earth soil or butt soil. Cast the spell three more times for puff of wind, odd odor, and warmth effect for more realism. The stain could be ketchup or Mountain Dew too for extra humor, since the spell uses soil as a verb, so I think almost anything goes as long as it makes something dirty.
It is RAW for Spelljammer, a ship-based setting where a damaged ship can be the difference between life and death. You can only cast it on a ship once an hour per caster which prevents your spellcasters from taking a long rest (you may have several working on a ship). Artificers use it on their constructs and it's also used on warforged and autognomes...where healing options could be limited....but without the one per hour constraint.
That too... it is really slow repairs.
Much faster and cheaper (you don't need the raw material) than regular repairs on a ship.
"Repairing Spelljammer ships requires proficiency in the appropriate shipwright tool and access to the correct type of raw material. With these prerequisites, it takes one person 5 weeks to repair 1 hull point of damage. Up to 4 other people may help even if they do not have the necessary proficiency, reducing the time by 1 week for each person. Additional repair crews can repair more hull points at the same time, 1 hull point per crew up to 5 as long as one of those has the correct proficiency."
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I couldn’t do it irl. Knowing the person would hate me after. I’ll just make friends the old school way.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
mending if you want to make money, prestidigitation if you want life to be slightly easier, and guidance if you want to be good at everything
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
You technically could make a living with prestidigitation also. Running a professional cleaning business, or as a chef that can make anything taste like anything else.
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[Flourishing], [Sanguine],[Themberchaud], [Baldur's Gate 3], [Lego].Winning on Fear Factor would be a breeze. The presented challenge is to eat a bowl of live cockroaches? Tastes like ice cream.
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See who can sit in an ice bath the longest? I'm here all day.
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[Flourishing], [Sanguine],[Themberchaud], [Baldur's Gate 3], [Lego].Guidance can make money too if it boosts your skills enough. It will likely be the safest one to use in that way since Presdigitation, Mending, Mage Hand and the like are much more overtly supernatural and are thus likely to end with you on a dissection table.
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And you can use the prize money to pay for all the medical bills you get after you get incredibly sick from eating live cockroaches. Besides, didn't Fear Factor end about 20 years ago?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
LOL true. Wow... has it been that long since I watched television?
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Guidance would be a welcome addition to anyone who has to perform under pressure. From students, to circus performers, to surgeons, anyone who must do or think would be spamming that all day every day.
Prestidigitation likely is the most useful in most everyday situations. An old DM once told me that if you want to do something with magic and there is no spell for it, it is likely you can do it with this cantrip. For me, I get so caught up in work, that I often let my coffee run cold. That would never be an issue again. I would be willing to try mud runs. I live in a desert, so it is always dusty here and it drives me nuts. I would have an impossibly clean apartment and car.
Spare the Dying would be absolutely instrumental in critical care. From EMTs, to the ER, to the ICU... even general surgery. I've seen someone crash during a routine surgery because of a strong reaction to sedation and I have had to close the book on a patient I was following because they bled out from a simple GI bleed that they could not find in time. Spare the Dying would be a game-changer in healthcare.
Vicious Mockery would make you an absolute terror during rap battles. Spitting verses so raw, your opponent starts bleeding all over their kicks.
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The show was criticized multiple times when it was still on the air for the riskiness of some of its stunts. Due to their diets, cockroaches are inherently dirty critters even if they were raised in captivity. There's no way to safely eat one that hasn't been cooked, and even they have issues with things like mercury accumulation.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
As someone who works in fabrication, if I had access to the Mending cantrip IRL, I'd never have to worry about money again.
mending, guidance, prestidigitation, mage hand,
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Mending does join pieces that were broken apart (such as two halves of a broken key or a broken chain link). In the spell description:
"This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage."
It repairs ships (1d8 HP per hour) and constructs like autognomes (see the spelljammer setting although Aftificers have some uses for it too). Not sure you'd have a ship though, and you wouldn't have a construct.
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The point isn't the key or chain link that were used as examples. All kinds of things could be broken into two pieces -- the spell is routinely used to fix wax seals (broken in 2) on letters. I would consider splintering to be a tear as long as the length of it is within spell parameters. Why would ships not have HP but people do? How would you keep track of damage to a person or ship?
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Magic doesn’t exist IRL either. Why are we suspending disbelief on magic but not on HP?
true but healing a ship? that would make you a ton of money from the repairs youd save them
It is RAW for Spelljammer, a ship-based setting where a damaged ship can be the difference between life and death. You can only cast it on a ship once an hour per caster which prevents your spellcasters from taking a long rest (you may have several working on a ship). Artificers use it on their constructs and it's also used on warforged and autognomes...where healing options could be limited....but without the one per hour constraint.
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My top pick would be Prestidigitation. Mending and Spare the Dying would be my second picks. Druidcraft, Dancing Light, Mage Hand, Minor Illusion, Thaumaturgy, and Vicious Mockery would be my thirds.
It is real soil, so it is not just looks! Since the spell does not specify what kind of soil, I assume you can choose either earth soil or butt soil. Cast the spell three more times for puff of wind, odd odor, and warmth effect for more realism. The stain could be ketchup or Mountain Dew too for extra humor, since the spell uses soil as a verb, so I think almost anything goes as long as it makes something dirty.
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Much faster and cheaper (you don't need the raw material) than regular repairs on a ship.
"Repairing Spelljammer ships requires proficiency in the appropriate shipwright tool and access to the correct type of raw material. With these prerequisites, it takes one person 5 weeks to repair 1 hull point of damage. Up to 4 other people may help even if they do not have the necessary proficiency, reducing the time by 1 week for each person. Additional repair crews can repair more hull points at the same time, 1 hull point per crew up to 5 as long as one of those has the correct proficiency."
Food, Scifi/fantasy, anime, DND 5E and OSR geek.