You are going to say these are useless spells if they cost a spell slot?
Those three and find familiar are probably the only ones in the whole game that are worth a spell slot most of the time. Name three more. If you can find them that is.
He said "any". I provided 3. You increased that to 4. Identify is a spell that is not that important, until suddenly it is very important. If a DM actually plays within the Encumbrance rules, Floating Disk is a big big deal when hauling coin out of a dungeon, or an unconscious party member. And I have had at least 3 different players that I can remember in the past 2 or 3 years have their PC's cast Alarm as a Ritual. At low levels, it is an incredibly useful spell, and 2 sessions ago it would saved the party a whole bunch of grief from a nasty wandering monster in the middle of the night.
Oh, I am well aware of the value that spells like identify, anlarm, and floating disk can provide. In one campaign I’m DMing, the wizard cast alarm as a ritual last long rest, and when the party went hunting (because I do track food and water, ammo, components, all that stuff), they nabbed a 360 pound gator and if they had floating disk, getting it back to camp would’ve been much simpler for them.
But casters that learn their spells don’t ever learn them because they only get so many, therefore spells with niche applications get passed over. And most casters that prepare their spells only actually bother to do so when they expect to need them. But wizards on the other hand can learn every available spell potentially, so they’re more inclined to, especially if they get them on a scroll. And since they can cast them as Rituals without prepping them, they end up used more often. Without the R tag though… not so much.
You and I pretty much agree on the mechanics. But what you see as a bad thing, I see as a good thing. A 5th level Mu with an 18 Int can memorize 9 spells. I love the fact that without the Ritual Tag that means some serious thought and planning has to go into spell memorization selection. And if Identify is not chosen, then so be it, and trying to figure out what magic items are which found in a troll lair has to wait for a day, and that adds more tension into the game.
Cool. I’m just not only considering my own preference in these matters, but instead the preferences of the greater D&D playing community, and the overwhelming majority of them disagree with you.
This thread has gotten off topic. This is not about whether Ritual Casting is good or not. This is a thought experiment to encourage ideas, not a 2+ page debate. If you want to debate a potential change, take it to a new thread.
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Cool. I’m just not only considering my own preference in these matters, but instead the preferences of the greater D&D playing community, and the overwhelming majority of them disagree with you.
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This thread has gotten off topic. This is not about whether Ritual Casting is good or not. This is a thought experiment to encourage ideas, not a 2+ page debate. If you want to debate a potential change, take it to a new thread.
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