Just found this extension and it's exactly what I have been looking for - outstanding work!
Quick question on Custom Actions - I've created a Custom Action on DnDBeyond Char sheet to roll damage dice (no attack roll) but whenever I click the Beyond20 button the only thing that shows up in the roll20 chat is the name of the custom action but no dice roll. (specifically a div of class "sheet-rolltemplate-traits" with two child divs, one being action title)
Any help would be appreciated - apologize if this is the wrong place to submit questions
Ok so FVTT is partnered with dungeonfog who is now making Deios -- this is going to be an all-in-one map making / world building / vtt system, which, thanks to you, is now integrated smoothly with my dndbeyond compendium. I'm sold. I have to start switching over.
@AbessiaMalktho: Oh Cool, I didn't know D&D Beyond are doing DM screen. Yes that will be perfect! :)
And no, I don't think FVTT will become a map making tool too, but I think it will instead have some compendium of maps or things like that to ease creation of scene (maybe). I'm currently working (and almost done) with adding support for drawing tools in FVTT. Switching over was the best decision I ever made :)
@SilkyMonkness : The preferred method is to post in either the discord or the github issue tracker, but here is totally fine, it just might take longer for me to reply (since notifications of new messages seem to only be sent a few days later).
You're right, the behavior is not an expected one. I created an issue for it and you should expect it fixed for the next release (soon hopefully) : https://github.com/kakaroto/Beyond20/issues/28
In the meantime, you can either put the damage formula in the action description so you can click it, or add attack type so it rolls with the 'to hit' and determine with the GM that the to-hit results are to be ignored.
DungeonFog already has a Foundry module that directly imports the walls / doors / windows / etc. into Foundry and they're going to work towards seamless integration between Deios and Foundry. Deios is also supposed to integrate with WorldAnvil, so you could conceivably do worldbuilding there, map-making in Deios, and then have both import into Foundry.
Ah yes, I misunderstood you, sorry. I thought by 'integrated in FVTT' you meant the map drawing tools integrated, when in fact, it's more like 'you can import those maps automatically'. Yes, I believe there already is a module for that, that's what makes FVTT so powerful, people can do things to make our life easier in using it!
Not at the moment, but yeah, I get that it can be annoying, only realized that after release. I'm planning on changing it for the next version so it's much less intrusive.
I won't be able to get to it for at least a week though.
Does the HP sync only work when the HP change is made in DnD Beyond? I just wanted to make sure I wasn't missing something. We use Roll20 in person with DnDBeyond on their phones as character sheets, so I was toying around with making an HP change to the sheet in Roll20 and seeing if it was reflected to the app, but it does not seem to go that way. Great job with this, either way!
I don't know yet if I do want to implement it because it sounds complicated and there would be too many use cases where things could go wrong, which is why I've never implemented it.
- HP updating doesn't seem to work at all. Is there a setting that I'm missing somewhere? How are you supposed to connect your token to your dndBeyond character sheet?
- HP updating doesn't seem to work at all. Is there a setting that I'm missing somewhere? How are you supposed to connect your token to your dndBeyond character sheet?
You can try a couple of things.
1. Make sure the character sheet on Roll20 has exactly the same name as on DnD Beyond.
2. On the token linked to the character, you need to link the green bar to "hp" and I found that I need to set it to have the value "1 / 1" first
3. Update the hp on DnD Beyond, it should now sync.
Is there a way after you have leveled to have Roll20 update to the new information from the character sheet on DnD beyond? I'm thinking like spell slots, spells known, hit dice, inventory, etc. I mostly just use the Roll20 sheet as a placeholder and use your app to handle everything from DnD beyond but I have a few players who like having their Roll20 sheet current on everything too.
No, the point of Beyond20 is to use the D&DB sheets, but I believe there might be some sheet importers out there already which you could use. I don't know of any, but I don't plan on adding such a feature.
Not sure if this has been reported or known, but I ran into an error where Beyond20 was not working due to an error caused by a custom action. The customized action/weapon was causing an issue with the array of actions and returning an undefined variable. When I removed the custom action/weapon things started to work again.
Uncaught TypeError: Cannot read property 'as_array' of undefined
at Character.<anonymous> (dndbeyond_character.js:10045)
at Character.getDict (dndbeyond_character.js:10047)
at dndbeyond_character.js:10980
at sendRoll (dndbeyond_character.js:10986)
at sendRollWithCharacter (dndbeyond_character.js:11372)
at rollAbilityOrSavingThrow (dndbeyond_character.js:11422)
at rollSavingThrow (dndbeyond_character.js:11433)
at execute (dndbeyond_character.js:11918)
at callback (dndbeyond_character.js:12053)
at HTMLButtonElement.ρσ_anonfunc (dndbeyond_character.js:11073)
Hey @Tys, thanks for the report. This bug was reported (though differently) and fixed quickly after the last release (https://github.com/kakaroto/Beyond20/issues/57). I plan on making a bugfix release this week to fix all these things people complained about and release all the things that I fixed recently.
It should work fine for your custom action/weapon, but I think your problem was that you started out with a zoomed in/small sized window so the actions list wasn't visible on screen. It should work now if you add back your custom action/weapon.
Hi, I have two questions, that are somewhat related.
1. Is there an option to only roll damage but NOT roll critical hits? I can't seem to find a way to do this in the more options list. The closest I've seen is the toggle for rolling dmg/crit, but that only turns the feature on or off. We use a non supported Critical hit modifier (simply just double the dice) and the Crit dice can get confusing when we roll a critical.
2. When the roll dmg/critical hit dmg toggle is turned off, the rolls display a highlighted (Pink) name for the weapon in roll 20 which, frankly, ruins the otherwise pretty display. Is this intentional, or a bug? for reference, I'm using Chrome.
Love the add on overall, you've poured a lot of work into this and it shows, thank you!
Those are great questions! Thanks for asking them.
1. No there isn't. With Roll20, it will automatically roll the damage and crit if it sees a critical hit. I could make it so the critical hit die formula is empty, but I'd be worried it would be too confusing to have the option (and have all players set it and not be confused by the lack of crit totals). Thankfully there's an easy solution for you. Go to the more options and set the 'critical hit prefix' to this value :
Double it!}} {{ignore=
Or you can just put "}} {{ignore=" (without the quotes). That will remove all the critical dice formulas for you. You can press the up arrow on the chat box to see how the roll command gets generated, and you'll see that the crit line becomes something like this "{{dmg1=[[1d8+3]]}} {{crit1=Double it!}} {{ignore=[[1d8]]}} {{dmg2=...}" (the accolades closing the critical damage fomula and opening a new one that assigns the critical damage to the 'ignore' field)
2. Yes, the pink button is very ugly and I would love to make it anything other than that. Unfortunately, that's roll20 that does it that way. Roll20 for some reason thought that all 'chat buttons' need to be pink and there is no way to customize it. The character sheet themselves have ways of making clickable elements that can be styled differently but we don't have access to those unfortunately.
Thanks!
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Just found this extension and it's exactly what I have been looking for - outstanding work!
Quick question on Custom Actions - I've created a Custom Action on DnDBeyond Char sheet to roll damage dice (no attack roll) but whenever I click the Beyond20 button the only thing that shows up in the roll20 chat is the name of the custom action but no dice roll. (specifically a div of class "sheet-rolltemplate-traits" with two child divs, one being action title)
Any help would be appreciated - apologize if this is the wrong place to submit questions
Ok so FVTT is partnered with dungeonfog who is now making Deios -- this is going to be an all-in-one map making / world building / vtt system, which, thanks to you, is now integrated smoothly with my dndbeyond compendium. I'm sold. I have to start switching over.
@AbessiaMalktho: Oh Cool, I didn't know D&D Beyond are doing DM screen. Yes that will be perfect! :)
And no, I don't think FVTT will become a map making tool too, but I think it will instead have some compendium of maps or things like that to ease creation of scene (maybe). I'm currently working (and almost done) with adding support for drawing tools in FVTT. Switching over was the best decision I ever made :)
@SilkyMonkness : The preferred method is to post in either the discord or the github issue tracker, but here is totally fine, it just might take longer for me to reply (since notifications of new messages seem to only be sent a few days later).
You're right, the behavior is not an expected one. I created an issue for it and you should expect it fixed for the next release (soon hopefully) : https://github.com/kakaroto/Beyond20/issues/28
In the meantime, you can either put the damage formula in the action description so you can click it, or add attack type so it rolls with the 'to hit' and determine with the GM that the to-hit results are to be ignored.
You misunderstood me. Foundry will never be a stand alone map-making tool, but have you checked out the Deios kickstarter? https://www.kickstarter.com/projects/dungeonfog/project-deios-dungeonfog-mapmaker-suite-for-worldbuilders/description
DungeonFog already has a Foundry module that directly imports the walls / doors / windows / etc. into Foundry and they're going to work towards seamless integration between Deios and Foundry. Deios is also supposed to integrate with WorldAnvil, so you could conceivably do worldbuilding there, map-making in Deios, and then have both import into Foundry.
Ah yes, I misunderstood you, sorry. I thought by 'integrated in FVTT' you meant the map drawing tools integrated, when in fact, it's more like 'you can import those maps automatically'. Yes, I believe there already is a module for that, that's what makes FVTT so powerful, people can do things to make our life easier in using it!
Every time I open a character sheet on D&D Beyond (with no other Roll20 / Foundry tabs) I get a popup that says:
No VTT found that matches your settings. Open a VTT window, or check that the settings don't restrict access to a specific campaign.
Is there a setting to turn this off? Most of the time I just want to look at stuff and am not running the game.
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Not at the moment, but yeah, I get that it can be annoying, only realized that after release. I'm planning on changing it for the next version so it's much less intrusive.
I won't be able to get to it for at least a week though.
Does the HP sync only work when the HP change is made in DnD Beyond? I just wanted to make sure I wasn't missing something. We use Roll20 in person with DnDBeyond on their phones as character sheets, so I was toying around with making an HP change to the sheet in Roll20 and seeing if it was reflected to the app, but it does not seem to go that way. Great job with this, either way!
Currently yeah, hp updating only goes one way. However, two-way hp sync would be a cool feature.
Paging @KaKaRoToDM
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It's one of the oldest requested feature : https://github.com/kakaroto/Beyond20/issues/6
I don't know yet if I do want to implement it because it sounds complicated and there would be too many use cases where things could go wrong, which is why I've never implemented it.
That's a very reasonable reason to avoid it. I can see a two way data flow being troublesome.
D&D Beyond moderator across forums, Discord, Twitch and YouTube. Always happy to help and willing to answer questions (or at least try). (he/him/his)
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Beyond20 with Roll20:
- HP updating doesn't seem to work at all. Is there a setting that I'm missing somewhere? How are you supposed to connect your token to your dndBeyond character sheet?
You can try a couple of things.
1. Make sure the character sheet on Roll20 has exactly the same name as on DnD Beyond.
2. On the token linked to the character, you need to link the green bar to "hp" and I found that I need to set it to have the value "1 / 1" first
3. Update the hp on DnD Beyond, it should now sync.
The exact requirements are explained in the FAQ here. Hopefully it helps :
https://beyond20.here-for-more.info/faq#my-hp-from-dd-beyond-doesnt-synchronize-to-my-tokens
Let me know if there are still issues.
Thanks.
Is there a way after you have leveled to have Roll20 update to the new information from the character sheet on DnD beyond? I'm thinking like spell slots, spells known, hit dice, inventory, etc. I mostly just use the Roll20 sheet as a placeholder and use your app to handle everything from DnD beyond but I have a few players who like having their Roll20 sheet current on everything too.
No, the point of Beyond20 is to use the D&DB sheets, but I believe there might be some sheet importers out there already which you could use. I don't know of any, but I don't plan on adding such a feature.
Hello!
Not sure if this has been reported or known, but I ran into an error where Beyond20 was not working due to an error caused by a custom action. The customized action/weapon was causing an issue with the array of actions and returning an undefined variable. When I removed the custom action/weapon things started to work again.
Hey @Tys, thanks for the report. This bug was reported (though differently) and fixed quickly after the last release (https://github.com/kakaroto/Beyond20/issues/57). I plan on making a bugfix release this week to fix all these things people complained about and release all the things that I fixed recently.
It should work fine for your custom action/weapon, but I think your problem was that you started out with a zoomed in/small sized window so the actions list wasn't visible on screen. It should work now if you add back your custom action/weapon.
Hi, I have two questions, that are somewhat related.
1. Is there an option to only roll damage but NOT roll critical hits? I can't seem to find a way to do this in the more options list. The closest I've seen is the toggle for rolling dmg/crit, but that only turns the feature on or off. We use a non supported Critical hit modifier (simply just double the dice) and the Crit dice can get confusing when we roll a critical.
2. When the roll dmg/critical hit dmg toggle is turned off, the rolls display a highlighted (Pink) name for the weapon in roll 20 which, frankly, ruins the otherwise pretty display. Is this intentional, or a bug? for reference, I'm using Chrome.
Love the add on overall, you've poured a lot of work into this and it shows, thank you!
@OrcusGG:
Those are great questions! Thanks for asking them.
1. No there isn't. With Roll20, it will automatically roll the damage and crit if it sees a critical hit. I could make it so the critical hit die formula is empty, but I'd be worried it would be too confusing to have the option (and have all players set it and not be confused by the lack of crit totals). Thankfully there's an easy solution for you. Go to the more options and set the 'critical hit prefix' to this value :
Or you can just put "}} {{ignore=" (without the quotes). That will remove all the critical dice formulas for you. You can press the up arrow on the chat box to see how the roll command gets generated, and you'll see that the crit line becomes something like this "{{dmg1=[[1d8+3]]}} {{crit1=Double it!}} {{ignore=[[1d8]]}} {{dmg2=...}" (the accolades closing the critical damage fomula and opening a new one that assigns the critical damage to the 'ignore' field)
2. Yes, the pink button is very ugly and I would love to make it anything other than that. Unfortunately, that's roll20 that does it that way. Roll20 for some reason thought that all 'chat buttons' need to be pink and there is no way to customize it. The character sheet themselves have ways of making clickable elements that can be styled differently but we don't have access to those unfortunately.
Thanks!