"Eiren!" Corvin yells, but is able to do little to help his ally once the worm has swallowed him other than try to kill the creature. He summons a spiritual mace on the opposite side of the worm, which immediately attacks, then swings his own weapon at the creature.
Spiritual weapon: Attack: 22 Damage: 13 force damage
Eiren reacts with his shield spell, causing the creature's huge maw to slam upon an impenetrable force field instead of swallowing him. "Watch out! It's trying to eat us alive! Back up, take it down from range!" He yells.
Xavier's firebolt smacks into the obvious beast. And Xavier stays where he was when you first caught sight of the beast.
While Eiren changes a the legged worm and attacks twice with his rapier, only the second strike hits. He must have had distracted by the side of the creature.
Corvin moves around the beast to O17 and swings his Warhammer but he is distracted by the beasts size snd misses.
Velmine moves to N17 and plunges her rapier deep into one of the creature's many legs, almost severing it off. She calls the bear over and it's bite and claws both do damage.
Baik moves north until he can see the beast through the trees and casts Sacred Flame and hits the beast (I'm making it an automatic hit because I don't think a sleeping creature should have a Dex save. But being prone doesn't make a Dex save have disadvantage, if you cast a ranged spell attack that had an attack modifier that would be at disadvantage.)
Worm free action .
The blue many legged worm wakes up with a terrible roar.
Recap of the first round so far.
Eiren's rapier strikes true with both of his deft attacks.
Xavier casts a frostbite, Con save 11, and ice forms on the beast face and body.
Velmine moves to P17 and again takes off a leg. The bear moves to where Velmine was (as Corvin is at O17 I adjustad the bears location a little) and again it's bite and swipe combination does the trick.
Baik again launches a Sacred Flame, Dex save 18, but the creature is able to dodge the flames.
(You guys did a whopping 161 points of damage before it gets to attack.)
The worm is feeling pretty hurt and standing up it lashes out at what it perceives as the two biggest threats. It makes a Bite Attack: 18 Damage: 18 at Eiren. After chewing on her for a second, the blue worm swallows him. Eiren is blinded and restrained, and he has has total cover against attacks and other effects outside the worm.
The worm then tries to constrict around the bear Attack: 18 Damage: 13 bludgeoning damage + 15 slashing damage. Almost killing the bear. The bear is grappled (escape DC 16) and restrained until this grapple ends.
(If anyone read that Velmine was the one to get swallowed, I redid the math using just the attacks after the worm was awake, and using those numbers both Eiren and the bear did 23 points of damage to Velmine's 19.)
Corvin is up.
(I had a bunch of things to comment on this, like the fact that while switching around from Velmine getting attacked to Eiren, you left a "her" accidentally, or also, that you didn't change Velmine's position to T18. Which is all completely understandable, there were a ton of things to take care of... But in the end, it didn't matter at all... The round is already done, and none of those would really change anything right now...)
Xavier's firebolt smacks into the obvious beast. And Xavier stays where he was when you first caught sight of the beast.
While Eiren changes a the legged worm and attacks twice with his rapier, only the second strike hits. He must have had distracted by the side of the creature.
Corvin moves around the beast to O17 and swings his Warhammer but he is distracted by the beasts size snd misses.
Velmine moves to N17 and plunges her rapier deep into one of the creature's many legs, almost severing it off. She calls the bear over and it's bite and claws both do damage.
Baik moves north until he can see the beast through the trees and casts Sacred Flame and hits the beast (I'm making it an automatic hit because I don't think a sleeping creature should have a Dex save. But being prone doesn't make a Dex save have disadvantage, if you cast a ranged spell attack that had an attack modifier that would be at disadvantage.)
Worm free action .
The blue many legged worm wakes up with a terrible roar.
Recap of the first round so far.
Eiren's rapier strikes true with both of his deft attacks.
Xavier casts a frostbite, Con save 11, and ice forms on the beast face and body.
Velmine moves to P17 and again takes off a leg. The bear moves to where Velmine was (as Corvin is at O17 I adjustad the bears location a little) and again it's bite and swipe combination does the trick.
Baik again launches a Sacred Flame, Dex save 18, but the creature is able to dodge the flames.
(You guys did a whopping 161 points of damage before it gets to attack.)
The worm is feeling pretty hurt and standing up it lashes out at what it perceives as the two biggest threats. It makes a Bite Attack: 18 Damage: 18 at Eiren. After chewing on her for a second, the blue worm swallows him. Eiren is blinded and restrained, and he has has total cover against attacks and other effects outside the worm.
The worm then tries to constrict around the bear Attack: 18 Damage: 13 bludgeoning damage + 15 slashing damage. Almost killing the bear. The bear is grappled (escape DC 16) and restrained until this grapple ends.
(If anyone read that Velmine was the one to get swallowed, I redid the math using just the attacks after the worm was awake, and using those numbers both Eiren and the bear did 23 points of damage to Velmine's 19.)
Corvin is up.
(I had a bunch of things to comment on this, like the fact that while switching around from Velmine getting attacked to Eiren, you left a "her" accidentally, or also, that you didn't change Velmine's position to T18. Which is all completely understandable, there were a ton of things to take care of... But in the end, it didn't matter at all... The round is already done, and none of those would really change anything right now...)
I actually didn't see your move to T18, sorry about that. As far as one "her" that got by, at that point I had been working on the post (along with editing the map) for at least 75 minutes, at the end of a long day. I didn't reread the post to see if there were any errors.
(As I said, it doesn't matter anymore, and it was all understandable to begin with... I don't know half of what your problems were at that point, but even I can understand something like that happening...)
After spending a couple of minutes looking around the cavern you can see that there is a stone hallway leading north, close by where you entered the cavern. I second stone hallway with a short flight of stairs heads east. Both of these hallways are blocked by a White gate about 25 feet in. As you are the Forest of Death, Corvin's key will open either of the gates.
The only unexploded part of the Forests of Slaughter is the Southern section of the Forest of Weakness.
Eiren I believe that you wanted to finish with the forests before moving on, is that still the case?
“There seem to be keys kept by random creatures here; we should probably make sure we’ve thoroughly explored the forests before advancing to another part of the Doomvault.”
Eiren leads the party back to the Forest of Weakness, where you fought the hyena like monstrosities. You head farther south than before.
As you move south you see a pool in this cavern that glows with pale yellow light (ten feet from Eiren's position). Northeast of the pool, the turf gives way to a stone floor with a black gate set into it. East of the gate is a contact stone.
About fifty feet to your southwest is another pool, this one looks more normal. By the pool there are two clumps of trees guarding the southern part of the cavern.
Below the poll of glowing yellow light is a smallish meadow and then the trees start to grow closer together in the southern part of the cavern, giving it the look of a silent forest.
Eiren sends Qu’oth to scout the area, and uses their telepathic connection to see through the raven’s eyes. Qu’oth travels counter-clockwise around the perimeter, staying above the trees.
Qu'oth flies down to the southwest part of the cavern. As he flies over the pool and the closest tree, he sees a small tentacled creature in the tree.
He also sees a few piles of bones and the area. Flying around the southwestern part of the cavern, he doesn't see anything else of interest. He then moves into the southern heavy wooded area and sees a monstrous owlbear crouches low at a pool of still water, its razor-sharp beak and bright eyes on display as its gaze tracks Qu'oth's flight. Both you and Qu'oth and glad it is too heavy to take flight. There is a second Owlbear resting on the other side of the pool.
Qu'oth finishes his flight by coming around the eastern wall and beside short stone hallway ending in a White Gate, he doesn't see anything else of importance .
This post has potentially manipulated dice roll results.
“There are two owlbears in the southeastern cavern, and another creature that I’m not sure I recognize, hiding in the trees in the southwestern cavern.”
(Intelligence check to identify the green monster? 18 and I have a +4 proficiency if I can use any skill to help identifying it)
(Oh. Your right. I was thinking of Restrained or something :) )
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
"Eiren!" Corvin yells, but is able to do little to help his ally once the worm has swallowed him other than try to kill the creature. He summons a spiritual mace on the opposite side of the worm, which immediately attacks, then swings his own weapon at the creature.
Spiritual weapon: Attack: 22 Damage: 13 force damage
Corvin's attack: Attack: 19 Damage: 5 + 8 psychic
Eiren reacts with his shield spell, causing the creature's huge maw to slam upon an impenetrable force field instead of swallowing him. "Watch out! It's trying to eat us alive! Back up, take it down from range!" He yells.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren avoids being swallowed and then Corvin finishes it with his Spiritual weapon.
(Looking at the stats, I thought it would kill one or two of you, I guess that is why they had it sleeping.)
Post Xp later
(I had a bunch of things to comment on this, like the fact that while switching around from Velmine getting attacked to Eiren, you left a "her" accidentally, or also, that you didn't change Velmine's position to T18. Which is all completely understandable, there were a ton of things to take care of... But in the end, it didn't matter at all... The round is already done, and none of those would really change anything right now...)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
I actually didn't see your move to T18, sorry about that. As far as one "her" that got by, at that point I had been working on the post (along with editing the map) for at least 75 minutes, at the end of a long day. I didn't reread the post to see if there were any errors.
Everyone receives 1440xp
I'll do the status update when I get home tonight.
(As I said, it doesn't matter anymore, and it was all understandable to begin with... I don't know half of what your problems were at that point, but even I can understand something like that happening...)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Time in the Doomvault: 0 Days 3 Hours 0 Minute
Baik (69/77) - 0/1 Saving Face, 1/2 rages, and 0/2 fourth level spells.
Corvin (64/66) - 2/4 first level spells, 2/3 second level spell, 3/3 third level spells, 3/3 fourth level spells, 1/1 fifth level spells. 2/5 Embodiment of the Law.
Eiren (63/63) - 1/2 Bladesong, 1/1 Second Wind 0/1 Action Surge, 3/4 first level spells, 3/3 second level spells, 1/1 Blessing of the Raven Queen, 1/1 Arcana Recovery. Arrows 32 remaining (out of 40)
Velmine (53/55*57) -Martial Adept 0/1. Bag of Tricks 2/3. - Brown Bear (6/34)
Xavier (65/65) - 3/4 first level spells, 0/3 second level spells, 2/3 third level spells. 1/3 fourth level spells. 1/1 fifth level spells. 4/9 Sorcery Points.
After spending a couple of minutes looking around the cavern you can see that there is a stone hallway leading north, close by where you entered the cavern. I second stone hallway with a short flight of stairs heads east. Both of these hallways are blocked by a White gate about 25 feet in. As you are the Forest of Death, Corvin's key will open either of the gates.
The only unexploded part of the Forests of Slaughter is the Southern section of the Forest of Weakness.
Eiren I believe that you wanted to finish with the forests before moving on, is that still the case?
“There seem to be keys kept by random creatures here; we should probably make sure we’ve thoroughly explored the forests before advancing to another part of the Doomvault.”
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Baik nods. True. Where to, guys?
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Eiren leads the party back to the Forest of Weakness, where you fought the hyena like monstrosities. You head farther south than before.
As you move south you see a pool in this cavern that glows with pale yellow light (ten feet from Eiren's position). Northeast of the pool, the turf gives way to a stone floor with a black gate set into it. East of the gate is a contact stone.
About fifty feet to your southwest is another pool, this one looks more normal. By the pool there are two clumps of trees guarding the southern part of the cavern.
Below the poll of glowing yellow light is a smallish meadow and then the trees start to grow closer together in the southern part of the cavern, giving it the look of a silent forest.
Eiren sends Qu’oth to scout the area, and uses their telepathic connection to see through the raven’s eyes. Qu’oth travels counter-clockwise around the perimeter, staying above the trees.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Give me a perception check for Qu'oth
Qu'oth?
(Sorry!) Perception 9
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Qu'oth flies down to the southwest part of the cavern. As he flies over the pool and the closest tree, he sees a small tentacled creature in the tree.
He also sees a few piles of bones and the area. Flying around the southwestern part of the cavern, he doesn't see anything else of interest. He then moves into the southern heavy wooded area and sees a monstrous owlbear crouches low at a pool of still water, its razor-sharp beak and bright eyes on display as its gaze tracks Qu'oth's flight. Both you and Qu'oth and glad it is too heavy to take flight. There is a second Owlbear resting on the other side of the pool.
Qu'oth finishes his flight by coming around the eastern wall and beside short stone hallway ending in a White Gate, he doesn't see anything else of importance .
“There are two owlbears in the southeastern cavern, and another creature that I’m not sure I recognize, hiding in the trees in the southwestern cavern.”
(Intelligence check to identify the green monster? 18 and I have a +4 proficiency if I can use any skill to help identifying it)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
You believe it is a Choker, if so you know that Choker's try to break there victim necks.