This post has potentially manipulated dice roll results.
(I was adding my message to be together with the initiative roll, but I guess I was too slow, so here it is in a different post.)
Velmine taps the goat on the back a few times. "Goat, I think it's your time to shine. All I need to do is defend the party, attack whichever enemy you see as more of a threat towards my friends."
(The goat is following general orders, as is one of the options from the Bag of Tricks, but I'm not sure what it means, so I'm trying to confirm it with the DM... Should it mean the goat will follow those orders on the rounds to come even without using my command as a bonus action, since it's a general command and will apply to various circunstances?)
She hints that the goat should take walk in the direction of G1, while Velmine herself draws her blade, and waits until the goat is already close enough to it to throw one of her daggers.
Goat's Ram Attack:
Attack: 13 Damage: 5 (2d4 from charging into G1) Bludgeoning
Velmine's Dagger Attack:
Attack: 26 +4 (From Bless) Damage: 45(Sneak Attack from at least the goat's proximity to the enemy.) Piercing
(Edit: Sorry, little mistake of mine, I was trying to add the bless' dice, but still use the PC version of the attack roller, and it ended up glitching and thinking I landed a crit... Here's the actual damage roll: 36)
I made a mistake Eiren didn't need to make a Wisdom Save after all, and can see the stone bulls (sorry)
However Baik now believes that the gorgons were illusions, as they be vaporize from his sight.
(@Pertuie: yes that command will work for the goat and you don't have to use your bonus action every turn)
The goat chargers the bull, but doesn't quite make it (the trees count as difficult terrain and it ends it's turn 5 feet from the bull in W13). I need a Wisdom save from the goat.
Velmine did you use disadvantage on your dagger throw for being ar long range? If no give me a 2nd attack roll with the +4 for the bless.
(I was adding my message to be together with the initiative roll, but I guess I was too slow, so here it is in a different post.)
Velmine taps the goat on the back a few times. "Goat, I think it's your time to shine. All I need to do is defend the party, attack whichever enemy you see as more of a threat towards my friends."
(The goat is following general orders, as is one of the options from the Bag of Tricks, but I'm not sure what it means, so I'm trying to confirm it with the DM... Should it mean the goat will follow those orders on the rounds to come even without using my command as a bonus action, since it's a general command and will apply to various circunstances?)
She hints that the goat should take walk in the direction of G1, while Velmine herself draws her blade, and waits until the goat is already close enough to it to throw one of her daggers.
Goat's Ram Attack:
Attack: 20 Damage: 4 (2d4 from charging into G1) Bludgeoning
Velmine's Dagger Attack:
Attack: 19 +4 (From Bless) Damage: 35(Sneak Attack from at least the goat's proximity to the enemy.) Piercing
(Edit: Sorry, little mistake of mine, I was trying to add the bless' dice, but still use the PC version of the attack roller, and it ended up glitching and thinking I landed a crit... Here's the actual damage roll: 22)
(What I generally do is ([ roll]1d4[ /roll])[ roll][ roll:-1]+1d20+X[ /roll]. Rolls the bless die, then adds it to the result of the d20 roll with the [roll:-1] macro grabbing the last roll result (same way the attack roll checks for a Crit)
(@Pertuie: yes that command will work for the goat and you don't have to use your bonus action every turn)
The goat chargers the bull, but doesn't quite make it (the trees count as difficult terrain and it ends it's turn 5 feet from the bull in W13). I need a Wisdom save from the goat.
Velmine did you use disadvantage on your dagger throw for being ar long range? If no give me a 2nd attack roll with the +4 for the bless.
(Great, thanks for explaining it.)
Goat's wisdom save:5
I might have failed at explaining it clearly, but I tried to say that Velmine walked closer to not have to roll with disadvantage, specially since that would also take away from the bonus of Sneak Attack, which doesn't work when the rogue has disadvantage on their attack roll.
Just so I know, is there any party member near that bull? In case not, maybe I shouldn't have been rolling the Sneak Attack to begin with, I just assumed the goat would make it.
(What I generally do is ([ roll]1d4[ /roll])[ roll][ roll:-1]+1d20+X[ /roll]. Rolls the bless die, then adds it to the result of the d20 roll with the [roll:-1] macro grabbing the last roll result (same way the attack roll checks for a Crit)
(I got it, I know where I made my mistake, and I already had my own plan to solve it, but yours shall also work. I just missed it because it was the actual first time I had to add a different dice to the attack roll, rather than the damage roll)
Velmine as I was writing that you moved forward and was able to hit it, I realized that G1 is prone due to the grease spell Eiren cast. So you will have disadvantage unless you are within 5 feet and you can't get that close without dashing. You can move to X12 and take a readied action to throw when/if it stands up (I will use the above roll). Eiren is within 5 feet of G1. Let me know if that is what you do or you decide to try something else.
The poor goat is trying to obey his master, but he doesn't see anything to attack and start eating the tender plants and the base of the trees. Roll a Wisdom save every turn.
Oh, sorry, you're right, I didn't notice that spell. But that should work, Velmine's readying an attack for the end of G1's turn, if it stands up I'll be able to take that dagger throw with sneak attack. If it doesn't stand up, I'll throw the dagger anyways, with disadvantage, and without the sneak attack.
Poor goatie has already been labelled with every single gender there is... I'll continuing using "it", because... I kinda don't care that much.
The Gorgon shakely rises to its feet. As it does so Velmine's dagger catches it in its stone chest. It then breathes in Eiren's direction. Eiren make a DC 13 Constitution saving throw. On a failed save, you begins to turn to stone and are restrained. You must repeat the saving throw at the end of your next turn. Then it moves down to U,V-14,15. Facing the bulk of the party.
The 2nd Gordon charges through the clump of trees ending in X,Y-13,14. It makes a Gore Attack: 26 Damage: 19 against Velmine, she must make a DC 16 Strength saving throw or be knocked prone (+d4 for the bless.) On a failed save it attacks with it hooves Attack: 27 Damage: 11
This post has potentially manipulated dice roll results.
“Fire from the heavens will cleanse you” Xavier casts melf’s minute meteors and 6 tiny meteors appear and float in the air around his head. He points at the 2nd creature and 2 of them go streaking toward it. Dc 16 dex save for each or take
7 fire damage
5 fire damage
half damage on a save
Xaviers Eye’s flash purple as he uses metamagic Empower Spell
Eiren draws his rapier and, rushing north around the trees towards the first monster (U-11), he casts grease under its feet (DC 16).
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Initiative 5
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Eiren make a Wisdom Save
Gorgon Dex Save 11. The Gorgon slips in a pile of grease that appeared under its feet and falls prone.
Waiting for Velmine's initiative
Wisdom save: 2
(if it's against being Charmed, I have advantage on the roll, and I can't be magically put to sleep...jsyk!)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Both the Gordon's disappear from Eiren's sight. At the end of each of your turns give me another Wisdom Save.
Baik what square did you ead up in?
Velmine's Initiative: 26
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
10B
(I had a dentist appointment sorry I've been gone all day. If you could tell me who's turn it is that would be great.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
I need Baik to also make a Wisdom save
Velmine needs to act, then the gorgons, then Xavier and Qu'oth
(I was adding my message to be together with the initiative roll, but I guess I was too slow, so here it is in a different post.)
Velmine taps the goat on the back a few times. "Goat, I think it's your time to shine. All I need to do is defend the party, attack whichever enemy you see as more of a threat towards my friends."
(The goat is following general orders, as is one of the options from the Bag of Tricks, but I'm not sure what it means, so I'm trying to confirm it with the DM... Should it mean the goat will follow those orders on the rounds to come even without using my command as a bonus action, since it's a general command and will apply to various circunstances?)
She hints that the goat should take walk in the direction of G1, while Velmine herself draws her blade, and waits until the goat is already close enough to it to throw one of her daggers.
Goat's Ram Attack:
Attack: 13 Damage: 5 (2d4 from charging into G1) Bludgeoning
Velmine's Dagger Attack:
Attack: 26 +4 (From Bless)
Damage: 45(Sneak Attack from at least the goat's proximity to the enemy.) Piercing(Edit: Sorry, little mistake of mine, I was trying to add the bless' dice, but still use the PC version of the attack roller, and it ended up glitching and thinking I landed a crit... Here's the actual damage roll: 36)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Wisdom:10
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
I made a mistake Eiren didn't need to make a Wisdom Save after all, and can see the stone bulls (sorry)
However Baik now believes that the gorgons were illusions, as they be vaporize from his sight.
(@Pertuie: yes that command will work for the goat and you don't have to use your bonus action every turn)
The goat chargers the bull, but doesn't quite make it (the trees count as difficult terrain and it ends it's turn 5 feet from the bull in W13). I need a Wisdom save from the goat.
Velmine did you use disadvantage on your dagger throw for being ar long range? If no give me a 2nd attack roll with the +4 for the bless.
(What I generally do is ([ roll]1d4[ /roll])[ roll][ roll:-1]+1d20+X[ /roll]. Rolls the bless die, then adds it to the result of the d20 roll with the [roll:-1] macro grabbing the last roll result (same way the attack roll checks for a Crit)
(Great, thanks for explaining it.)
Goat's wisdom save: 5
I might have failed at explaining it clearly, but I tried to say that Velmine walked closer to not have to roll with disadvantage, specially since that would also take away from the bonus of Sneak Attack, which doesn't work when the rogue has disadvantage on their attack roll.
Just so I know, is there any party member near that bull? In case not, maybe I shouldn't have been rolling the Sneak Attack to begin with, I just assumed the goat would make it.
(I got it, I know where I made my mistake, and I already had my own plan to solve it, but yours shall also work. I just missed it because it was the actual first time I had to add a different dice to the attack roll, rather than the damage roll)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Velmine as I was writing that you moved forward and was able to hit it, I realized that G1 is prone due to the grease spell Eiren cast. So you will have disadvantage unless you are within 5 feet and you can't get that close without dashing. You can move to X12 and take a readied action to throw when/if it stands up (I will use the above roll). Eiren is within 5 feet of G1. Let me know if that is what you do or you decide to try something else.
The poor goat is trying to obey his master, but he doesn't see anything to attack and start eating the tender plants and the base of the trees. Roll a Wisdom save every turn.
Oh, sorry, you're right, I didn't notice that spell. But that should work, Velmine's readying an attack for the end of G1's turn, if it stands up I'll be able to take that dagger throw with sneak attack. If it doesn't stand up, I'll throw the dagger anyways, with disadvantage, and without the sneak attack.
Poor goatie has already been labelled with every single gender there is... I'll continuing using "it", because... I kinda don't care that much.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Velmine moves to X12 ready to throw a dagger.
The Gorgon shakely rises to its feet. As it does so Velmine's dagger catches it in its stone chest. It then breathes in Eiren's direction. Eiren make a DC 13 Constitution saving throw. On a failed save, you begins to turn to stone and are restrained. You must repeat the saving throw at the end of your next turn. Then it moves down to U,V-14,15. Facing the bulk of the party.
The 2nd Gordon charges through the clump of trees ending in X,Y-13,14. It makes a Gore Attack: 26 Damage: 19 against Velmine, she must make a DC 16 Strength saving throw or be knocked prone (+d4 for the bless.) On a failed save it attacks with it hooves Attack: 27 Damage: 11
Eiren make a Con Save
Velmine make a Str save.
Xavier and Qu'oth can act.
Update: Eiren can make a opportunity attack if you make the Con save.
“Fire from the heavens will cleanse you” Xavier casts melf’s minute meteors and 6 tiny meteors appear and float in the air around his head. He points at the 2nd creature and 2 of them go streaking toward it. Dc 16 dex save for each or take
7 fire damage
5 fire damage
half damage on a save
Xaviers Eye’s flash purple as he uses metamagic Empower Spell
6
6
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
G2
Dex Save 1 20
Dex Save 2 3
2 mini meteors burn into the bull's stoney flank, causing a little bit of lava.