The magic persists and the coral grows once more, trying to retrain the party:
-> STR saving throw vs. a chamber-wide environmental effect similar to the Entangle spell {DC 18}:
Barnacle: 21
Bubbles (Rage):33
Gulp: 17
Sandlot (advantage due to distance): 16
Shanty: 14
Undertow (Land's Stride):21
Sandlot, Shanty, and Gulp are locked in place once more. Riptide is still restrained from the last round.
(Everyone can take their next turn. Shanty can roll an arcana check if he so wishes. Unlike the Entangle spell, if you are caught by the LAIR effect, you can choose to use your action to make either an athletics or an acrobatics check or another check based on a different creative solution {DC 18} to try to escape it. The spell would normally only allow this attempt with a STR check.)
As the thrist for battle subsided with the disposal of the two creatures, Bubbles figures that they should get out of this chamber as soon as possible and starts swimming toward the exit "Let's see how the coral likes the touch of Last Rites..." seemingly oblivious to the others who are restrained for now. Move/dash to the entrance - presume that cannot attack the wall this turn.
OOC: Bubbles may well be convinced to help free you but for the moment is more interested in damaging this room!
For gods sake! Can a fish move without being caught around here! Sandot was right - a few more seconds and the room will be filled with corals with no way to escape. Gulp concentrated on freeing himself and destroy the coral "door" at the entrance.
This post has potentially manipulated dice roll results.
Arcana: 19
Shanty grimaces and attempts to pull himself free once more, trying to drag himself over to the door with the rest of them. His tentacle will probe the door, seeing if it can cause any damage.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Having tried everything at this point, only to nearly be snatched right back up by the coral, Undertow burbled and grumbled in annoyance. Just as he's about to just lay there out of frustration at that point, a very foolish thought occurred to him. This time rather than trying to coax the nearby coral to free him and his friends, the Locathah thought -- hoped to encourage them to convince the rest of the colony... to bring Gar back into the room.
A likely impossible task of course; but, until someone got the door opened and opened permanently at that, it was worth a try. Afterwards, he bids Riptide again to break free and move as close after Bubbles as possible.
Bonus Action: Command Riptide to try and slip itself free - Acrobatics: 26. (If successful, Bubbles will swim to BP-27.)
Meanwhile, Sandlot briefly ended his struggle to look on in confusion at G'ulp. Though the cleric had certainly urged expedience in leaving the area, the coral filling up the room hadn't quite occurred to him. But after still managing to get trapped after swimming up a ways higher, he looked about about with more trepidation then before. So much so, in fact, that he absently pulled out the holy relic with some effort, and fervently began praying for a small measure of strength for both himself and his fellows.
Action: Cast (1st level)Bless on Self, Barnacle, and Undertow.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Bubbles moves swiftly toward the blocked exit {BS-29}. His battle Rage subsides by the time he reaches the coral door. From this distance, Bubbles notices that the coral covering the exit is not completely solid. There are gaps in between strands of coral, and the barbarian thinks that the more nimble among the group may even be able to slip through if necessary, though likely not completely unharmed by the coral's sharp edges. Or, he could attempt to break through, of course.
Gulp follows Bubbles, but not before releasing himself once more form the coral's grasps. He goes far {BQ-26} but fails to reach the coral door for now.
(@MB: You can't actually get within 5 feet of Shanty this turn to help him, but I'll improvise a bit below so that your rolls and actions are not wasted. I'm rewarding good teamwork 😀.)
While struggling with his own coral prison, Shanty thinks back on how this confrontation started. He remembers that Gar had to activate some sort of long-prepared magic spell to force the coral to become a threat. This is as far as the bard's reasoning goes at this moment.
Shanty is then startled by Barnacle's arrival. From 10 away {BP-18}, and trying to maximize his vertical distance from the many coral growing points, the fighter aims his crossbow at one of the coral strands bothering Shanty and shoots a bolt. With that help, the bard is able to free himself and begin to move toward the door. Shanty almost catches up to Gulp {BP-24}. His commanded tentacle follows and catches up to him {BO-23} but is unable to strike at the door due to it still being 30 feet away from it.
Undertow's clown fish heals him a bit further. (Undertow recovers 9 HP.)
Although he had been freed from the coral with Barnacle's help, Undertow lingers and tries to communicate further with the coral. On account of his spell, the ranger knows that the coral about him is understanding his plea. Still, it seems they obey Gar first and foremost. The coral does not seem to hold ill-will toward Undertow, but neither is it doing as he asks.
Riptide, on the other hand, is eager to obey its master. Nonetheless, the octopus still fails to squeeze its way out of captivity.
Meanwhile, Sandlot stops struggling against the coral for a moment and asks Eldath for an additional blessing. It is immediately granted, also illuminating Barnacle and Undertow.
Barnacle, Shanty, and Gulp are locked in place once more. Riptide and Sandlot are still restrained from the last round.
(Everyone can take their next turn. Unlike the Entangle spell, if you are caught by the LAIR effect, you can choose to use your action to make either an athletics or an acrobatics check or another check based on a different creative solution {DC 18} to try to escape it. The spell would normally only allow this attempt with a STR check.)
He was so close... May be Sandot did not exactly say it out loud but enabling counts too and Gulp worried more and more with each passing second about the rocky flora filling the room. He made yet another attempt to free himself: acrobatics check 17
Undertow sighs as much from disappointment as was from the last vestige of the Spirit Clownfish passing on through him, before the spirit dissipates once more. And though he requests forgiveness for what he must then do next to the coral, all of his efforts to try and free Riptide from their grasp with raw physical force too gets him no where. Worst yet, Riptide is also unable to slip the vice grip of the coral.
Bonus Action(Undertow): Command Riptide to try and slip itself free - Acrobatics: 21. (If successful, Bubbles will swim to BP-27.)
Sandlot, in trusting Bubbles to eventually carve a way out as bade, focuses all his strength and energy into breaking free once more from the coral. Unfortunately however, it would seem the old codfishes efforts would be for naught. He can no more break himself from the thicker bands of coral than he could fly through the sky.
This post has potentially manipulated dice roll results.
Assuming that it is coral that has 'blocked' the exit, Bubbles will attack it (recklessly) with Last Rites, trying to pry loose or just smash through the coral that has formed.
Bubbles grips Last Rites and tires to dismantle the coral obstructing the exit. The barbarian hits it twice before realizing he is not doing as much damage as he'd expect. (Coral Obstruction takes 21 magical piercing damage.)
Meanwhile, both Barnacle and Gulp face new difficulties in regaining their freedom after being recaptured by the magic-infused coral.
After getting the last bit of healing provided by the summoned Healing Spirit, Undertow tries to help Riptide regain his movement. First, the ranger attempts to force the coral apart, but that fails. Then, he encourages Riptide to slide out of captivity, but that also fails. (Undertow recovers another 6 HP.)
Some 30 or so feet away, Sandlot also tries and fails to free himself from the coral's grasp.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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(LAIR Action goes next.)
LAIR ACTION
The magic persists and the coral grows once more, trying to retrain the party:
Sandlot, Shanty, and Gulp are locked in place once more. Riptide is still restrained from the last round.
(Everyone can take their next turn. Shanty can roll an arcana check if he so wishes. Unlike the Entangle spell, if you are caught by the LAIR effect, you can choose to use your action to make either an athletics or an acrobatics check or another check based on a different creative solution {DC 18} to try to escape it. The spell would normally only allow this attempt with a STR check.)
As the thrist for battle subsided with the disposal of the two creatures, Bubbles figures that they should get out of this chamber as soon as possible and starts swimming toward the exit "Let's see how the coral likes the touch of Last Rites..." seemingly oblivious to the others who are restrained for now. Move/dash to the entrance - presume that cannot attack the wall this turn.
OOC: Bubbles may well be convinced to help free you but for the moment is more interested in damaging this room!
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
For gods sake! Can a fish move without being caught around here! Sandot was right - a few more seconds and the room will be filled with corals with no way to escape. Gulp concentrated on freeing himself and destroy the coral "door" at the entrance.
acrobatics check 27
Move to the coral "door"
Meili Liang Lvl 5 Monk
Dice
Arcana: 19
Shanty grimaces and attempts to pull himself free once more, trying to drag himself over to the door with the rest of them. His tentacle will probe the door, seeing if it can cause any damage.
Acrobatics: 16
Tentacle: 18 Damage: 4
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Seeing Shanty struggling, Barnacle offers his help striking at the coral growths with the butt of his trident.
Following Sandlot's lead, he positions himself higher within the room.
"One of you clever boys making any headway on this locked room?"
Help: 21
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Undertow's Turn Start: Spiritual Clownfish Healing, restoring 7 HP to Undertow.
Having tried everything at this point, only to nearly be snatched right back up by the coral, Undertow burbled and grumbled in annoyance. Just as he's about to just lay there out of frustration at that point, a very foolish thought occurred to him. This time rather than trying to coax the nearby coral to free him and his friends, the Locathah thought -- hoped to encourage them to convince the rest of the colony... to bring Gar back into the room.
A likely impossible task of course; but, until someone got the door opened and opened permanently at that, it was worth a try. Afterwards, he bids Riptide again to break free and move as close after Bubbles as possible.
Action(Undertow): Animal Handling: 18.
Bonus Action: Command Riptide to try and slip itself free - Acrobatics: 26.
(If successful, Bubbles will swim to BP-27.)
Meanwhile, Sandlot briefly ended his struggle to look on in confusion at G'ulp. Though the cleric had certainly urged expedience in leaving the area, the coral filling up the room hadn't quite occurred to him. But after still managing to get trapped after swimming up a ways higher, he looked about about with more trepidation then before. So much so, in fact, that he absently pulled out the holy relic with some effort, and fervently began praying for a small measure of strength for both himself and his fellows.
Action: Cast (1st level)Bless on Self, Barnacle, and Undertow.
When you realize you're doing too much: Signature.
Bubbles moves swiftly toward the blocked exit {BS-29}. His battle Rage subsides by the time he reaches the coral door. From this distance, Bubbles notices that the coral covering the exit is not completely solid. There are gaps in between strands of coral, and the barbarian thinks that the more nimble among the group may even be able to slip through if necessary, though likely not completely unharmed by the coral's sharp edges. Or, he could attempt to break through, of course.
Gulp follows Bubbles, but not before releasing himself once more form the coral's grasps. He goes far {BQ-26} but fails to reach the coral door for now.
-> Gulp is no longer restrained.
(@MB: You can't actually get within 5 feet of Shanty this turn to help him, but I'll improvise a bit below so that your rolls and actions are not wasted. I'm rewarding good teamwork 😀.)
While struggling with his own coral prison, Shanty thinks back on how this confrontation started. He remembers that Gar had to activate some sort of long-prepared magic spell to force the coral to become a threat. This is as far as the bard's reasoning goes at this moment.
Shanty is then startled by Barnacle's arrival. From 10 away {BP-18}, and trying to maximize his vertical distance from the many coral growing points, the fighter aims his crossbow at one of the coral strands bothering Shanty and shoots a bolt. With that help, the bard is able to free himself and begin to move toward the door. Shanty almost catches up to Gulp {BP-24}. His commanded tentacle follows and catches up to him {BO-23} but is unable to strike at the door due to it still being 30 feet away from it.
-> Shanty is no longer restrained.
Undertow's clown fish heals him a bit further. (Undertow recovers 9 HP.)
Although he had been freed from the coral with Barnacle's help, Undertow lingers and tries to communicate further with the coral. On account of his spell, the ranger knows that the coral about him is understanding his plea. Still, it seems they obey Gar first and foremost. The coral does not seem to hold ill-will toward Undertow, but neither is it doing as he asks.
Riptide, on the other hand, is eager to obey its master. Nonetheless, the octopus still fails to squeeze its way out of captivity.
Meanwhile, Sandlot stops struggling against the coral for a moment and asks Eldath for an additional blessing. It is immediately granted, also illuminating Barnacle and Undertow.
END OF INITIATIVE ROUND 4
(LAIR Action goes next.)
LAIR ACTION
The magic forcing the coral to grow acts up again, trying to retrain the party members that are not currently restrained:
Barnacle, Shanty, and Gulp are locked in place once more. Riptide and Sandlot are still restrained from the last round.
(Everyone can take their next turn. Unlike the Entangle spell, if you are caught by the LAIR effect, you can choose to use your action to make either an athletics or an acrobatics check or another check based on a different creative solution {DC 18} to try to escape it. The spell would normally only allow this attempt with a STR check.)
He was so close... May be Sandot did not exactly say it out loud but enabling counts too and Gulp worried more and more with each passing second about the rocky flora filling the room. He made yet another attempt to free himself: acrobatics check 17
He was so close...
Meili Liang Lvl 5 Monk
Dice
Undertow's Turn Start: Spiritual Clownfish Healing, restoring 10 HP to Undertow.
--> Healing Spirit ended.
Undertow sighs as much from disappointment as was from the last vestige of the Spirit Clownfish passing on through him, before the spirit dissipates once more. And though he requests forgiveness for what he must then do next to the coral, all of his efforts to try and free Riptide from their grasp with raw physical force too gets him no where. Worst yet, Riptide is also unable to slip the vice grip of the coral.
Movement(Undertow): To BJ-20.
Action(Undertow): Attempt to Free Riptide(DC 18) - 11.
Bonus Action(Undertow): Command Riptide to try and slip itself free - Acrobatics: 21.
(If successful, Bubbles will swim to BP-27.)
Sandlot, in trusting Bubbles to eventually carve a way out as bade, focuses all his strength and energy into breaking free once more from the coral. Unfortunately however, it would seem the old codfishes efforts would be for naught. He can no more break himself from the thicker bands of coral than he could fly through the sky.
At least... for the moment.
Action:Attempt to Free Self(DC 18) - 8.
When you realize you're doing too much: Signature.
Uttering a fairly robust comment on the questionable parentage of the coral, Barnacle tries to pull himself free once more.
Athletics 15
"Can we not open whatever door... exit... thing that Gar used?"
Assuming that it is coral that has 'blocked' the exit, Bubbles will attack it (recklessly) with Last Rites, trying to pry loose or just smash through the coral that has formed.
Last Rites Attack: 22 Damage: 25
Last Rites Attack: 24 Damage: 20
.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Bubbles grips Last Rites and tires to dismantle the coral obstructing the exit. The barbarian hits it twice before realizing he is not doing as much damage as he'd expect. (Coral Obstruction takes 21 magical piercing damage.)
Meanwhile, both Barnacle and Gulp face new difficulties in regaining their freedom after being recaptured by the magic-infused coral.
After getting the last bit of healing provided by the summoned Healing Spirit, Undertow tries to help Riptide regain his movement. First, the ranger attempts to force the coral apart, but that fails. Then, he encourages Riptide to slide out of captivity, but that also fails. (Undertow recovers another 6 HP.)
Some 30 or so feet away, Sandlot also tries and fails to free himself from the coral's grasp.
(Shanty's turn is still up.)
Shanty tries to free himself again.
Acrobatics: 11
And tentacles the door:
Attack: 13 Damage: 2
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)