(@MB: I'm placing Barnacle at {AP-33} as to not force him into a square currently occupied by the whale.)
Barnacle also begins his search for Gar Shatterkeel but fails to spot anything suspicious. Meanwhile, Amble follows Sandlot to Undertow's side {AQ-24} and pumps some healing energy into the ranger."Thank you for saving another soul."
11. Barnacle (57/104; red) - Darkvision,Emboldened Bond (d4);
11. Shaolar Quanderil (gray)
10. Amble (90/90; lime) - Emboldened Bond (d4);
09. Undead Sailor (x3) - two of them are turned/roaming and effectively out of combat for now;
MAP:
NOTES: I assume that the Driftglobe is shedding Light from where Gulp is, although it is currently out of play. Same applies to Bubbles' Candle of the Deep, which is in play. The light blue musical note token represents Shanty's Tentacle of the Deeps. Shanty's coin at {AF-33} is another source of Light.
Five more sailors rise from their slumber. Three of them manage to reach Shanty, while two others approach but don't quite make it that far. They each have some sort of blade or club with them, which are rusted and made sharp by the presence of coral clusters.
-> The five undead are located at {AH-24}, {AI-25}, {AF-27}, {AG-27}, and {AF-28}.
(Bubbles, Whale-Gulp, Shanty, and Undertow are up next. Shanty must choose between an Action and a Bonus Action this turn, and cannot take Reactions. When taking any action that would grant him multiple attacks, he instead can only make one attack. He can roll a CON saving throw {DC 18} at the end of his turn to escape this effect.)
The distorted sounds... the taste of copper... the smells of death... the lingering aches and phantom pains... Just trying to focus past the haze of it all had left Undertow mute beyond the initial struggle to remember even how to breathe again. Groaning, the young ranger rights himself once more, and searched about, trying to get a better sense of... well, frankly everything going about!
Seeing no signs of Gar's corpse floating about, and.... was that a Sperm Whale? He shook his head curtly, dismissing concern for the beast, and instead narrowing his eyes on the undead surrounding Shanty. Yet after jerkily trying to rush forward to defend his compatriot, an absent-minded attempt to draw Shoreseeker has him soon looking around for it. "My blade! Where.. where is it?!" He called out, before either seeing a glint of its metal or recalling where'd he fallen has him swimming to retrieve the blade. "Shanty! Get over here quick? And where int he nine is Gar?!" He asked, and would readily search for any sign or sound of the man yet lurking about even in the gloom.
Movement: To unprone, and move to AO-24(or as close as possible).
Free Action: Retrieve Shoreseeker! (or, if requiring a perception check to find it: 16.)
Action:Search for Gar(if above roll not necessary for sword. Use roll above).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
DM's Screen:
5
Whale-Gulp does not wait for anyone else. Swimming in an arc, the whale attacks one of the sailors who is closest to Shanty. The sweeping tail attack is ill-aimed but, after turning around and attempting to bite that same sailor, the whale succeeds in damaging it. (Undead Sailor #16 takes 20 piercing damage.)
In the process of reaching his desired spot, Whale-Gulp exposes himself to a couple of opportunity attacks.
Shanty does not want to get stuck in a similar situation as the earlier one. He maneuvers out of the reach of his would-be assailants and moves southward {AM-27}.
Despite his best attempt to escape the magical effect, the bard is still plagued by Semi-Slow.
Finally swimming to a more upright position and moving about a bit more freely, Undertow prioritizes finding his magical blade. He keeps an eye out for his weapon but also for any indication the enemy might be nearby. Satisfied with spotting the former but not the latter, the ranger retrieves Shoreseeker and calls out for Shanty to come even closer.
(Bubbles' turn is still up. The closest enemy is 15 feet way from him.)
This post has potentially manipulated dice roll results.
Having successfully dispersed the water creature, Bubbles is a little surprised to see yet another horde of undead sailors appears, but seeing Shanty in danger, thinks little of his own safety and launches toward the nearest, following Whale-Gulp into the fray once more, although now a little concerned that Gar has evaded them once again. Seeing one of the take damage from the whale attacks he will strike that one first, then move on to ones further away (Rage still active, reckless attack, GWM strikes, added additional GWM strike if one of his two attacks destroys a sailor)
Bubbles follows the sperm whale into combat and administers Last Rites to the nearest undead. It becomes chum after the second hit (Undead Sailor #18 takes 65 magical piercing and radiant damage and is DEFEATED.)
With a twist of his pike, Bubbles delivers another blow, which is aimed at the sailor just behind the undone one. (Undead Sailor #17 takes 28 magical piercing damage.)
For the initial few moments, Sandlot can only think to return the dead to their rest. After all, beyond the 'light' of Shanty's coin, there was little hope of the Aged Locathah managing more than that. But after calling down purifying flames to disrupt and remove the tainted touch of Umberlee and her collaborator, he would spare a moment to check on the others, and if able to even register Gulp's movements as more than just happenstance, then... he'd float on in an easterly direction. But if not, he moves on closer to the undead swarm, intending to hold the tide from swarming the only recently recovered Undertow and gravely injured Shanty.
Action: Cast (Cantrip)Purifying Flame on Undead Sailor #17, inflicting 18Radiant Damage on a failed Dex Save(DC 15).
Movement: To AN-30(or as close as possible, if able to see Gulp) or AK-26(if not able to see Gulp).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Blue: We are really milking that 3 INT score. 😁)
Sandlot notices that the sperm whale is trying to communicate something but can't quite be sure what that would exactly be. Guessing he is most likely asking for help with the newly risen enemies (Bubbles' candle lights some of them up), the cleric calls for a small radiant flame to descend. The targeted sailor has little reactive ability. Failing to protect itself, the already hurt undead sailor falls. (Undead Sailor #17 takes 18 radiant damageand is DEFEATED.)
Noticing that his barbarian companion is reengaged in combat, Barnacleturns and swims in that direction. Once he spots the three remaining enemies, he closes the distance {AG-28}.
Amble notices that Shanty is struggling a bit with some sort of tricky enchantment and dispels it for the bardlock.
-> Shanty is no longer affected by the Semi-Slow effect.
With a shield and an enchanted breastplate at his disposal, Barnacle easily avoids all attacks aimed at him. Conversely, Whale-Gulp is an easy and bulky target. One of the slashes causes a warm sensation. (Whale-Gulp takes 12 slashing damage.)
Barnacle takes advantage of an opening revealed by the enemy. (Undead Sailor #16 takes 15 magical piercing damage; reference.)
11. Barnacle (57/104; red) - Darkvision,Emboldened Bond (d4);
11. Shaolar Quanderil (gray)
10. Amble (90/90; lime) - Emboldened Bond (d4);
09. Undead Sailor (x3) - two others are turned/roaming and effectively out of combat for now;
MAP:
NOTES: I assume that the Driftglobe is shedding Light from where Gulp is, although it is currently out of play. Same applies to Bubbles' Candle of the Deep, which is in play. The light blue musical note token represents Shanty's Tentacle of the Deeps. Shanty's coin at {AF-33} is another source of Light.
(@MB: I'm placing Barnacle at {AP-33} as to not force him into a square currently occupied by the whale.)
Barnacle also begins his search for Gar Shatterkeel but fails to spot anything suspicious. Meanwhile, Amble follows Sandlot to Undertow's side {AQ-24} and pumps some healing energy into the ranger. "Thank you for saving another soul."
-> Cure Wound (2nd level) roll: 18
Undertow is yet to move in a purposeful manner, but some color returns to his scales (Undertow recovers 18 HP.)
END OF INITIATIVE ROUND 13
(LAIR goes next.)
LAIR ACTION
Five more sailors rise from their slumber. Three of them manage to reach Shanty, while two others approach but don't quite make it that far. They each have some sort of blade or club with them, which are rusted and made sharp by the presence of coral clusters.
-> The five undead are located at {AH-24}, {AI-25}, {AF-27}, {AG-27}, and {AF-28}.
(Bubbles, Whale-Gulp, Shanty, and Undertow are up next. Shanty must choose between an Action and a Bonus Action this turn, and cannot take Reactions. When taking any action that would grant him multiple attacks, he instead can only make one attack. He can roll a CON saving throw {DC 18} at the end of his turn to escape this effect.)
The distorted sounds... the taste of copper... the smells of death... the lingering aches and phantom pains... Just trying to focus past the haze of it all had left Undertow mute beyond the initial struggle to remember even how to breathe again. Groaning, the young ranger rights himself once more, and searched about, trying to get a better sense of... well, frankly everything going about!
Seeing no signs of Gar's corpse floating about, and.... was that a Sperm Whale? He shook his head curtly, dismissing concern for the beast, and instead narrowing his eyes on the undead surrounding Shanty. Yet after jerkily trying to rush forward to defend his compatriot, an absent-minded attempt to draw Shoreseeker has him soon looking around for it. "My blade! Where.. where is it?!" He called out, before either seeing a glint of its metal or recalling where'd he fallen has him swimming to retrieve the blade. "Shanty! Get over here quick? And where int he nine is Gar?!" He asked, and would readily search for any sign or sound of the man yet lurking about even in the gloom.
Movement: To unprone, and move to AO-24(or as close as possible).
Free Action: Retrieve Shoreseeker! (or, if requiring a perception check to find it: 16.)
Action: Search for Gar(if above roll not necessary for sword. Use roll above).
When you realize you're doing too much: Signature.
The beast immediately proved to be unworranting of any concern - the whale swam to the undead, attacking one closest to Shanty first (AG27?):
Tail: Attack: 12 Damage: 16
Bite: Attack: 30 Damage: 20 (DC 14 Dexterity saving throw or be swallowed) (If by miracle the first undead is just dead, then the next one - AF27)
Meili Liang Lvl 5 Monk
Dice
Shanty will disengage, and move towards the rest of the group.
Slow save: 8
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM's Screen:
5
Whale-Gulp does not wait for anyone else. Swimming in an arc, the whale attacks one of the sailors who is closest to Shanty. The sweeping tail attack is ill-aimed but, after turning around and attempting to bite that same sailor, the whale succeeds in damaging it. (Undead Sailor #16 takes 20 piercing damage.)
In the process of reaching his desired spot, Whale-Gulp exposes himself to a couple of opportunity attacks.
-> Rusted Longsword vs Whale-Gulp: Attack: 22
Damage: 5-> Rusted Longsword vs Whale-Gulp: Attack: 24 Damage: 10
-> Whale-Gulp's CON saving throw {DC 12}: 9
A small cut manages to find its way onto the whale's tough skin. (Whale-Gulp takes 9 slashing damage.)
Shanty does not want to get stuck in a similar situation as the earlier one. He maneuvers out of the reach of his would-be assailants and moves southward {AM-27}.
Despite his best attempt to escape the magical effect, the bard is still plagued by Semi-Slow.
Finally swimming to a more upright position and moving about a bit more freely, Undertow prioritizes finding his magical blade. He keeps an eye out for his weapon but also for any indication the enemy might be nearby. Satisfied with spotting the former but not the latter, the ranger retrieves Shoreseeker and calls out for Shanty to come even closer.
(Bubbles' turn is still up. The closest enemy is 15 feet way from him.)
Having successfully dispersed the water creature, Bubbles is a little surprised to see yet another horde of undead sailors appears, but seeing Shanty in danger, thinks little of his own safety and launches toward the nearest, following Whale-Gulp into the fray once more, although now a little concerned that Gar has evaded them once again. Seeing one of the take damage from the whale attacks he will strike that one first, then move on to ones further away (Rage still active, reckless attack, GWM strikes, added additional GWM strike if one of his two attacks destroys a sailor)
Last Rites Attack: 19 Damage: 27
Last Rites Attack: 25 Damage: 30
Divine Fury 6
Last Rites Attack: 22 Damage: 28
(OOC: Wow - potential 93HP damage inflicted - Bubbles must be pumped)
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Bubbles follows the sperm whale into combat and administers Last Rites to the nearest undead. It becomes chum after the second hit (Undead Sailor #18 takes 65 magical piercing and radiant damage and is DEFEATED.)
With a twist of his pike, Bubbles delivers another blow, which is aimed at the sailor just behind the undone one. (Undead Sailor #17 takes 28 magical piercing damage.)
DM's Screen:
2
Gar does more hidden Gar things.
From the briefest of moments, Whale-Gulp's echolocation picks up some movement coming from the eastern part of the map.
(Sandlot, Barnacle, and Amble are up next.)
(Gulp will try his best to communicate the direction, pointing with nose, like a hunting dog)
Meili Liang Lvl 5 Monk
Dice
Barnacle turns trail and heads towards the newly risen zombies picking up on the hints from whale-Gulp.
For the initial few moments, Sandlot can only think to return the dead to their rest. After all, beyond the 'light' of Shanty's coin, there was little hope of the Aged Locathah managing more than that. But after calling down purifying flames to disrupt and remove the tainted touch of Umberlee and her collaborator, he would spare a moment to check on the others, and if able to even register Gulp's movements as more than just happenstance, then... he'd float on in an easterly direction. But if not, he moves on closer to the undead swarm, intending to hold the tide from swarming the only recently recovered Undertow and gravely injured Shanty.
Action: Cast (Cantrip)Purifying Flame on Undead Sailor #17, inflicting 18 Radiant Damage on a failed Dex Save(DC 15).
Movement: To AN-30(or as close as possible, if able to see Gulp) or AK-26(if not able to see Gulp).
When you realize you're doing too much: Signature.
DM's Screen:
13
(@Blue: We are really milking that 3 INT score. 😁)
Sandlot notices that the sperm whale is trying to communicate something but can't quite be sure what that would exactly be. Guessing he is most likely asking for help with the newly risen enemies (Bubbles' candle lights some of them up), the cleric calls for a small radiant flame to descend. The targeted sailor has little reactive ability. Failing to protect itself, the already hurt undead sailor falls. (Undead Sailor #17 takes 18 radiant damage and is DEFEATED.)
Noticing that his barbarian companion is reengaged in combat, Barnacle turns and swims in that direction. Once he spots the three remaining enemies, he closes the distance {AG-28}.
Amble notices that Shanty is struggling a bit with some sort of tricky enchantment and dispels it for the bardlock.
-> Shanty is no longer affected by the Semi-Slow effect.
The sailors have little ability to make decisions other than attack any nearby living creatures. They don't even have to move to achieve that goal.
-> Rusted Longsword vs Whale-Gulp: Attack: 18 Damage: 11
-> Whale-Gulp's CON saving throw {DC 12}: 15
-> Rusted Longsword vs Whale-Gulp: Attack: 10 Damage: Unable to parse dice roll.
-> Whale-Gulp's CON saving throw {DC 12}: 7
-> Rusted Longsword vs Whale-Gulp: Attack: 24 Damage: 10
-> Rusted Longsword vs Barnacle: Attack: 24
Damage: 6-> Barnacle's CON saving throw {DC 12}: 21 + Emboldened Bond: 3-> I rolled this by mistake.-> Rusted Longsword vs Barnacle: Attack: 8
Damage: 8-> Rusted Longsword vs Barnacle: Attack: 7
Damage: 7With a shield and an enchanted breastplate at his disposal, Barnacle easily avoids all attacks aimed at him. Conversely, Whale-Gulp is an easy and bulky target. One of the slashes causes a warm sensation. (Whale-Gulp takes 12 slashing damage.)
Barnacle takes advantage of an opening revealed by the enemy. (Undead Sailor #16 takes 15 magical piercing damage; reference.)
END OF INITIATIVE ROUND 14
(LAIR goes next.)
LAIR ACTION
No one notices any difference in the battlefield.
(Bubbles, Gulp, Shanty, and Undertow are up next.)