This post has potentially manipulated dice roll results.
(OOC: At the end of the previous round, I forgot to account for the sailor that still lives inside of the sperm whale. Therefore, I'll account for its attacks here, in Gulp's turn.)
The swallowed sailor continues to engage in an epic fight against Whale-Gulp's stomach lining. Both parties dish out damage but none is able to defeat the other (Whale-Gulp takes 7 slashing damage; Undead Sailor #20 takes 1 acid damage.)
The whale then tries to free itself from its coral restraints but fails.
This post has potentially manipulated dice roll results.
DM's Screen:
5
By the time Gar falls, Shanty is already mid-casting his next spell. Quickly re-aiming his arcane efforts, the bard sends some Dissonant Whispers towards the closest undead zombie. The last minute switch comes at a cost, and the sailor somehow avoids the worst of the psychic effect. (Undead Sailor #24 takes 9 psychic damage.)
(Gar is down, so Sandlot, Barnacle and Amble go next. Sandlot is still prone. There are five undead sailors in the vicinity.)
"The Trident.... Break or Cleanse... You must..." Sandlot called out to the others. Though still recovering from the whirlwind of dancing along the razor wire of life and death, the aged Locathah could barely manage to right himself enough to muster some defensive posture as he backed away from the fray. An Eldath willing, he could only hope his raspy words met the right ears. In the meantime, he silently prayed while trying to keep alert for any incoming dangers.
If all else fails, then perhaps... perhaps if he used the diamond dust and the soul....Would that even work? Or so he mused while fighting to remain conscious.
This post has potentially manipulated dice roll results.
OOC: Wasn't expecting Gar to fall, but his GWM feat will activate because of it.
As Gar falls, Bubbles rips Last Rites back out of his chest to slash at the nearest undead sailor, putting all of his waning strength into it (GWM power strike, reckless)
Barnacle stares in disbelief as the infamous Gar Shatterkeel finally slumps to the floor. Having been part of that endeavour swells his chest, that was a story for the ages and one in which he was part. Surely this would only burnish his reputation and his own legacy?
Snapping back to the imminent issue of, you know, a bunch of undead sailors assailing his companions, Barnacle does the only thing he can think of befitting a hero of his station. He gets stuck in, approaching the nearest zombie and introducing his own trident, preferably to its facial region. Twice.
Sandlot tries to tell his companions to deal with the trident. The cleric then attempts to slip away from danger while Bubbles distracts one of the sailors with a follow-up attack. (Undead Sailor #21 takes 19 magical piercing damage.)
Despite Sandlot's best efforts, a couple of enemies still swipe at him as he moves:
This post has potentially manipulated dice roll results.
Although he is a bit late to help Sandlot, Barnacle sticks his trident in one of the sailors that attacked the cleric. His attacks are precise and powerful, but not yet enough to bring down his foe. (Undead Sailor #25 takes 23 magical piercing damage.)
Meanwhile, Amble swims closer to Sandlot {AN-26} and administers additional healing."You have to... stop getting hit."
Three slashes crash against Barnacle's enchanted breastplate and fail to leave behind any mark on its wearer. On the other end of the spectrum, Undertow is caught by surprise while still wondering how Wave slipped from his hand and stuck in the sandy ground below. Somewhere in the middle is Bubbles, whose scales are enough to deflect the weaker blows but not the stronger ones. (Undertow takes 19 slashing damage; Bubbles takes 15 slashing damage.)
11. Barnacle (60/104; red) - Darkvision,Emboldened Bond (d4);
11. Shaolar Quanderil (gray)
10. Amble (90/90; lime) - Emboldened Bond (d4);
09. Undead Sailor (x6) - two others are turned/roaming and effectively out of combat for now;
MAP:
NOTES: I assume that the Driftglobe is shedding Light from where Gulp is, although it is currently out of play. Same applies to Bubbles' Candle of the Deep, which is in play. The light blue musical note token represents Shanty's Tentacle of the Deeps. Shanty's coin at {AF-33} is another source of Light.
Nothing seems to happen at this particular point in time.
(Everyone may take their next turn. Gulp is restrained but can use his action to perform an athletics or acrobatics check {DC 18} to escape. I'll also say that this is the last turn in which Shanty's Tentacle of the Deeps is active.)
This post has potentially manipulated dice roll results.
Gulp did not understand - he hear it clearly "Gar is dead" - and yet, he was still stuck within the corals! He tried to free himself again: Str Check: 15
Another futile attempt - the corals kept him in place.
While he had thought to have stolen the trident, Undertow, realizing it had instead been knocked free in the final struggle, might've dived down for it after if not for the Undead Sailors leaving him bloodied and clutching at his wounds. "Fine then. You lot first." He stays as he draws Shoreseeker once more and hacks into the one that had dared to strike him first with a relentless fury.
Action: Shoreseeker Fury on (Undead that hit him). Strike #1 - Attack: 20 Damage: 8 magical piercing. Strike #2 - Attack: 15 Damage: 13 magical piercing.
Sandlot's Turn:
Sandlot lets out a raspy and tired chuckle. "Trying, Amble.... this one is... heheh.... But make easy... they not do...."He jests as strength gradually returned and pained eased under the blessings of Eldath. Though far from hale and hearty, seeing that the group wouldn't be able to focus on the Trident until the dead were seen to, Sandlot shakily held out a hand towards the undead. "O' Lady of Springs... Oh Soothing Soul.... Let them feel your presence... and be free of their woes...." He beseeches, and in time is answered with purifying flames raining down like a small waterfall upon the dead.
Action: Cast (Cantrip)Purifying Flames on Undead(#25, if still up. If not, targeting whichever one Undertow hit), inflicting 15 Radiant Damage on a failed Dex Save(DC 15).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Buoyed by Gar's fall, Bubble's adrenaline soars and he chaotically swings left and right, slicing back at the one he already hit (#21) trying to put down yet another (and hopefully final) wave of the dead. If undead sailor #21 is destroyed, he will target the nearest opponent.
(Reckless attack, Divine Fury on first hit, using GWM strikes)
This post has potentially manipulated dice roll results.
Shanty will drag himself exhaustedly towards Sandlot, patching together some of the worst of his wounds (1st level cure wounds healing for 7). He'll expend all the energy his tentacle has left making one last ditch movement towards an undead, and swiping at it if it can reach.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Barnacle's Reaction: First of all, how dare you!
Noticing the last attack from the undead seaman has left an opening for him too good to miss out on. Barnacle attacks without mercy, flourishing his trident.
Attack: 25 Damage: 13
(OOC Spending Barnacle's last superiority die on riposte to attack a creature which missed him with an attack, adding 6 to the damage inflicted on a hit.
Barnacle's Action: And the rest of you too!
Still engaged with the undead seamen, Barnacle keeps on a stabbing, eager to bring this conflict to a close. Should he need to, he expends movement to bring himself within striking range.
This post has potentially manipulated dice roll results.
(@MuggsHill: Divine Fury only applies while you are raging. Also, nice double crit there! You get a bit extra damage with it from Brutal Critical:8)
It takes two hits but Bubbles makes quick work of the sailor he had already struck. Turning his weapon at just the right angle, the barbarian then strikes the undead right next to the defeated one. Although a large chunk of it falls to the ground, this second sailor is still moving. (Undead Sailor #21 takes 48 magical piercing damage and is DEFEATED; Undead Sailor #22 takes 43 magical piercing damage.)
Separated from the rest of the group. Whale-Gulp continues to struggle against his coral prison. There is a silver-lining, though. The undead creature stuck within the whale's guts finally stops moving. (Undead Sailor #20 takes 6 acid damage and is DEFEATED.)
Shanty commands his fading tentacle assistant to engage in battle before swimming toward Sandlot. The tentacle strikes the nearest foe, which happens to be the same one Shanty had mentally injured with his earlier spell. A sheet of ice forms on the creature's rotting skin, slowing it down even more that its flaking muscles already do. (Undead Sailor #24 takes 8 cold damage.)
Reaching the group's cleric {AM-26}, the bard then lends Amble a hand in dealing with his companion's injuries. (Sandlot recovers 4 HP.)
Its last attack delivered, the ephemeral tentacle fades away.
This post has potentially manipulated dice roll results.
DM's Screen:
4
Undertow's attention is split between Wave and the battle. After a moment of reflection, he decides to clear the battlefield first. Two stabs with Shoreseeker are enough of a payback for now, but the sailor remains standing. (Undead Sailor #23 takes 22 magical piercing damage.)
Feeling a bit better after Amble's and Shanty's assistance, Sandlot also goes on the offensive. A little cascade of righteous flames pours on a nearby enemy. (Undead Sailor #25 takes 15 radiant damage.)
Not enjoying being attacked from behind, Barnacle quickly turns to show his assailant how to properly wound an opponent. (Undead Sailor #24 takes 10 magical piercing damage.)
BARNACLE'S TURN
Barnacle then distributes his next two attacks among the two sailors flanking him. The one that had just been radiantly burned by Sandlot falls to Fork's prongs. The other one almost falls. (Undead Sailor #25 takes 14 magical piercing damage and is DEFEATED; Undead Sailor #24 takes 10 magical piercing damage.)
(OOC: At the end of the previous round, I forgot to account for the sailor that still lives inside of the sperm whale. Therefore, I'll account for its attacks here, in Gulp's turn.)
-> Rusted Longsword vs Whale-Gulp: Attack: 20
Damage: 4-> Rusted Longsword vs Whale-Gulp: Attack: 14 Damage: 4
-> Stomach acid damage: 5
The swallowed sailor continues to engage in an epic fight against Whale-Gulp's stomach lining. Both parties dish out damage but none is able to defeat the other (Whale-Gulp takes 7 slashing damage; Undead Sailor #20 takes 1 acid damage.)
The whale then tries to free itself from its coral restraints but fails.
DM's Screen:
5
By the time Gar falls, Shanty is already mid-casting his next spell. Quickly re-aiming his arcane efforts, the bard sends some Dissonant Whispers towards the closest undead zombie. The last minute switch comes at a cost, and the sailor somehow avoids the worst of the psychic effect. (Undead Sailor #24 takes 9 psychic damage.)
(Gar is down, so Sandlot, Barnacle and Amble go next. Sandlot is still prone. There are five undead sailors in the vicinity.)
"The Trident.... Break or Cleanse... You must..." Sandlot called out to the others. Though still recovering from the whirlwind of dancing along the razor wire of life and death, the aged Locathah could barely manage to right himself enough to muster some defensive posture as he backed away from the fray. An Eldath willing, he could only hope his raspy words met the right ears. In the meantime, he silently prayed while trying to keep alert for any incoming dangers.
If all else fails, then perhaps... perhaps if he used the diamond dust and the soul....Would that even work? Or so he mused while fighting to remain conscious.
Action: Defensive Posturing.
Movement: Get up from prone, then move to AM-25.
When you realize you're doing too much: Signature.
OOC: Wasn't expecting Gar to fall, but his GWM feat will activate because of it.
As Gar falls, Bubbles rips Last Rites back out of his chest to slash at the nearest undead sailor, putting all of his waning strength into it (GWM power strike, reckless)
Last Rites Attack: 14 Damage: 19
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Barnacle stares in disbelief as the infamous Gar Shatterkeel finally slumps to the floor. Having been part of that endeavour swells his chest, that was a story for the ages and one in which he was part. Surely this would only burnish his reputation and his own legacy?
Snapping back to the imminent issue of, you know, a bunch of undead sailors assailing his companions, Barnacle does the only thing he can think of befitting a hero of his station. He gets stuck in, approaching the nearest zombie and introducing his own trident, preferably to its facial region. Twice.
Attack 1 : 30 Damage: 14
Attack 2 : 11 Damage: 12
Sandlot tries to tell his companions to deal with the trident. The cleric then attempts to slip away from danger while Bubbles distracts one of the sailors with a follow-up attack. (Undead Sailor #21 takes 19 magical piercing damage.)
Despite Sandlot's best efforts, a couple of enemies still swipe at him as he moves:
-> Rusted Longsword vs Sandlot: Attack: 12
Damage: 6-> Rusted Longsword vs Sandlot: Attack: 11
Damage: 9The cleric moves more swiftly than the attacks aimed at him.
Although he is a bit late to help Sandlot, Barnacle sticks his trident in one of the sailors that attacked the cleric. His attacks are precise and powerful, but not yet enough to bring down his foe. (Undead Sailor #25 takes 23 magical piercing damage.)
Meanwhile, Amble swims closer to Sandlot {AN-26} and administers additional healing. "You have to... stop getting hit."
-> Cure Wounds roll: 6
Sandlot is still quite damaged, but Eldath's magic helps sooth some of his pain. (Sandlot recovers 6 HP.)
Still moving inside the sperm whale, one of the sailors drags its rusted blade within:
-> Rusted Longsword vs Whale-Gulp: Attack: 17 Damage: 4
-> Rusted Longsword vs Whale-Gulp: Attack: 9 Damage: 9
Although the damage is not serious, no one likes to feel pain in such a sensitive area. (Whale-Gulp takes 8 slashing damage.)
Back in the main battlefield, the recently raised undead lash out against the nearby locathah:
-> Rusted Longsword vs Bubbles: Attack: 25 Damage: 14
-> Rusted Longsword vs Bubbles: Attack: 16
Damage: 6-> Rusted Longsword vs Bubbles: Attack: 23 Damage: 9
-> Rusted Longsword vs Bubbles: Attack: 17
Damage: 4-> Rusted Longsword vs Undertow: Attack: 16 Damage: 7
-> Rusted Longsword vs Undertow: Attack: 11 Damage: 6
-> Rusted Longsword vs Undertow: Attack: 10 Damage: 8
-> Rusted Longsword vs Barnacle: Attack: 12
Damage: 4-> Rusted Longsword vs Barnacle: Attack: 16
Damage: 5-> Rusted Longsword vs Barnacle: Attack: 14
Damage: 10Three slashes crash against Barnacle's enchanted breastplate and fail to leave behind any mark on its wearer. On the other end of the spectrum, Undertow is caught by surprise while still wondering how Wave slipped from his hand and stuck in the sandy ground below. Somewhere in the middle is Bubbles, whose scales are enough to deflect the weaker blows but not the stronger ones. (Undertow takes 19 slashing damage; Bubbles takes 15 slashing damage.)
END OF INITIATIVE ROUND 17
(LAIR goes next.)
LAIR ACTION
Nothing seems to happen at this particular point in time.
(Everyone may take their next turn. Gulp is restrained but can use his action to perform an athletics or acrobatics check {DC 18} to escape. I'll also say that this is the last turn in which Shanty's Tentacle of the Deeps is active.)
Gulp did not understand - he hear it clearly "Gar is dead" - and yet, he was still stuck within the corals! He tried to free himself again: Str Check: 15
Another futile attempt - the corals kept him in place.
Acid damage to the swallowed undead: 6
Meili Liang Lvl 5 Monk
Dice
Undertow's Turn:
While he had thought to have stolen the trident, Undertow, realizing it had instead been knocked free in the final struggle, might've dived down for it after if not for the Undead Sailors leaving him bloodied and clutching at his wounds. "Fine then. You lot first." He stays as he draws Shoreseeker once more and hacks into the one that had dared to strike him first with a relentless fury.
Action: Shoreseeker Fury on (Undead that hit him).
Strike #1 - Attack: 20 Damage: 8 magical piercing.
Strike #2 - Attack: 15 Damage: 13 magical piercing.
Sandlot's Turn:
Sandlot lets out a raspy and tired chuckle. "Trying, Amble.... this one is... heheh.... But make easy... they not do...." He jests as strength gradually returned and pained eased under the blessings of Eldath. Though far from hale and hearty, seeing that the group wouldn't be able to focus on the Trident until the dead were seen to, Sandlot shakily held out a hand towards the undead. "O' Lady of Springs... Oh Soothing Soul.... Let them feel your presence... and be free of their woes...." He beseeches, and in time is answered with purifying flames raining down like a small waterfall upon the dead.
Action: Cast (Cantrip)Purifying Flames on Undead(#25, if still up. If not, targeting whichever one Undertow hit), inflicting 15 Radiant Damage on a failed Dex Save(DC 15).
When you realize you're doing too much: Signature.
Buoyed by Gar's fall, Bubble's adrenaline soars and he chaotically swings left and right, slicing back at the one he already hit (#21) trying to put down yet another (and hopefully final) wave of the dead. If undead sailor #21 is destroyed, he will target the nearest opponent.
(Reckless attack, Divine Fury on first hit, using GWM strikes)
Last Rites Attack: 12 Damage: 26
Last Rites Attack: 24 Damage: 20
Divine Fury 10
Additional GWM attack if he downs one from the attacks above.
Last Rites Attack: 19 Damage: 26
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Shanty will drag himself exhaustedly towards Sandlot, patching together some of the worst of his wounds (1st level cure wounds healing for 7). He'll expend all the energy his tentacle has left making one last ditch movement towards an undead, and swiping at it if it can reach.
Attack: 14 Damage: 2 and slowed
Crit: 3
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Barnacle's Reaction: First of all, how dare you!
Noticing the last attack from the undead seaman has left an opening for him too good to miss out on. Barnacle attacks without mercy, flourishing his trident.
Attack: 25 Damage: 13
(OOC Spending Barnacle's last superiority die on riposte to attack a creature which missed him with an attack, adding 6 to the damage inflicted on a hit.
Barnacle's Action: And the rest of you too!
Still engaged with the undead seamen, Barnacle keeps on a stabbing, eager to bring this conflict to a close. Should he need to, he expends movement to bring himself within striking range.
Attack 1: 23 Damage: 13
Attack 2: 18 Damage: 12
(@MuggsHill: Divine Fury only applies while you are raging. Also, nice double crit there! You get a bit extra damage with it from Brutal Critical: 8)
It takes two hits but Bubbles makes quick work of the sailor he had already struck. Turning his weapon at just the right angle, the barbarian then strikes the undead right next to the defeated one. Although a large chunk of it falls to the ground, this second sailor is still moving. (Undead Sailor #21 takes 48 magical piercing damage and is DEFEATED; Undead Sailor #22 takes 43 magical piercing damage.)
Separated from the rest of the group. Whale-Gulp continues to struggle against his coral prison. There is a silver-lining, though. The undead creature stuck within the whale's guts finally stops moving. (Undead Sailor #20 takes 6 acid damage and is DEFEATED.)
Shanty commands his fading tentacle assistant to engage in battle before swimming toward Sandlot. The tentacle strikes the nearest foe, which happens to be the same one Shanty had mentally injured with his earlier spell. A sheet of ice forms on the creature's rotting skin, slowing it down even more that its flaking muscles already do. (Undead Sailor #24 takes 8 cold damage.)
Reaching the group's cleric {AM-26}, the bard then lends Amble a hand in dealing with his companion's injuries. (Sandlot recovers 4 HP.)
Its last attack delivered, the ephemeral tentacle fades away.
DM's Screen:
4
Undertow's attention is split between Wave and the battle. After a moment of reflection, he decides to clear the battlefield first. Two stabs with Shoreseeker are enough of a payback for now, but the sailor remains standing. (Undead Sailor #23 takes 22 magical piercing damage.)
Feeling a bit better after Amble's and Shanty's assistance, Sandlot also goes on the offensive. A little cascade of righteous flames pours on a nearby enemy. (Undead Sailor #25 takes 15 radiant damage.)
A FEW SECONDS EARLIER
Not enjoying being attacked from behind, Barnacle quickly turns to show his assailant how to properly wound an opponent. (Undead Sailor #24 takes 10 magical piercing damage.)
BARNACLE'S TURN
Barnacle then distributes his next two attacks among the two sailors flanking him. The one that had just been radiantly burned by Sandlot falls to Fork's prongs. The other one almost falls. (Undead Sailor #25 takes 14 magical piercing damage and is DEFEATED; Undead Sailor #24 takes 10 magical piercing damage.)
(Amble will go next.)