The first root smashes against Utar's torso and knocks the wind out of his lungs. The second one warps around his neck and finishes strangling him. (Utar takes 96 bludgeoning and necrotic damage, and would go down, but...)
-> Relentless Endurance triggers, so Utar goes down to 1 HP instead.
Unfortunately for the cleric, a third root emerges and punctures the Tormite's gut through the damage on his armor. (Utar takes 39 piercing and necrotic damage and becomes unconscious and prone.)
Within the fog, even though they can hear the half-orc's struggles, no one can see how dire Utar's situation is.
11. Skovac, the Scalebinder - concentrating on Cloudkill;
MAP:
NOTES: Spernik is beyond the doors to the south. Green circle represents the Cloudkill area. Everyone within the cloud is effectively blinded, except for Neya within 10ft.
(Neya goes next. She can sense two skeletons within 10ft of her but is not sure where everyone else is. She needs to roll a CON saving throw {DC 18} at the top of her turn or take 25 poison damage.)
This post has potentially manipulated dice roll results.
CON save: 3
Despite the burning in her lungs, Neya move up to the nearby skeletons (to AJ-24) and tries to shatter them with some quick strikes.
(I'm assuming advantage because of rules of Cloudkill, ignore if any enemies are not affected.)
Unarmed Attack: 15 Damage: 10 (25, 8)
Extra Unarmed Attack: 13 Damage: 11 (12, 9)
Now closer to the skeletons, she senses Utar nearby, on the ground as well as other undead in the immediate area. Needing to get him out of the situation, she moves closer (to AK-25), attempts to break the nearby skeleton (the one at AK-26) and the remaining druid.
Bonus Action (1 ki point for Flurry of Blows)
FoB 1 Attack: 26 Damage: 10 (28,7)
FoB 2 Attack: 19 Damage: 10 (29 - crit, 16)
Action Surge
"Utar's down!" Neya shouts, informing Graxx and Obby of there location by sound
Also feeling Skovac nearby Neya felt that getting the immediate threat out of the way was secondary to revitalizing Utar,she uncorks one of her better healing potions and pours it into his very rigid mouth.
Potion: 16 (15)
(1 more ki point for focused aim on second attack making attack roll 14)
Neya coughs a bit of blood but doesn't let that hinder her next move. (Neya takes 12 poison damage.)
As she moves, she notices how dire the situation has become. She moves in further to remedy it, but not before landing a knee and elbow blow to each skeleton on her way. As before, the hit seems more effective that expected, though they still fall short of putting the skeletons down. (Skeleton#5 takes 16 magical bludgeoning damage; Skeleton#1 takes 18 magical bludgeoning damage.)
Noticing the druid's claws dripping with Utar's blood, Neya picks her next target. This one, she hits until it falls. (Feral Druid#1 takes 23 magical bludgeoning damage and is DEFEATED.)
Neya then digs deep into her warrior's heart and finds the will to keep going. She dumps one of her greater potions into Utar's mouth and feels him start to move again. (Utar recovers 14 HP.)
(OOC: By the way, I should have mentioned that the stink cloud moved five feet south and five feet west. It can't really move west because of the wall, but it still inches southward. For now, this makes little difference as everyone is still within the cloud except for Obsben.)
This turns out to be quite a weak fire shot, thankfully. Neya spins out of its way, but Utar is unable to move. (Utar takes 5 fire damage.)
The skeleton who was on the way breaks down upon contact. (Skeleton#1 takes 5 fire damageand is DEFEATED.)
(Julio/Obsben, Graxx, and Utar are up next. All three need to start their turns by rolling a CON saving throw {DC 18} against 25 poison damage; save for half. Obsben will need to also roll a concentration save for Slow. Whether Utar goes down or not, he should also roll a CON saving throw {DC 10} at the end of his turn.)
(@Grx: Please note that Graxx does not know where Skovac is.)
"Oh, that doesn't sound very good at all. Unfortunately, I can't really do anything without seeing him, so... good luck, I guess." Obsben declares as she finally drops the Julio act, before then backing all the way up the door to further get out of reach of the gas. From there she ran through a few quick mental calculations, creating a rough mental map of where things/people should be according to Neya's call, last known positions, optimum strike positions given the fog cloud likely limited further spellcasting, and so and so on.
With so much to think of, even Obby couldn't help rubbing her forehead and mutter, "No, no, that won't do either...." She sighs once more, but ultimately gathers her wits about her again and yells out, "Remember the Boggle Knight, Utar. No matter how many times he got knocked down, he always got back up in the end. And I know you can do the same! And uh... sorry."Knowing however the good Cleric would need more than words of encouragement, Obsben then took another hit of her molasses to try and at least hamper the undead in the room, dropping the intangible hold her previous spell weaving had on them.
Movement(Obsben): To AV-26.
Action(Obsben): Cast (5th level)Pay Day. (Lethal)Coin #1 - Attack: 19 Damage: 7. (Plus another 1 if a crit)<At 4. See Below> (Lethal)Coin #2 - Attack: 19 Damage: 8. (Plus another 2 if a crit.) <At Skeleton-AK-26> (Lethal)Coin #3 - Attack: 18 Damage: 6. (Plus another 3 if a crit.)<At Skeleton-AK-26> (Lethal)Coin #4 - Attack: 23 Damage: 6. (Plus another 1 if a crit.)<At Skeleton-AJ-26>(Lethal)Coin #5 - Attack: 13 Damage: 5. (Plus another 4 if a crit.)<At Dead FD> (Lethal)Coin #6 - Attack: 13 Damage: 2. (Plus another 3 if a crit.)<At Skovac> (Lethal)Coin #7 - Attack: 13 Damage: 3. (Plus another 1 if a crit.)<At Skovac>
Action: Cast (3rd level)Break Time on all undead within the cloud of Funk, ending her previous concentration. (aiming for the same spot as last for the top portion) Wis Save(DC 16) to avoid affect.
Bonus Action: Grant Utar Bardic Inspiration(d8).
Future Reaction(if Cloudkill is ever dropped): Cast (3rd level)Counterspell if Scalebinder casts a spell (if able to recognize the spell, then prioritize one that is 2nd level or higher.). If a roll is necessary for higher level spell, here's here check: 22. (Burning DM inspiration on it) (Note: The +2 is from Jack of all Trades since the above roll would count as an ability check)
OR(if an ally would be first Crit by an attack or would be impaired by a Supernatural ability and failed the roll(ie. Paralysis, Fear, etc)
FR(OBBY): Spending a use of Chronal Shift to force a re-roll.
Blinking back into consciousness as the last of Neya's potion trickles down his throat, Utar attempts to rise to his feet, and finds himself immobile. Able to blink and breathe lightly, Utar does little else but lie still on the floor, the thick plumes of green fog obscuring his vision of the room. Listening to the sounds of battle, he feels a surge of heat and the scent of singed hair and fur lingers for a moment before the now familiar acrid taste of the air within the room envelopes him, burning its way down his nose, throat and lungs.
Feeling his newly found consciousness slip away from him, he knows only this: his friends are fighting for their lives. They might be in trouble. He is powerless to help them.
A lone thought flashes through his mind: Not again.
Graxx's lungs burn but he looks around frantically for Skovac.
He calls upon Tempus.
"TEMPUS SHOW ME THE LEADER!" shouts Graxx
Graxx closes his eyes for a moment and reopens them with his teeth bared seeking his target.
Action: Graxx will cast Divine Sense!
Divine Sense
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.
(Movement) IF GRAXX can sense Skovac he will move through the Skeletons to AN,25 if possible. If he cannot sense Skovac he will stay where he is.
(Bonus Action) IF GRAXX can sense Skovac he will cast Compelled Duel at Level 1 requiring a Wisdom Save of 14! If he cannot sense Skovac he will not use Bonus Action.
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
This post has potentially manipulated dice roll results.
Obsben spends a few seconds considering her options and, after discarding a more aggressive but uncertain approach, chooses to instead renew her hindrance of the undead within the cloud. After encouraging and apologizing to Utar(Bardic Inspiration), she re-casts break time. The sweet smelling smoke delivers its effects to the three skeletons still standing, but not Skovac.
LEGENDARY ACTION
Neya turns to face another ray of death coming at her.
(@Grx: What a fantastic solution to not being able to see Skovac! Graxx has just enough movement to reach {AM-25} and the skellies can't even reaction-attack him because of Slow! What a beautiful turn!)
Neya ducks and avoids the ray just a Graxx passes by her, while coughing, on his way to Skovac. (Graxx takes 6 poison damage.)
The tribesman had pinpointed the undead druid just a moment ago, after re-tuning his senses to all that is foul in this world (Divine Sense). Now standing right next to Skovac and sensing his location, Graxx can finally compel the leader of the undead to a duel. Unfortunately, this last step of Graxx's impromptu plan falls short of its mark. Skovac's mind seems to be resilient to the attempted spell.
Graxx senses the evil in the swinging root and avoids it.
Awake but unable to move, Utar inhales some more of the poison gas and falls back into unconsciousness. (Utar takes 25 poison damage and goes unconscious, prone, incapacitated.)
There is a silver-lining for the half-orc though. Whatever toxin the feral druid delivered to his bloodstream has now run its course.
Neya's ability to sense her environment around her comes in handy as she dodges two of the three root whips coming at her. The third one surprises her with a blow at her legs. (Neya takes 24 bludgeoning and necrotic damage.)
20. Skeleton (x3) - all of them are Slowed (yellow triangle in the map);
20. LAIR
19. Julio/Obsben (87/77; purple) - Disguise Self, wearing a multi-colored cloak, concentrating on Slow (9), Death Ward,Dagger at {AN-26} is a source of Light;
19. Graxx (114/138; red) - Death Ward, Divine Sense (1), Rage (7);
17. Utar (0/113; yellow) - AC penalty: -3, Bardic Inspiration,unconscious, prone, and incapacitated, DEATH saves (0/0).
11. Skovac, the Scalebinder - concentrating on Cloudkill;
MAP:
NOTES: Spernik is beyond the doors to the south. Green circle represents the Cloudkill area. Everyone within the cloud is effectively blinded, except for Neya within 10ft.
(Neya goes next. She can sense all four enemies around her. She needs to roll a CON saving throw {DC 18} at the top of her turn or take 20 poison damage.)
Neya spots an opportunity to bring some hurt to Skovac but can't help inhaling some more of the poisonous cloud surrounding her. (Neya takes 14 poison damage.)
The monk then quickly delivers four unarmed strikes in quick succession but notices that Skovac is not as fragile as his skeletal subordinates. (Skovac takes 39 magical bludgeoning damage.)
The first root smashes against Utar's torso and knocks the wind out of his lungs. The second one warps around his neck and finishes strangling him. (Utar takes 96 bludgeoning and necrotic damage, and would go down, but...)
-> Relentless Endurance triggers, so Utar goes down to 1 HP instead.
Unfortunately for the cleric, a third root emerges and punctures the Tormite's gut through the damage on his armor. (Utar takes 39 piercing and necrotic damage and becomes unconscious and prone.)
Within the fog, even though they can hear the half-orc's struggles, no one can see how dire Utar's situation is.
DM's Screen:
Concentration check {DC 17}: 22
If fails, uses Legendary resistance.
END OF INITIATIVE ROUND 2
(Neya goes next. She can sense two skeletons within 10ft of her but is not sure where everyone else is. She needs to roll a CON saving throw {DC 18} at the top of her turn or take 25 poison damage.)
CON save: 3
Despite the burning in her lungs, Neya move up to the nearby skeletons (to AJ-24) and tries to shatter them with some quick strikes.
(I'm assuming advantage because of rules of Cloudkill, ignore if any enemies are not affected.)
Unarmed Attack: 15 Damage: 10 (25, 8)
Extra Unarmed Attack: 13 Damage: 11 (12, 9)
Now closer to the skeletons, she senses Utar nearby, on the ground as well as other undead in the immediate area. Needing to get him out of the situation, she moves closer (to AK-25), attempts to break the nearby skeleton (the one at AK-26) and the remaining druid.
Bonus Action (1 ki point for Flurry of Blows)
FoB 1 Attack: 26 Damage: 10 (28,7)
FoB 2 Attack: 19 Damage: 10 (29 - crit, 16)
Action Surge
"Utar's down!" Neya shouts, informing Graxx and Obby of there location by sound
Also feeling Skovac nearby Neya felt that getting the immediate threat out of the way was secondary to revitalizing Utar,she uncorks one of her better healing potions and pours it into his very rigid mouth.
Potion: 16 (15)
(1 more ki point for focused aim on second attack making attack roll 14)
Extended Signature
Neya coughs a bit of blood but doesn't let that hinder her next move. (Neya takes 12 poison damage.)
As she moves, she notices how dire the situation has become. She moves in further to remedy it, but not before landing a knee and elbow blow to each skeleton on her way. As before, the hit seems more effective that expected, though they still fall short of putting the skeletons down. (Skeleton#5 takes 16 magical bludgeoning damage; Skeleton#1 takes 18 magical bludgeoning damage.)
Noticing the druid's claws dripping with Utar's blood, Neya picks her next target. This one, she hits until it falls. (Feral Druid#1 takes 23 magical bludgeoning damage and is DEFEATED.)
Neya then digs deep into her warrior's heart and finds the will to keep going. She dumps one of her greater potions into Utar's mouth and feels him start to move again. (Utar recovers 14 HP.)
-> Utar is no longer unconscious, but remains paralyzed, incapacitated, and prone.
(OOC: By the way, I should have mentioned that the stink cloud moved five feet south and five feet west. It can't really move west because of the wall, but it still inches southward. For now, this makes little difference as everyone is still within the cloud except for Obsben.)
(Feral Druids are all dead so Skeletons go next.)
Three of the skeletons turn to face the new arrival, Neya. The one who had been magically slowed still has its "sight" on Graxx. They attack!
-> Shortsword vs. Graxx: Attack: 20 Damage: 7
-> Shortsword vs. Neya: Attack: 6 Damage: 4
-> Shortsword vs. Neya: Attack: 5 Damage: 8
-> Shortsword vs. Neya: Attack: 18 Damage: 3
Neya can feel all attacks coming at her, and the stab aimed at Graxx simply fluffs horribly.
LAIR ACTION
The relic sparks up again, shooting another stream of fire. This time, it aims downward at Utar, catching Neya and one skeleton on its way.
DM's Screen:
End-of-turn WIS save {DC 16} vs. Slow: 6
This turns out to be quite a weak fire shot, thankfully. Neya spins out of its way, but Utar is unable to move. (Utar takes 5 fire damage.)
The skeleton who was on the way breaks down upon contact. (Skeleton#1 takes 5 fire damage and is DEFEATED.)
(Julio/Obsben, Graxx, and Utar are up next. All three need to start their turns by rolling a CON saving throw {DC 18} against 25 poison damage; save for half. Obsben will need to also roll a concentration save for Slow. Whether Utar goes down or not, he should also roll a CON saving throw {DC 10} at the end of his turn.)
(@Grx: Please note that Graxx does not know where Skovac is.)
Utar's CON save v poison: 7
Utar's CON save v paralysis (if he gets that far): 20
"Oh, that doesn't sound very good at all. Unfortunately, I can't really do anything without seeing him, so... good luck, I guess." Obsben declares as she finally drops the Julio act, before then backing all the way up the door to further get out of reach of the gas. From there she ran through a few quick mental calculations, creating a rough mental map of where things/people should be according to Neya's call, last known positions, optimum strike positions given the fog cloud likely limited further spellcasting, and so and so on.
With so much to think of, even Obby couldn't help rubbing her forehead and mutter, "No, no, that won't do either...." She sighs once more, but ultimately gathers her wits about her again and yells out, "Remember the Boggle Knight, Utar. No matter how many times he got knocked down, he always got back up in the end. And I know you can do the same! And uh... sorry." Knowing however the good Cleric would need more than words of encouragement, Obsben then took another hit of her molasses to try and at least hamper the undead in the room, dropping the intangible hold her previous spell weaving had on them.
Movement(Obsben): To AV-26.
Action(Obsben): Cast (5th level)Pay Day.(Lethal)Coin #1 - Attack: 19 Damage: 7. (Plus another 1 if a crit)<At 4. See Below>(Lethal)Coin #2 - Attack: 19 Damage: 8. (Plus another 2 if a crit.) <At Skeleton-AK-26>(Lethal)Coin #3 - Attack: 18 Damage: 6. (Plus another 3 if a crit.)<At Skeleton-AK-26>(Lethal)Coin #4 - Attack: 23 Damage: 6. (Plus another 1 if a crit.)<At Skeleton-AJ-26>(Lethal)Coin #5 - Attack: 13 Damage: 5. (Plus another 4 if a crit.)<At Dead FD>(Lethal)Coin #6 - Attack: 13 Damage: 2. (Plus another 3 if a crit.)<At Skovac>(Lethal)Coin #7 - Attack: 13 Damage: 3. (Plus another 1 if a crit.)<At Skovac>1=Skelly #5, 2=Dead Feral Druid, 3=Skovac, 4=Skelly #1.Action: Cast (3rd level)Break Time on all undead within the cloud of Funk, ending her previous concentration. (aiming for the same spot as last for the top portion) Wis Save(DC 16) to avoid affect.
Bonus Action: Grant Utar Bardic Inspiration(d8).
Future Reaction(if Cloudkill is ever dropped): Cast (3rd level)Counterspell if Scalebinder casts a spell (if able to recognize the spell, then prioritize one that is 2nd level or higher.). If a roll is necessary for higher level spell, here's here check: 22. (Burning DM inspiration on it)
(Note: The +2 is from Jack of all Trades since the above roll would count as an ability check)
OR(if an ally would be first Crit by an attack or would be impaired by a Supernatural ability and failed the roll(ie. Paralysis, Fear, etc)
FR(OBBY): Spending a use of Chronal Shift to force a re-roll.
When you realize you're doing too much: Signature.
Blinking back into consciousness as the last of Neya's potion trickles down his throat, Utar attempts to rise to his feet, and finds himself immobile. Able to blink and breathe lightly, Utar does little else but lie still on the floor, the thick plumes of green fog obscuring his vision of the room. Listening to the sounds of battle, he feels a surge of heat and the scent of singed hair and fur lingers for a moment before the now familiar acrid taste of the air within the room envelopes him, burning its way down his nose, throat and lungs.
Feeling his newly found consciousness slip away from him, he knows only this: his friends are fighting for their lives. They might be in trouble. He is powerless to help them.
A lone thought flashes through his mind: Not again.
Con Save(Advantage due to Belt of Dwarvenkind 18: 21
Graxx's lungs burn but he looks around frantically for Skovac.
He calls upon Tempus.
"TEMPUS SHOW ME THE LEADER!" shouts Graxx
Graxx closes his eyes for a moment and reopens them with his teeth bared seeking his target.
Action: Graxx will cast Divine Sense!
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.
(Movement) IF GRAXX can sense Skovac he will move through the Skeletons to AN,25 if possible. If he cannot sense Skovac he will stay where he is.
(Bonus Action) IF GRAXX can sense Skovac he will cast Compelled Duel at Level 1 requiring a Wisdom Save of 14! If he cannot sense Skovac he will not use Bonus Action.
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
DM's Screen:
WIS save {DC 16}: 12, 6, 18, 11
WIS save {DC 14}: 24
(@Ori: You need to use an action to dismiss Disguise Self, so you still look like Julio even if you are dropping the voice acting.)
Obsben spends a few seconds considering her options and, after discarding a more aggressive but uncertain approach, chooses to instead renew her hindrance of the undead within the cloud. After encouraging and apologizing to Utar (Bardic Inspiration), she re-casts break time. The sweet smelling smoke delivers its effects to the three skeletons still standing, but not Skovac.
LEGENDARY ACTION
Neya turns to face another ray of death coming at her.
-> Deathly Ray vs. Neya: Attack: 11 Damage: 39
DM's Screen:
4
(@Grx: What a fantastic solution to not being able to see Skovac! Graxx has just enough movement to reach {AM-25} and the skellies can't even reaction-attack him because of Slow! What a beautiful turn!)
Neya ducks and avoids the ray just a Graxx passes by her, while coughing, on his way to Skovac. (Graxx takes 6 poison damage.)
The tribesman had pinpointed the undead druid just a moment ago, after re-tuning his senses to all that is foul in this world (Divine Sense). Now standing right next to Skovac and sensing his location, Graxx can finally compel the leader of the undead to a duel. Unfortunately, this last step of Graxx's impromptu plan falls short of its mark. Skovac's mind seems to be resilient to the attempted spell.
LEGENDARY ACTION
Skovac welcomes Graxx with another root-whip:
-> Gnarly Root vs. Graxx: Attack: 13 Damage: 27
Graxx senses the evil in the swinging root and avoids it.
Awake but unable to move, Utar inhales some more of the poison gas and falls back into unconsciousness. (Utar takes 25 poison damage and goes unconscious, prone, incapacitated.)
There is a silver-lining for the half-orc though. Whatever toxin the feral druid delivered to his bloodstream has now run its course.
-> Utar is no longer paralyzed.
LEGENDARY ACTION
Skovac slips away once again, shimmering and avoiding any would-be attacks of opportunity.
The cloud of toxic gas moves another 5 feet to the south.
Neya finds herself turning again as she senses Skovac coming up behind her. He says nothing this time.
-> Gnarly Root vs. Neya: Attack: 26 Damage: 26
-> Gnarly Root vs. Neya: Attack: 18 Damage: 31
-> Gnarly Root vs. Neya: Attack: 12 Damage: 35
Neya's ability to sense her environment around her comes in handy as she dodges two of the three root whips coming at her. The third one surprises her with a blow at her legs. (Neya takes 24 bludgeoning and necrotic damage.)
END OF INITIATIVE ROUND 3
(Neya goes next. She can sense all four enemies around her. She needs to roll a CON saving throw {DC 18} at the top of her turn or take 20 poison damage.)
Con Save: 21
Feeling the situation getting more dire, Neya decides to turn her attention to Skovac, perhaps she could force him to take down this noxious cloud.
Unarmed Attack: 16 Damage: 8
Extra Unarmed Attack: 20 Damage: 6
Bonus (1 ki point for Flurry of Blows)
FoB 1 Unarmed Attack: 17 Damage: 7
FoB 2 Unarmed Attack: 14 Damage: 10
(I'm assuming advantage due to the spell's rules. If it doesn't apply ignore second rolls if they were the one that make an attack hit.)
Extended Signature
Neya spots an opportunity to bring some hurt to Skovac but can't help inhaling some more of the poisonous cloud surrounding her. (Neya takes 14 poison damage.)
The monk then quickly delivers four unarmed strikes in quick succession but notices that Skovac is not as fragile as his skeletal subordinates. (Skovac takes 39 magical bludgeoning damage.)
LEGENDARY ACTION
Skovac attempts to hit Neya with another ray:
-> Deathly Ray vs. Neya: Attack: 13 Damage: 27