OOC: Ok, I'm assuming the end of my last post was negated because we haven't reached them yet. So, taking falling movement in mind, if Eleven jumps out where they are now, he wouldn't reach them, right? Because his movement is 30 ft? I mean, without dashing?
OOC: I think you fail to realise, you are travelling UP towards them, they are vertically higher than your group. Jumping off of the ship would be a bad idea, as you'd get even further away from them.
Daejor releases the spell to hurl the darkness into the minds of the half-orcs. However, the one with the glass staff gestures as the spell is absorbed into a Counterspell.
This post has potentially manipulated dice roll results.
Eleven gets its weapon at the ready to strike should an enemy get close.
Weasel, using the time that the counterspell has been exhausted, hurls some illusory effects at the enemy. Half-Orc Leader Wisdom Saving Throw:18 Half-Orc Second:13 Half-Orc #1:10 Half-Orc #1:14 Half-Orc #1:13 Half-Orc #1:15
The half-orcs all seem mesmerised by the effect except for the leader.
This post has potentially manipulated dice roll results.
Caspian releases his spell upon the leader of the orcs, however they parry the blasts away with the glass staff.
Half-Orc second seems to be under the influence of the Hypnotic Pattern, unable to act. He gets a new saving throw at the end of his turn. Wisdom Saving Throw:13 The spell's effect persists.
Lowering the face plate as he charges forward the warforged engages the leader of the orcs, shoving him with his shield trying to throw him to the ground and slashing him with his armblade twice.
( Bonus action: Shove with the shield: 26 and he is prone if fail the contested roll
Attack: 28 Damage: 17
Attack: 14 Damage: 9
Adavantage rolls in case he fails the athletics roll: 23 and 13 )
OOC: I think you fail to realise, you are travelling UP towards them, they are vertically higher than your group. Jumping off of the ship would be a bad idea, as you'd get even further away from them.
Just a reminder, your sky coach is still travelling towards the half-orcs. If you are charging, how are you making the 30-foot vertical leap up to them?
This post has potentially manipulated dice roll results.
( Didn't have the flight spell still active? It don't then will wait until they are 12 feet and then run from their skycoach and jump to the other! ( Athletics: 14 ) if he had to jump vertically then he will wait until beign 5 feet from them. )
(Oh course. I had forgotten that Caspian is still concentrating on it. That's fine, will add it to the initiative to remind myself. Though to note, the shove is after you take the attack action on your turn first, as mentioned here.)
Kerthak launches upwards, ahead of the group, and strikes at the half-orc. His first strike catches the half-orc squarely in the chest, but the other is parried by the glass staff. (Half-Orc Leader: 12 damage.)
The half-orc is knocked almost knocked back, but their body is supported by some sort of roots that keep them upright. As he is hit, the rumbling in the ground subsides.
The Half-Orc Leader looks mad with Kerthak. With a spin of his stave, a huge blast of ice jettisons out at the warforged, and strikes everyone on the deck of the ship, too!
Everyone: DC 18 Constitution saving throw, taking 34 cold damage on a failure, or half as much damage on a success. (Note: Concentration checks will need to be made, too.)
This post has potentially manipulated dice roll results.
Nice! and thanks! that's helpful... I guess I follow too many people on twitter to really had noticed that ;)
CON ST: 22
Also.. you got 15 HP but for some reason I have 28 at the CS... didn't I logged the last damage or I add the second wind result and you don't? It doesn't matter I will count the 15 HP you have logged. Wich turns the above ST way more interesting... XD
( Yep, you see? I didn't logged that damage sorry! my bad.. well he is down anyway just for 2 HP XD too bad it wasn't a DEX ST he could had ignore the damage and be so cool XDD )
The appearance of roots in the deck that keep the half-orc upright was so surprising for the warforged that he almost forget to cover himself with the shield when the icy blast caughts him. Despite beign under his shield, hte cold affected him more that he could bear.
" Massive system failure... this unit can not.. "
And he lays prone to the freezed floor of the deck
OOC: Ok, I'm assuming the end of my last post was negated because we haven't reached them yet. So, taking falling movement in mind, if Eleven jumps out where they are now, he wouldn't reach them, right? Because his movement is 30 ft? I mean, without dashing?
Daejor casts Hunger of Hadar in whichever spot encompasses the most enemies.
(Out of spell slots now....)
OOC: I think you fail to realise, you are travelling UP towards them, they are vertically higher than your group. Jumping off of the ship would be a bad idea, as you'd get even further away from them.
Daejor releases the spell to hurl the darkness into the minds of the half-orcs. However, the one with the glass staff gestures as the spell is absorbed into a Counterspell.
INITIATIVE: ROUND 1
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured)
14: Weasel (28/33 HP)
13: Caspian (19/33 HP)
11: Daejor (38/38 HP)
11: Eleven (42/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (15/49 HP)
4: Half-Orc Leader (Uninjured)
0: Angiro (16/53 HP)
OOC: Ah. I did fail to realize that. Then, Eleven will hold his action for in case an enemy comes within five feet of him. He is not yet raging.
(Just to note there is no holding action or delaying in 5e. There is readying, which requires an action and trigger.)
Weasel, Caspain, and Eleven still need to act.
OOC: Readying is what I meant. If an enemy comes with five feet, he will attack.
Weasel casts up above her Hypnotic Pattern, a mess of colors weaving in and around itself. (DC 16)
(OOC: Honestly thought we were waiting for the half orcs.)
Eleven gets its weapon at the ready to strike should an enemy get close.
Weasel, using the time that the counterspell has been exhausted, hurls some illusory effects at the enemy.
Half-Orc Leader Wisdom Saving Throw: 18
Half-Orc Second: 13
Half-Orc #1: 10
Half-Orc #1: 14
Half-Orc #1: 13
Half-Orc #1: 15
The half-orcs all seem mesmerised by the effect except for the leader.
Caspian! Your turn!
INITIATIVE: ROUND 1
15: Half Orc #1 (Uninjured, under Hypnotic Pattern)
15: Half Orc #2 (Uninjured, under Hypnotic Pattern)
15: Half Orc #3 (Uninjured, under Hypnotic Pattern)
15: Half Orc #4 (Uninjured, under Hypnotic Pattern)
14: Weasel (28/33 HP)
13: Caspian (19/33 HP)
11: Daejor (38/38 HP)
11: Eleven (42/59 HP)
9: Half-Orc Second (Uninjured, under Hypnotic Pattern)
9: Kerthak (15/49 HP)
4: Half-Orc Leader (Uninjured)
0: Angiro (16/53 HP)
Caspian will look up, and roll his shoulders, then throwing his hands forward he will cast Eldritch blast at the leader of the Orcs.
1st attack: 17
2nd attack: 26
Caspian releases his spell upon the leader of the orcs, however they parry the blasts away with the glass staff.
Half-Orc second seems to be under the influence of the Hypnotic Pattern, unable to act. He gets a new saving throw at the end of his turn.
Wisdom Saving Throw: 13
The spell's effect persists.
Kerthak, your turn!
INITIATIVE: ROUND 1
15: Half Orc #1 (Uninjured, under Hypnotic Pattern)
15: Half Orc #2 (Uninjured, under Hypnotic Pattern)
15: Half Orc #3 (Uninjured, under Hypnotic Pattern)
15: Half Orc #4 (Uninjured, under Hypnotic Pattern)
14: Weasel (28/33 HP)
13: Caspian (19/33 HP)
11: Daejor (38/38 HP)
11: Eleven (42/59 HP)
9: Half-Orc Second (Uninjured, under Hypnotic Pattern)
9: Kerthak (15/49 HP)
4: Half-Orc Leader (Uninjured)
0: Angiro (16/53 HP)
Lowering the face plate as he charges forward the warforged engages the leader of the orcs, shoving him with his shield trying to throw him to the ground and slashing him with his armblade twice.
( Bonus action: Shove with the shield: 26 and he is prone if fail the contested roll
Attack: 28 Damage: 17
Attack: 14 Damage: 9
Adavantage rolls in case he fails the athletics roll: 23 and 13 )
PbP Character: A few ;)
Just a reminder, your sky coach is still travelling towards the half-orcs. If you are charging, how are you making the 30-foot vertical leap up to them?
( Didn't have the flight spell still active? It don't then will wait until they are 12 feet and then run from their skycoach and jump to the other! ( Athletics: 14 ) if he had to jump vertically then he will wait until beign 5 feet from them. )
PbP Character: A few ;)
(Oh course. I had forgotten that Caspian is still concentrating on it. That's fine, will add it to the initiative to remind myself. Though to note, the shove is after you take the attack action on your turn first, as mentioned here.)
Kerthak launches upwards, ahead of the group, and strikes at the half-orc. His first strike catches the half-orc squarely in the chest, but the other is parried by the glass staff. (Half-Orc Leader: 12 damage.)
Athletics: 15
9
The half-orc is knocked almost knocked back, but their body is supported by some sort of roots that keep them upright. As he is hit, the rumbling in the ground subsides.
The Half-Orc Leader looks mad with Kerthak. With a spin of his stave, a huge blast of ice jettisons out at the warforged, and strikes everyone on the deck of the ship, too!
Everyone: DC 18 Constitution saving throw, taking 34 cold damage on a failure, or half as much damage on a success. (Note: Concentration checks will need to be made, too.)
INITIATIVE: ROUND 1
15: Half Orc #1 (Uninjured, under Hypnotic Pattern)
15: Half Orc #2 (Uninjured, under Hypnotic Pattern)
15: Half Orc #3 (Uninjured, under Hypnotic Pattern)
15: Half Orc #4 (Uninjured, under Hypnotic Pattern)
14: Weasel (28/33 HP, concentrating on Hypnotic Pattern)
13: Caspian (19/33 HP, concentrating on Fly)
11: Daejor (38/38 HP)
11: Eleven (42/59 HP)
9: Half-Orc Second (Uninjured, under Hypnotic Pattern)
9: Kerthak (15/49 HP, under Capsian's Fly)
4: Half-Orc Leader (12 damage)
0: Angiro (16/53 HP)
Nice! and thanks! that's helpful... I guess I follow too many people on twitter to really had noticed that ;)
CON ST: 22
Also.. you got 15 HP but for some reason I have 28 at the CS... didn't I logged the last damage or I add the second wind result and you don't? It doesn't matter I will count the 15 HP you have logged. Wich turns the above ST way more interesting... XD
PbP Character: A few ;)
(Kerthak got crit for 15 damage here. Before that his last healing was Prayer of Healing on this post.)
( Yep, you see? I didn't logged that damage sorry! my bad.. well he is down anyway just for 2 HP XD too bad it wasn't a DEX ST he could had ignore the damage and be so cool XDD )
The appearance of roots in the deck that keep the half-orc upright was so surprising for the warforged that he almost forget to cover himself with the shield when the icy blast caughts him. Despite beign under his shield, hte cold affected him more that he could bear.
" Massive system failure... this unit can not.. "
And he lays prone to the freezed floor of the deck
PbP Character: A few ;)
CON saving throw for Daejor: 18... cross fingers...
Daejor takes 17 points of cold damage. Yikes!
(OOC: Can I assume that Leej, approaching on his own a while ago and being invisible, was not on the blast radius for that cold attack?)
Concentration check {DC 10} on Calm Emotions on those guards we left behind, if needed: 9.
(Yeah, Leej will be spectating from a safe distance away, probably on the other side of the half-orcs.)
(Oh, and don't forget those concentration checks!)
CON saving throw: 24