(Remember, Heist Points can be used to try and bring in some sort of help if you can think of an imaginative way to do it.)
Angiro's Death Saving Throw:10 (Typing)
The Half-Orcs listen to a command given by their leader. Two attempt to shove Eleven away (basically back to the sky coach behind him) Shoves vs. Eleven: Please make two Athletics or Acrobatics checks, DC 17 and 24 respectively.
The other two hurl their spears at Charl, attempting to wound the driver. (He has cover where he is piloting, but still...) Javelin vs. Charl:16 vs. AC. Hit:9 piercing damage. Javelin vs. Charl:17 vs. AC. Hit:8 piercing damage. Charl lets out a cry of pain, taking two javelins, but not falling unconscious. (Charl, 17 damage.)
This post has potentially manipulated dice roll results.
(@poke: I believe Caspian should have 7 HP in the initiative tracker above. Also, here in the OOC chat, I proposed the use of Hero/Heist point for hiring a sniper, but never got feedback on it. Is it too late for this option?)
Bestow Curse WIS save {DC 12}: 10 - Daejor cannot take an action this turn.
For its turn, Leej will move over to Angiro and feed him one of Daejor's potions (assuming it can pick it up and do so. Daejor still has 2 left after this.)
(If Daejor gets attacked, it will use the Unsettling Visage reaction to impose disadvantage on the roll.)
This post has potentially manipulated dice roll results.
Eleven finds himself being pushed off the side of the walkway, back onto the sky coach thanks to the combined tag-team of the two orcs.
Weasel commands the snake to wrap around the half-orc. Once again, the glass staff is raised and a magical shield repels the constriction. She then goes to administer a potion to Caspain. (Caspian: 14 HP)
Daejor, under the effects of the curse, finds himself incapable of doing anything. Leej, seeing what is going on, attempts to fly back to help Angiro. However, since the sprite is visible, the half-orc second and one of the other half-orcs get a chance to squash the feykin familiar. The second appears to swipe with sharp claws. Claw vs. Leej:19 vs. AC. Hit:4 slashing damage. Javelin vs. Leej:12 vs. AC. Hit:4 piercing damage.
The half-orc catches the sprite before it escapes, and with a crunch the familiar vanishes!
Caspian and Eleven still need to take their turns.
(@poke: I believe Caspian should have 7 HP in the initiative tracker above. Also, here in the OOC chat, I proposed the use of Hero/Heist point for hiring a sniper, but never got feedback on it. Is it too late for this option?)
As mentioned prior, Heist Points must be used within the group chat. Nothing about hiring a sniper has been discussed there.
(OOC: I had a link within my question to where we discussed it. We talked about it in the group OOC chat where all 12 players can contribute. I thought the point was to discuss it there so everyone in both teams could have a say on it. Do you mean it needs to be discussed in the team-specific OOC chat? Thanks for clarifying.)
As prior stated, Heist Points must be utilised within the planning that was put in the group thread. OOC discussions can be talked about in PMs, but to use them they must be suitably planned out in the IC group thread.
This post has potentially manipulated dice roll results.
OOC: Sorry. I got distracted by the talk about heist points.
Eleven gets back to his feet and returns to the fray, this time going after one or both of the orcs who pushed him, if his first attack is enough to put down the first.
OOC: Sorry for being so bad with posting, It's been very crazy lately.
Caspian is going to blink groggily, as he finally feels aware of his situation again after a particularly bad hit. He is then going to look over to the group of orcs, and ready magical energy.
How many people would be in the blast radius if Caspian wanted to hit the enemy with a fireball, targeting the orc leader?
After the half-orcs shove Eleven off onto the sky coach again, there is an arrow shot from nearby.
Sharpshooter's Attack vs. Half-Orc Leader:21 Damage: 36 piercing damage.
The arrow strikes into the chest of the Half-Orc Leader, causing him some major pain and disruption. Concentration Check (DC 18):10
The half-orc loses concentration of his spell, looking pretty wounded. (Half-Orc Leader: 59 damage.)
Caspian, Eleven, if you want to retake your turns you can do. Just so you know, Biff is planning on moving the sky coach away from the half-orcs, since it can't take another cone of cold-level of spell. The way things stand currently, Eleven would've been in the fireball range if Caspian cast one, but he would be able to get all the half-orcs.
This post has potentially manipulated dice roll results.
Caspian is going to be filled with anger, and his eyes are going to glow with red light, but he notices Eleven's injuries and realizes the position their group is in. Caspian is going to look around, and instead of attacking, he will run over to Angiro. Crouching down, he is going to use the last of Caspian's healing potions on him. And Caspian will try and move them to a more safe location if Anigro is able to walk at all. (that last part may more something for his next turn, but that is Caspian's intent)
Seeing the sharpshooter's arrow sink deep into the orc leader, Eleven bellows a dragonic bellow of victory and leaps back into the fray, aiming both weapons at the orc leader to try to finish him off. (If the orcs block his way, he'll attack one or both if he has to instead.)
If I roll again — not sure if that part is also ret-conned:
Caspian rushes to the aid of Angiro, taking out his potion and administering it. (Angiro: 7/53 HP)
Eleven continues the assault, standing on the bough of the sky coach. He unfortunately couldn't reach their leader this time due to the two half-orcs that pushed him back standing in front. However, with a quick one-two strike one of them now staggers after the blows, barely alive (Half-Orc #3: 1 HP, Relentless Endurance used.)
The Half-Orc Second steps forward and touches a hand to the back of the wounded half-orc, restoring their vitality. Cure Wounds: Half'-Orc #3 regains 6 hit points.
Kethak isn't boding well, blood spilling out over the deck of the sky coach.
Tirthan, wherever he is shooting from, sends another shot down towards the half-orc. Longbow vs. Half-Orc Leader:25 vs. AC. Hit:49 piercing damage. Another arrow lands stright in the half-orc's chest, causing her to wheeze. Concentration Check (DC 15):12. The spell effects that the half-orc was maintaining stop. (Half-Orc Leader: 53 damage.) Tirthan then moves hiding spots. Stealth:28
Tirthan is hidden from the half-orcs.
The Half-Orc Leader, seeing that this is not boding well, stands beside her companions. "Teleport" she says, as the group of half-orcs seemingly vanish from sight.
(Remember, Heist Points can be used to try and bring in some sort of help if you can think of an imaginative way to do it.)
Angiro's Death Saving Throw: 10
(Typing)
The Half-Orcs listen to a command given by their leader. Two attempt to shove Eleven away (basically back to the sky coach behind him)
Shoves vs. Eleven: Please make two Athletics or Acrobatics checks, DC 17 and 24 respectively.
The other two hurl their spears at Charl, attempting to wound the driver. (He has cover where he is piloting, but still...)
Javelin vs. Charl: 16 vs. AC. Hit: 9 piercing damage.
Javelin vs. Charl: 17 vs. AC. Hit: 8 piercing damage.
Charl lets out a cry of pain, taking two javelins, but not falling unconscious. (Charl, 17 damage.)
INITIATIVE: ROUND 4
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured)
14: Weasel (4/33 HP)
13: Caspian (7/33 HP)
11: Daejor (14/38 HP)
11: Eleven (1/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying: 1 failure)
4: Half-Orc Leader (23 damage)
0: Angiro (0/53 HP, dying: 1 failure)
Athletics 1: 16
Athletics 2: 11
(@poke: I believe Caspian should have 7 HP in the initiative tracker above. Also, here in the OOC chat, I proposed the use of Hero/Heist point for hiring a sniper, but never got feedback on it. Is it too late for this option?)
Bestow Curse WIS save {DC 12}: 10 - Daejor cannot take an action this turn.
For its turn, Leej will move over to Angiro and feed him one of Daejor's potions (assuming it can pick it up and do so. Daejor still has 2 left after this.)
(If Daejor gets attacked, it will use the Unsettling Visage reaction to impose disadvantage on the roll.)
Weasel will tell the snake to constrict the leader while she runs off to Caspian and try to feed him one of his potions.
Snake Constrict: Attack: 15 Damage: 19
Eleven finds himself being pushed off the side of the walkway, back onto the sky coach thanks to the combined tag-team of the two orcs.
Weasel commands the snake to wrap around the half-orc. Once again, the glass staff is raised and a magical shield repels the constriction. She then goes to administer a potion to Caspain. (Caspian: 14 HP)
Daejor, under the effects of the curse, finds himself incapable of doing anything. Leej, seeing what is going on, attempts to fly back to help Angiro. However, since the sprite is visible, the half-orc second and one of the other half-orcs get a chance to squash the feykin familiar. The second appears to swipe with sharp claws.
Claw vs. Leej: 19 vs. AC. Hit: 4 slashing damage.
Javelin vs. Leej: 12 vs. AC. Hit: 4 piercing damage.
The half-orc catches the sprite before it escapes, and with a crunch the familiar vanishes!
Caspian and Eleven still need to take their turns.
INITIATIVE: ROUND 4
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured)
14: Weasel (4/33 HP)
13: Caspian (13/33 HP)
11: Daejor (14/38 HP)
11: Eleven (1/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying: 1 failure)
4: Half-Orc Leader (23 damage)
0: Angiro (0/53 HP, dying: 1 success, 1 failure)
As mentioned prior, Heist Points must be used within the group chat. Nothing about hiring a sniper has been discussed there.
It didn't? I remember we talking about it someplace, not only here... where it was.?
PbP Character: A few ;)
PMs.
(OOC: I had a link within my question to where we discussed it. We talked about it in the group OOC chat where all 12 players can contribute. I thought the point was to discuss it there so everyone in both teams could have a say on it. Do you mean it needs to be discussed in the team-specific OOC chat? Thanks for clarifying.)
As prior stated, Heist Points must be utilised within the planning that was put in the group thread. OOC discussions can be talked about in PMs, but to use them they must be suitably planned out in the IC group thread.
(OOC: Ah. Got it. Sorry for the confusion. By the way, are we waiting on Caspian and Eleven?)
(Apparently so.)
OOC: Sorry. I got distracted by the talk about heist points.
Eleven gets back to his feet and returns to the fray, this time going after one or both of the orcs who pushed him, if his first attack is enough to put down the first.
Morningstar attack: 21; damage: 14 piercing damage +2 rage damage
One-handed longsword attack: 25; damage: 12 slashing damage +2 rage damage
OOC: Sorry for being so bad with posting, It's been very crazy lately.
Caspian is going to blink groggily, as he finally feels aware of his situation again after a particularly bad hit. He is then going to look over to the group of orcs, and ready magical energy.
How many people would be in the blast radius if Caspian wanted to hit the enemy with a fireball, targeting the orc leader?
Heist Point Spent! Gain a sharpshooter!
(So a little ret-con for the above posts)
After the half-orcs shove Eleven off onto the sky coach again, there is an arrow shot from nearby.
Sharpshooter's Attack vs. Half-Orc Leader: 21 Damage: 36 piercing damage.
The arrow strikes into the chest of the Half-Orc Leader, causing him some major pain and disruption.
Concentration Check (DC 18): 10
The half-orc loses concentration of his spell, looking pretty wounded. (Half-Orc Leader: 59 damage.)
Caspian, Eleven, if you want to retake your turns you can do. Just so you know, Biff is planning on moving the sky coach away from the half-orcs, since it can't take another cone of cold-level of spell. The way things stand currently, Eleven would've been in the fireball range if Caspian cast one, but he would be able to get all the half-orcs.
Tirthan's Initiative: 8
INITIATIVE: ROUND 4
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured)
14: Weasel (4/33 HP)
13: Caspian (13/33 HP)
11: Daejor (14/38 HP)
11: Eleven (1/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying: 1 failure)
8: Tirthan (uninjured)
4: Half-Orc Leader (23 damage)
0: Angiro (0/53 HP, dying: 1 success, 1 failure)
Caspian is going to be filled with anger, and his eyes are going to glow with red light, but he notices Eleven's injuries and realizes the position their group is in. Caspian is going to look around, and instead of attacking, he will run over to Angiro. Crouching down, he is going to use the last of Caspian's healing potions on him. And Caspian will try and move them to a more safe location if Anigro is able to walk at all. (that last part may more something for his next turn, but that is Caspian's intent)
6 Healing
Seeing the sharpshooter's arrow sink deep into the orc leader, Eleven bellows a dragonic bellow of victory and leaps back into the fray, aiming both weapons at the orc leader to try to finish him off. (If the orcs block his way, he'll attack one or both if he has to instead.)
If I roll again — not sure if that part is also ret-conned:
Morningstar attack: 25; damage: 8 piercing damage +2 rage damage
One-handed longsword attack: 21; damage: 9 slashing damage +2 rage damage
Caspian rushes to the aid of Angiro, taking out his potion and administering it. (Angiro: 7/53 HP)
Eleven continues the assault, standing on the bough of the sky coach. He unfortunately couldn't reach their leader this time due to the two half-orcs that pushed him back standing in front. However, with a quick one-two strike one of them now staggers after the blows, barely alive (Half-Orc #3: 1 HP, Relentless Endurance used.)
The Half-Orc Second steps forward and touches a hand to the back of the wounded half-orc, restoring their vitality.
Cure Wounds: Half'-Orc #3 regains 6 hit points.
Kerthak, death saving throw please!
INITIATIVE: ROUND 4
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (7 HP, Relentless Endurance used.)
15: Half Orc #4 (Uninjured)
14: Weasel (4/33 HP)
13: Caspian (13/33 HP)
11: Daejor (14/38 HP)
11: Eleven (1/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying: 1 failure)
8: Tirthan (uninjured)
4: Half-Orc Leader (23 damage)
0: Angiro (7/53 HP)
(DT: 5 )
(Two failures! Logged!! )
PbP Character: A few ;)
Kethak isn't boding well, blood spilling out over the deck of the sky coach.
Tirthan, wherever he is shooting from, sends another shot down towards the half-orc.
Longbow vs. Half-Orc Leader: 25 vs. AC. Hit: 49 piercing damage.
Another arrow lands stright in the half-orc's chest, causing her to wheeze.
Concentration Check (DC 15): 12.
The spell effects that the half-orc was maintaining stop. (Half-Orc Leader: 53 damage.)
Tirthan then moves hiding spots.
Stealth: 28
Tirthan is hidden from the half-orcs.
The Half-Orc Leader, seeing that this is not boding well, stands beside her companions. "Teleport" she says, as the group of half-orcs seemingly vanish from sight.
(Angiro, your turn!)
INITIATIVE: ROUND 4
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (7 HP, Relentless Endurance used.)
15: Half Orc #4 (Uninjured)
14: Weasel (4/33 HP)
13: Caspian (13/33 HP)
11: Daejor (14/38 HP)
11: Eleven (1/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying: 2 failures)
8: Tirthan (uninjured)
4: Half-Orc Leader (53 damage)
0: Angiro (7/53 HP)