This post has potentially manipulated dice roll results.
(Unlucky, needed one more.)
The hypnotic pattern fades, as the half-orcs come back to their senses.
Angiro's Death Saving Throw:5
The half-orcs look to those who are still upright and draw a new javelin each, hurling them at their targets. Javelin vs. vs. Weasel:17 vs. AC. Hit:6 piercing damage. Javelin vs. vs. Daejor:23 vs. AC. Hit:8 piercing damage. Javelin vs. vs. Eleven:16 vs. AC. Hit:4 piercing damage. Javelin vs. vs. Eleven:23 vs. AC. Hit:4 piercing damage.
Weasel takes another nasty blow. (Weasel: 4/33 HP)
OOC: The sky coach is now up beside where the half-orcs are. There is a couple of feet of gap between the walkway and the sky coach, but nothing a long stride won't get over.(No checks needed)
This post has potentially manipulated dice roll results.
Daejor will move in a manner such that it is not bunched together with everyone else: "Disperse!"
It will then donate its action to its familiar, Leej, who will attack with his shortbow: 22 to hit, for just 1 piercing damage. He is attacking the Orc leader, who must roll a CON save as per the details below (crossing fingers for a Nat1).
Shortbow.Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Mutt (Eleven) leaps at the orc leader. With the image of his comrades freezing in the blast replaying in his head, and the excitement of battle getting his blood flowing. He swings recklessly with his morning star and then his longsword cuts through the air as well.
Bonus action: Rage
Reckless morningstar attack: 28; damage: 10 piercing damage +2 damage because of rage
One-handed longsword attack: 12; damage: 13 slashing damage +2 damage because of rage
(@DirtyDogP, just so you know when you Reckless Attack, ALL of your attacks for that turn gain advantage. It can only be declared on the first attack of the turn, though. So basically you have to declare it for either all attacks or none. Just to note you'll have it for both attacks next time. Also, off-hand attacks require a bonus action, so you wouldn't be able to attack in your first turn with your off-hand weapon.)
Weasel unleashes a blast of lightning at the half-orc leader. With a flick of the staff, an arcane barrier (Shield) deflects the blow.
Caspian is on the deck of the sky coach, bleeding out. Death Saving Throw:16
Daejor lets forth his command to Leej, who fires a tiny arrow that strikes into the neck of the half-orc's leader. Half-Orc Leader's Constitution Saving Throw (DC 10):8 The leader manages to resist the poison, now angered by the annoying little familiar. (Half-Orc Leader: 14 damage.)
Eleven strikes at the half-orc, but his magical Shield protects her from the blow.
The Half-Orc Second holds out its hands, unleashing a blast of mystical energy at the person who charged at their leader. Guiding Bolt vs. Mutt (Eleven):15 vs. AC. Hit:11 radiant damage, and grant advantage on the next attack. Eleven takes a nasty blast from the spell (Eleven: 14/59 HP)
Kerthak keeps on dying (Kerthak: dying, 1 failure)
The Half Orc Leader is still within melee combat with Eleven. She raises the glass staff and strikes at Eleven, a swathe of emerald fire striking with the blow. Green-Flame Blade vs. Eleven:11 vs. AC. Hit:11 magical bludgeoning, plus 5 fire damage.
The staff smashes against Eleven, leaving him quite weakened. (Eleven: 5/59 HP)
With three of the party downed, the half-orcs morale is heightened. They appear to have a major upper hand.
At the end of the round, out of the corner of the eye (of those still conscious), they spot the lightning rail is headed this way. It'll be there in but a few rounds, and there are two sky coaches flying around it.
The Half-Orcs pull another javelin out, hurling one each at Weasel, Daejor, and Eleven. Javelin vs. Weasel:8 vs. AC. Hit:4 piercing damage. Javelin vs. Daejor:23 vs. AC. Hit:7 piercing damage. Javelin vs. Eleven:22 vs. AC. Hit:8 piercing damage. Daejor takes a javeling to the leg, while Eleven barely holds consciousness thanks to the rage within him. (Daejor: 14/38 HP. Eleven: 1/59 HP)
The fourth half-orc walks up to the leader and whispers something into his ear, catching her attention. He then holds his spear ready to dodge any attacks.
This post has potentially manipulated dice roll results.
The blood pumping through his veins, and a wide grin on his projected minotaur face, Mutt (Eleven) swings recklessly with his morningstar, and then follows through with his longsword, both aimed at the leader.
Daejor rushes to Caspian and rummages through his belongings. Once it finds a potion of healing it will force-feed it to him.
Leej will wiz by the half-orc leader, at a safe distance, attempting to distract him for a brief moment (I'm hoping this can count as a help action for whoever attacks him next).
This post has potentially manipulated dice roll results.
Weasel's staff is thrown down as the giant snake appears between the party and the half-orcs, taking them by surprise. (We'll use the average HP)
Caspian is on the ground, dying.
Daejor rushes to Caspian's aid, shoving a healing potion down his throat. (Caspian: 5 hit points) (Note: using a potion is an action, so you can't do that and [action]Help[/action in the same turn.)
Eleven keeps up the offence, regardless of his health. The two blows strike at the half-orc leader, who raises their staff again to protetect themselves with a shield, but the morningstar still strikes through. (Half-Orc Leader:23 damage)
The Half-Orc Second raises his hands again, sending a spell towards Daejor. Bestow Curse vs. Daejor: DC 12 Wisdom Saving Throw. On a failure, taking the third effect from the spell.
Kerthak is still leaking out (unless you want to use a Hero Point to try and get that magic 10)
The Half-Orc Leader seems to look from the Eleven to the lightning rail. Turning her staff towards the path the lightning rail is going to take, a dark ray of energy blasts out of the end. The pyramid that creates the electrical current that moves the lightning rail disintegrates, as well as a good chunk of the ground beside it.
This post has potentially manipulated dice roll results.
(@poke: Leej is the one performing the help action, not Daejor. I thought familiars get their one turn/action as per the spell Find Familiar, no?)
WIS saving throw {DC 12}: 23 (sigh......)
(OOC: For the next attack that targets Daejor, I would like to use my Unsettling Visage reaction (described below).)
Unsettling Visage:
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
(Ah, my bad. Misread that as Daejor trying to do both things. Sure, Leej flies over to help by distracting the half-orc leader, but will have to stay nearby or potentially provoke an Opportunity attack)
Now I'm down to having one after your assistance, but It'll be very helpful. I think now we have three big problems. Dying teammates, the damaged lightning rail, and our enemies.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(Unlucky, needed one more.)
The hypnotic pattern fades, as the half-orcs come back to their senses.
Angiro's Death Saving Throw: 5
The half-orcs look to those who are still upright and draw a new javelin each, hurling them at their targets.
Javelin vs. vs. Weasel: 17 vs. AC. Hit: 6 piercing damage.
Javelin vs. vs. Daejor: 23 vs. AC. Hit: 8 piercing damage.
Javelin vs. vs. Eleven: 16 vs. AC. Hit: 4 piercing damage.
Javelin vs. vs. Eleven: 23 vs. AC. Hit: 4 piercing damage.
Weasel takes another nasty blow. (Weasel: 4/33 HP)
Weasel, Caspian, Daejor, Elevn, your turns!
INITIATIVE: ROUND 2
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured)
14: Weasel (4/33 HP)
13: Caspian (0/33 HP, dying)
11: Daejor (21/38 HP)
11: Eleven (25/59 HP)
9: Half-Orc Second (Uninjured, under Hypnotic Pattern)
9: Kerthak (0/49 HP, dying)
4: Half-Orc Leader (12 damage)
0: Angiro (0/53 HP, dying)
OOC: Is Eleven close enough now to get to them to attack?
OOC: The sky coach is now up beside where the half-orcs are. There is a couple of feet of gap between the walkway and the sky coach, but nothing a long stride won't get over.(No checks needed)
Daejor will move in a manner such that it is not bunched together with everyone else: "Disperse!"
It will then donate its action to its familiar, Leej, who will attack with his shortbow: 22 to hit, for just 1 piercing damage. He is attacking the Orc leader, who must roll a CON save as per the details below (crossing fingers for a Nat1).
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
OOC: Woo hoo! Let's bust some heads!
Mutt (Eleven) leaps at the orc leader. With the image of his comrades freezing in the blast replaying in his head, and the excitement of battle getting his blood flowing. He swings recklessly with his morning star and then his longsword cuts through the air as well.
Bonus action: Rage
Reckless morningstar attack: 28; damage: 10 piercing damage +2 damage because of rage
One-handed longsword attack: 12; damage: 13 slashing damage +2 damage because of rage
Weasel casts witch bolt on the half orc leader.
Attack: 19 Damage: 3
(@DirtyDogP, just so you know when you Reckless Attack, ALL of your attacks for that turn gain advantage. It can only be declared on the first attack of the turn, though. So basically you have to declare it for either all attacks or none. Just to note you'll have it for both attacks next time. Also, off-hand attacks require a bonus action, so you wouldn't be able to attack in your first turn with your off-hand weapon.)
Weasel unleashes a blast of lightning at the half-orc leader. With a flick of the staff, an arcane barrier (Shield) deflects the blow.
Caspian is on the deck of the sky coach, bleeding out.
Death Saving Throw: 16
Daejor lets forth his command to Leej, who fires a tiny arrow that strikes into the neck of the half-orc's leader.
Half-Orc Leader's Constitution Saving Throw (DC 10): 8
The leader manages to resist the poison, now angered by the annoying little familiar. (Half-Orc Leader: 14 damage.)
Eleven strikes at the half-orc, but his magical Shield protects her from the blow.
The Half-Orc Second holds out its hands, unleashing a blast of mystical energy at the person who charged at their leader.
Guiding Bolt vs. Mutt (Eleven): 15 vs. AC. Hit: 11 radiant damage, and grant advantage on the next attack.
Eleven takes a nasty blast from the spell (Eleven: 14/59 HP)
Kethak, please make a death saving throw.
INITIATIVE: ROUND 2
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured)
14: Weasel (4/33 HP)
13: Caspian (0/33 HP, dying)
11: Daejor (21/38 HP)
11: Eleven (14/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying)
4: Half-Orc Leader (14 damage)
0: Angiro (0/53 HP, dying)
Kerthak's Death Saving Throw: 11
Kerthak keeps on dying (Kerthak: dying, 1 failure)
The Half Orc Leader is still within melee combat with Eleven. She raises the glass staff and strikes at Eleven, a swathe of emerald fire striking with the blow.
Green-Flame Blade vs. Eleven: 11 vs. AC. Hit: 11 magical bludgeoning, plus 5 fire damage.
The staff smashes against Eleven, leaving him quite weakened. (Eleven: 5/59 HP)
Angiro, death saving throw please!
INITIATIVE: ROUND 2
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured)
14: Weasel (4/33 HP)
13: Caspian (0/33 HP, dying)
11: Daejor (21/38 HP)
11: Eleven (14/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying: 1 failure)
4: Half-Orc Leader (14 damage)
0: Angiro (0/53 HP, dying)
(Remember, I had healing potions on my character. So, if anyone needs to grab one from my dying body, they could)
(OOC: Thank you for reminding me of that! How many potions does Caspian have? Can I ask that? Apologies if not...)
Angiro's Death Saving Throw: 12
Angiro slips closer to death (Angiro: 0/53 HP, dying: 1 failure)
With three of the party downed, the half-orcs morale is heightened. They appear to have a major upper hand.
At the end of the round, out of the corner of the eye (of those still conscious), they spot the lightning rail is headed this way. It'll be there in but a few rounds, and there are two sky coaches flying around it.
The Half-Orcs pull another javelin out, hurling one each at Weasel, Daejor, and Eleven.
Javelin vs. Weasel: 8 vs. AC. Hit: 4 piercing damage.
Javelin vs. Daejor: 23 vs. AC. Hit: 7 piercing damage.
Javelin vs. Eleven: 22 vs. AC. Hit: 8 piercing damage.
Daejor takes a javeling to the leg, while Eleven barely holds consciousness thanks to the rage within him. (Daejor: 14/38 HP. Eleven: 1/59 HP)
The fourth half-orc walks up to the leader and whispers something into his ear, catching her attention. He then holds his spear ready to dodge any attacks.
INITIATIVE: ROUND 3
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured, dodge active)
14: Weasel (4/33 HP)
13: Caspian (0/33 HP, dying)
11: Daejor (14/38 HP)
11: Eleven (1/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying: 1 failure)
4: Half-Orc Leader (14 damage)
0: Angiro (0/53 HP, dying: 1 failure)
The blood pumping through his veins, and a wide grin on his projected minotaur face, Mutt (Eleven) swings recklessly with his morningstar, and then follows through with his longsword, both aimed at the leader.
Reckless morningstar attack: 28; damage: 7 piercing damage +2 rage damage
Reckless one-handed moon-touched longsword attack: 11; damage: 12 slashing damage +2 rage damage
Daejor rushes to Caspian and rummages through his belongings. Once it finds a potion of healing it will force-feed it to him.
Leej will wiz by the half-orc leader, at a safe distance, attempting to distract him for a brief moment (I'm hoping this can count as a help action for whoever attacks him next).
Weasel throws down her staff, summoning the snake once more.
(Should I roll for it's health? giant constrictor snake)
( Just to save time for when it counts... Mr. Red death save: 5 )
Edit: 2 failures.. doesn't look good for our beloved pinoccio.. XD
PbP Character: A few ;)
Weasel's staff is thrown down as the giant snake appears between the party and the half-orcs, taking them by surprise. (We'll use the average HP)
Caspian is on the ground, dying.
Daejor rushes to Caspian's aid, shoving a healing potion down his throat. (Caspian: 5 hit points)
(Note: using a potion is an action, so you can't do that and [action]Help[/action in the same turn.)
Eleven keeps up the offence, regardless of his health. The two blows strike at the half-orc leader, who raises their staff again to protetect themselves with a shield, but the morningstar still strikes through. (Half-Orc Leader: 23 damage)
The Half-Orc Second raises his hands again, sending a spell towards Daejor.
Bestow Curse vs. Daejor: DC 12 Wisdom Saving Throw. On a failure, taking the third effect from the spell.
Kerthak is still leaking out (unless you want to use a Hero Point to try and get that magic 10)
The Half-Orc Leader seems to look from the Eleven to the lightning rail. Turning her staff towards the path the lightning rail is going to take, a dark ray of energy blasts out of the end. The pyramid that creates the electrical current that moves the lightning rail disintegrates, as well as a good chunk of the ground beside it.
Angiro, death saving throw, please!
INITIATIVE: ROUND 3
15: Half Orc #1 (Uninjured)
15: Half Orc #2 (Uninjured)
15: Half Orc #3 (Uninjured)
15: Half Orc #4 (Uninjured, dodge active)
14: Weasel (4/33 HP)
13: Caspian (0/33 HP, dying)
11: Daejor (14/38 HP)
11: Eleven (1/59 HP)
9: Half-Orc Second (Uninjured)
9: Kerthak (0/49 HP, dying: 1 failure)
4: Half-Orc Leader (23 damage)
0: Angiro (0/53 HP, dying: 1 failure)
(@poke: Leej is the one performing the help action, not Daejor. I thought familiars get their one turn/action as per the spell Find Familiar, no?)
WIS saving throw {DC 12}: 23 (sigh......)
(OOC: For the next attack that targets Daejor, I would like to use my Unsettling Visage reaction (described below).)
Unsettling Visage:
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
(Ah, my bad. Misread that as Daejor trying to do both things. Sure, Leej flies over to help by distracting the half-orc leader, but will have to stay nearby or potentially provoke an Opportunity attack)
Now I'm down to having one after your assistance, but It'll be very helpful. I think now we have three big problems. Dying teammates, the damaged lightning rail, and our enemies.