Eiren moves through the difficult terrain towards the statue in the middle of the room. Along the way before he loses Line of Sight he fires off a Chill Touch at G4? But misses the flying gargoyle.
Qu'oth flies above G4 in L10 at 20 feet (Feel free to correct me if I got everything wrong here, you didn't give a whole lot of directions), granting the next person to attack Advantage.
Golem Haste recharge roll 3
The Golem tries to move towards either of the gargoyles, as Velmine ordered. But it is blocked by the rest of the party. It then flys to H9 at 15 feet.
Velmine attacks G3 will Eiren's rapier, killing it. The gargoyle goes crashing down into K8
With a loud cracking noise another Gargoyle detaches from the pillar in 1 H8. Stones from the ceiling around the pillar start falling down, making the area around the pillar difficult terrain. Both the Golem (Dex save 13) and Baik need to make a Dex saves DC 12 on a failure you take 10 bludgeoning damage from the falling stones.
The flyes out of the pillar and attacks (1-2=Golem, 3=Baik, 4=Velmine 2) the Golem which doesn't take any damage.
With a loud cracking noise another Gargoyle detaches from the pillar in 1 H8. Stones from the ceiling around the pillar start falling down, making the area around the pillar difficult terrain. Both the Golem (Dex save 13) and Baik need to make a Dex saves DC 12 on a failure you take 10 bludgeoning damage from the falling stones.
The flyes out of the pillar and attacks (1-2=Golem, 3=Baik, 4=Velmine 2) the Golem which doesn't take any damage.
(This gargoyle, I don't know where exactly it is, but I'd like to hit it. It should be near the golem since it didn't leave to suffer an AoO, right? If that's the case, I should be able to reach it as well, so I'll go with that.)
Velmine maneuvers herself once more and tries to finish the gargoyle which didn't quite get the memo that the golem is tough against all sorts of forms of physical harm.
This post has potentially manipulated dice roll results.
Baik is bashed about as the pillar next to him falls in around him.
Velmine manages to hit the gargoyle behind her.
G4 swoops down to attack (1-2=Xavier, 3-4=Eiren, 5=Qu'oth, 6=Mastiff, 7=Corvin. 4) Xavier. It attacks Xavier with the Bite Attack: 7 Damage: 4 followed by two Claws Attack: 20 Damage: 3 and Attack: 19 Damage: 3. The bite attack hits Xavier doing 6 piercing damage, while the two Claws miss the sorcerer. The gargoyle then flies back to 15 in K10.
This post has potentially manipulated dice roll results.
Baik swears as he is hit by the falling stones, thinking he should've known better than to stand next to the pillar. He growls and will attack G4 with an Eldritch Blast.
Baik sends an Eldritch Blast zipping into G4 killing it. The gargoyle falls to the ground right between Xavier and the mastiff., but a peppered by stone shrapnel, but it doesn't hurt them.
This post has potentially manipulated dice roll results.
Eiren will Qu'oth's help hits the gargoyle with his Chill Touch.
G5 dex save 11
Corvin sends a Sacred Flame into the gargoyle, and then moves the Spiritual Weapon to I8? The Spiritual Weapon attacks the gargoyle, but misses the flying creature.
Golem Haste recharge 1. The Golem made his recharge roll.
The Golem decides that it is close enough to the gargoyle, this turn, and stays where it is. It doesn't attack as Velmine's last order was to get into range of the gargoyle.
This post has potentially manipulated dice roll results.
(Sorry I forgot that a new gargoyle appears at the top of the round. So Xavier you can change your move after this post.)
The final Gargoyle detaches from the pillar in G17 and flies directly to the statue in the middle of the room (G15), reaching out a claw it touches the statue, then it flies back the way it came a squeezing around the pillar in I15, end it's turn in K14 at 15 feet.
As the gargoyle touches the statue the walls shed bright light instead of dim, and the statue melts away leaving in it's place an angry female Deva. The Deva shrieks in frustration and anger, and pain.
Deva's Initiative 14
Ok, she has the same Initiative as Velmine, but Velmine has the higher Dex, so...
Velmine is up
Xavier has an Initiative of 15, so he will act after the Deva. This will basically render @Teechu's last post invalid, and Xavier will have to make a new post after she goes.
This post has potentially manipulated dice roll results.
On the turn the golem did nothing, Velmine has to take a few seconds looking at it perplexed before realizing it's her fault in the end, which is when she promptly slaps her face.
"Oh, has the cavalry arrived?" Velmine asks the party while looking at the Deva, assuming it was good due to the angelic nature, but the angry expression makes her a bit unsure, so she calls out to her. "Hey! You know we're fighting the gargoyles, too, right? So we can do it together, and then we talk later, alright?"
She looks at the golem with irritation, thinks of giving it another order but realizes she might not actually have time for that, so she doesn't do it. (Using my action later, while I assumedly already used a free action to talk.)
With all of that done, she decides to make it simple and aim her next attack against G5 right in front of her.
This post has potentially manipulated dice roll results.
(Well you blow that persuasion out of the water, you only needed a 15😀)
Velmine dices the gargoyle up pretty badly, and it falls to the ground dead.
She then calls out to the Deva, and persuades her to fight the gargoyles alongside you.
As Velmine's words penetrate the Mad Deva's consciousness, her demeanor changes to a little bit more sane. Then she gets a look of determination on her face as she flies (to K13) over to the last remaining gargoyle, and attacks it twice with her mace. 1st Mace Attack: 9 Damage: 25 and the 2nd Mace Attack: 17 Damage: 34. The 1st attack misses the gargoyle, but the 2nd Mace strikes the gargoyle, and a brief wave of Radiant Light slams into the gargoyle alone with the mace.
Xavier will target the final Gargoyle G6 with a fire bolt Attack: 17 Damage: 24
damage should only be 8 fire damage, the crit was the d4 from bless and does not give the bonus damage as such.
(in the BBCode if you input if[roll:-2:critical], ... instead of the roll:-1, then it will look back 2 rolls, so it will check the d20 instead of the d4 for a crit)
Eiren moves through the difficult terrain towards the statue in the middle of the room. Along the way before he loses Line of Sight he fires off a Chill Touch at G4? But misses the flying gargoyle.
Qu'oth flies above G4 in L10 at 20 feet (Feel free to correct me if I got everything wrong here, you didn't give a whole lot of directions), granting the next person to attack Advantage.
Golem Haste recharge roll 3
The Golem tries to move towards either of the gargoyles, as Velmine ordered. But it is blocked by the rest of the party. It then flys to H9 at 15 feet.
Velmine attacks G3 will Eiren's rapier, killing it. The gargoyle goes crashing down into K8
With a loud cracking noise another Gargoyle detaches from the pillar in 1 H8. Stones from the ceiling around the pillar start falling down, making the area around the pillar difficult terrain. Both the Golem (Dex save 13) and Baik need to make a Dex saves DC 12 on a failure you take 10 bludgeoning damage from the falling stones.
The flyes out of the pillar and attacks (1-2=Golem, 3=Baik, 4=Velmine 2) the Golem which doesn't take any damage.
Velmine and Xavier are up
Xavier will fire bolt G4 21 to hit and 12 fire damage
(I think the d4 from bless was the crit)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier casts a Fire Bolt at G4 hitting the gargoyle. The gargoyle has a big chunk of stony flesh blown away, but is still flying.
Velmine is up
(This gargoyle, I don't know where exactly it is, but I'd like to hit it. It should be near the golem since it didn't leave to suffer an AoO, right? If that's the case, I should be able to reach it as well, so I'll go with that.)
Velmine maneuvers herself once more and tries to finish the gargoyle which didn't quite get the memo that the golem is tough against all sorts of forms of physical harm.
Attack: 14 Damage: 35 Magical Piercing
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Oops, it looks like I didn't say where G5 is, I don't remember where I had it, but H9 at 10 feet sounds like a good place.)
Velmine did you add in the d4 from Bless? See posts 2570 and 2571
Velmine turns around and attacks the newest gargoyle to appear, unfortunately she barely misses the flying creature.Baik need to make a Dex saves DC 12 on a failure you take 10 bludgeoning damage from the falling stones. See post 2574
Baik dexterity save: 3
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
(I'm blind. Thanks for the reminder.)
Bonus from Bless: 3
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Baik is bashed about as the pillar next to him falls in around him.
Velmine manages to hit the gargoyle behind her.
G4 swoops down to attack (1-2=Xavier, 3-4=Eiren, 5=Qu'oth, 6=Mastiff, 7=Corvin. 4) Xavier. It attacks Xavier with the Bite Attack: 7 Damage: 4 followed by two Claws Attack: 20 Damage: 3 and Attack: 19 Damage: 3. The bite attack hits Xavier doing 6 piercing damage, while the two Claws miss the sorcerer. The gargoyle then flies back to 15 in K10.
Both Xavier can make opportunity attacks.
Qu'oth, Eiren, Baik, and Corvin are up
Baik swears as he is hit by the falling stones, thinking he should've known better than to stand next to the pillar. He growls and will attack G4 with an Eldritch Blast.
(Ray 1: Attack: 18 Damage: 11; Ray 2: Attack: 9 Damage: 11)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Baik sends an Eldritch Blast zipping into G4 killing it. The gargoyle falls to the ground right between Xavier and the mastiff., but a peppered by stone shrapnel, but it doesn't hurt them.
Qu'oth, Eiren, and Corvin are up
Qu'oth does his flyby and harries G5, and Eiren looses another magical volley at the creature.
Chill Touch Attack: 14 Damage: 9
Eleven accuracy: 10
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Corvin will move to J12, cast Sacred Flame at G5 (Dex Save 17) Damage: 7.
He will also like to move his spiritual weapon to attack G5 as well. To Hit: 24
Damage: 7
Eiren will Qu'oth's help hits the gargoyle with his Chill Touch.
G5 dex save 11
Corvin sends a Sacred Flame into the gargoyle, and then moves the Spiritual Weapon to I8? The Spiritual Weapon attacks the gargoyle, but misses the flying creature.
Golem Haste recharge 1. The Golem made his recharge roll.
The Golem decides that it is close enough to the gargoyle, this turn, and stays where it is. It doesn't attack as Velmine's last order was to get into range of the gargoyle.
Velmine and Xavier are up
Xavier will aim at the last Gargoyle G5 and cast a fire bolt
Attack: 16 Damage: 11
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Sorry I forgot that a new gargoyle appears at the top of the round. So Xavier you can change your move after this post.)
The final Gargoyle detaches from the pillar in G17 and flies directly to the statue in the middle of the room (G15), reaching out a claw it touches the statue, then it flies back the way it came a squeezing around the pillar in I15, end it's turn in K14 at 15 feet.
As the gargoyle touches the statue the walls shed bright light instead of dim, and the statue melts away leaving in it's place an angry female Deva. The Deva shrieks in frustration and anger, and pain.
Deva's Initiative 14
Ok, she has the same Initiative as Velmine, but Velmine has the higher Dex, so...
Velmine is up
Xavier has an Initiative of 15, so he will act after the Deva. This will basically render @Teechu's last post invalid, and Xavier will have to make a new post after she goes.
On the turn the golem did nothing, Velmine has to take a few seconds looking at it perplexed before realizing it's her fault in the end, which is when she promptly slaps her face.
"Oh, has the cavalry arrived?" Velmine asks the party while looking at the Deva, assuming it was good due to the angelic nature, but the angry expression makes her a bit unsure, so she calls out to her. "Hey! You know we're fighting the gargoyles, too, right? So we can do it together, and then we talk later, alright?"
(If necessary, Persuasion check: 25)
She looks at the golem with irritation, thinks of giving it another order but realizes she might not actually have time for that, so she doesn't do it. (Using my action later, while I assumedly already used a free action to talk.)
With all of that done, she decides to make it simple and aim her next attack against G5 right in front of her.
Attack: 26 Damage: 27 Piercing
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Well you blow that persuasion out of the water, you only needed a 15😀)
Velmine dices the gargoyle up pretty badly, and it falls to the ground dead.
She then calls out to the Deva, and persuades her to fight the gargoyles alongside you.
As Velmine's words penetrate the Mad Deva's consciousness, her demeanor changes to a little bit more sane. Then she gets a look of determination on her face as she flies (to K13) over to the last remaining gargoyle, and attacks it twice with her mace. 1st Mace Attack: 9 Damage: 25 and the 2nd Mace Attack: 17 Damage: 34. The 1st attack misses the gargoyle, but the 2nd Mace strikes the gargoyle, and a brief wave of Radiant Light slams into the gargoyle alone with the mace.
Xavier is up
Xavier will target the final Gargoyle G6 with a fire bolt Attack: 29 Damage: 8
damage should only be 8 fire damage, the crit was the d4 from bless and does not give the bonus damage as such.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(in the BBCode if you input if[roll:-2:critical], ... instead of the roll:-1, then it will look back 2 rolls, so it will check the d20 instead of the d4 for a crit)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM