Velmine heads towards the closest enemy, using dash as a cunning action, she avoids the tree and sets her foot on K7, where she strikes T2 with her Rapier.
Attack:25Damage:32Piercing (Sneak attack from Rakish Audacity)
After the attack is done, she heads north without triggering a reaction from the troll (due to Fancy Footwork), ending, if possible, on J3. (It's possible I misscounted the amount she could walk at 60 ft., but somewhere close to that spot but out of the trees is alright.)
(Sorry for the delay, wife is going to be out of town through Tuesday night, so Ive got the (three) kids to myself, meaning my posting will probably be spotty in the meantime. I'll try to keep up at least a post a day, but no promises.)
Initiative: 15
Corvin follows the others out far enough to get a clear line of sight to cast Slow in the middle of the three trolls, catching all of them in the spell's effect. (DC17.wisdom save)
Velmine makes a cunning maneuver and slashes at the troll behind the trees, and then moves away hoping that it doesn't follow. The bear stays where it is.
Corvin decides slowing them down will help and casts slow.
T1 Wisdom save 3
T2 Wisdom save 7
T3 Wisdom save 5
All three trolls are slowed.
(I don't have time to post the troll, I will try to do it in 4 or 5 hours)
Hampered by the the slow spell, none of the trolls are able to attack this round.
Troll 1 Wisdom save 0
Troll 2 Wisdom save 4
Troll 3 Wisdom save 5
Back to the party
Baik at the end of your turn give me two [ roll]1d4-1[ /roll] rolls
Velmine I didn't realize that uou were so close to the cavern passageway until I started making the updated map. So I am adding this short description here. After Velmine slashes the troll, she heads north about 20 feet. She can see that there in another cavern to the north, however there is a big clump of trees blocking her view of the next cavern.
This post has potentially manipulated dice roll results.
Velmine steps foward, gives a quick jab, and immediately retreats, calling off to the bear.
Attack:27Damage:28Piercing
"Hey, bear, I can't let you stay behind, could you come here to help me?"
With Velmine currently on the spot she was before, the bear rushes in and stops on (I-J, 5-6) and unleashes a round of attacks.
Attack:9Damage:11Piercing
Attack:9Damage:10Slashing
For the last of her round, she goes around the tree from the back, and stops on M5, as she uses her rapier to playfully taunt the troll. "So you think you're able to fight two even in slow motion?" Her sarcastic response is made in infernal. "Bold, let's see you try" ("Bold, let's see you try.")
(Playing with different fonts for funsies, since it's the first time ever I'm even using one of my different languages in any of my games.)
Baik casts another create Bonfire (please try to remember to specify what spell you are using and in this case s square location as Bonfire is 5' while the troll are large creatures) in J11.
Troll 3 dex save 9
Meanwhile the two Bonfires that you started last turn start to spread in the dry grass.
(also, due to Bonfires needing concentration, I only get one up at a time. So no forest fires.)
The way I read it is you are creating a real Bonfire and as long as you are concentrating the Bonfire is limited to 5 feet, when you you lose the concentration it can die out or spread. I welcome other players to make arguments especially from VanderLegion or Awaypturwpn
Velmine dances in and delivers a stunning move and dances back out of reach without provoking an opportunity attack. Then the bear comes in it's first attack almost finishes off the troll, but it's second attack misses.
(This time Fancy footwork wasn't necessary at all, because a slowed creature doesn't have any reactions to begin with.)
Good catch, I had thought that because both T2 and T3 where out of the area they went effectef by it any more. I will edit the post with their wis saves.
The way I read it is you are creating a real Bonfire and as long as you are concentrating the Bonfire is limited to 5 feet, when you you lose the concentration it can die out or spread. I welcome other players to make arguments especially from VanderLegion or Awaypturwpn
// “The bonfire ignites flammable objects in its area that aren’t being worn or carried.” I would say that this happens rather instantaneously, depending on the flammability of said object (such as dry grass!). So while you have to concentrate to keep the magical bonfire going, the real fires set can quickly burn out of your control! //
This post has potentially manipulated dice roll results.
Bonus action Xavier points and throws 2 more tiny meteors at T3 in squad J10. Dc 16 saving throws or take 8 and 6 fire damage. (Don’t forget slowed creature get -2 to ac and Dex saves)
Then he puts his hands together and fires out a fire bolt at T3
Attack: 14 Damage: 9
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(also, due to Bonfires needing concentration, I only get one up at a time. So no forest fires.)
The way I read it is you are creating a real Bonfire and as long as you are concentrating the Bonfire is limited to 5 feet, when you you lose the concentration it can die out or spread. I welcome other players to make arguments especially from VanderLegion or Awaypturwpn
The way I read it is you are creating a real Bonfire and as long as you are concentrating the Bonfire is limited to 5 feet, when you you lose the concentration it can die out or spread. I welcome other players to make arguments especially from VanderLegion or Awaypturwpn
// “The bonfire ignites flammable objects in its area that aren’t being worn or carried.” I would say that this happens rather instantaneously, depending on the flammability of said object (such as dry grass!). So while you have to concentrate to keep the magical bonfire going, the real fires set can quickly burn out of your control! //
// Will take a turn ASAP //
(I basically agree. By my interpretation, when the spell ends, the actual magical bonfire vanishes, but if there was flammable stuff in the area that ignited, then that stuff would keep burning)
Rollback Post to RevisionRollBack
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(Sorry, T3, and if I can, T2, otherwise just T3)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
"Alright then... I guess we'll fight..." Velmine reluctantly walks into the fight.
Initiative: 27
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
// My intention was to be within range and with a line of sight to whomever Baik was targeting. Can we say that I am at H11 and targeting T3? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Troll 3 Dex save for create Bonfire 14. A Bonfire erupts in M11. Catching the troll.
Eiren moves to H11 and casts Chill Touch at Troll 3 which hits.
Baik then casts a second create Bonfire on N11, troll 3 Dex save 10. The troll manages to get out of the way of the second Bonfire.
Eiren then launches two arrows at Troll 3 the first one misses while the second one hits.
Xavier moves to E10 and sends two tiny meteors into Troll 3 they both hit him and explode outward peppering both Troll 2 and Troll 3.
Velmine you need to take your turn.
Corvin you need to roll initiative and take your turn if you roll higher than a 8.
Velmine heads towards the closest enemy, using dash as a cunning action, she avoids the tree and sets her foot on K7, where she strikes T2 with her Rapier.
Attack: 25 Damage: 32 Piercing (Sneak attack from Rakish Audacity)
After the attack is done, she heads north without triggering a reaction from the troll (due to Fancy Footwork), ending, if possible, on J3. (It's possible I misscounted the amount she could walk at 60 ft., but somewhere close to that spot but out of the trees is alright.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Sorry for the delay, wife is going to be out of town through Tuesday night, so Ive got the (three) kids to myself, meaning my posting will probably be spotty in the meantime. I'll try to keep up at least a post a day, but no promises.)
Initiative: 15
Corvin follows the others out far enough to get a clear line of sight to cast Slow in the middle of the three trolls, catching all of them in the spell's effect. (DC17.wisdom save)
Velmine makes a cunning maneuver and slashes at the troll behind the trees, and then moves away hoping that it doesn't follow. The bear stays where it is.
Corvin decides slowing them down will help and casts slow.
T1 Wisdom save 3
T2 Wisdom save 7
T3 Wisdom save 5
All three trolls are slowed.
(I don't have time to post the troll, I will try to do it in 4 or 5 hours)
Hampered by the the slow spell, none of the trolls are able to attack this round.
Troll 1 Wisdom save 0
Troll 2 Wisdom save 4
Troll 3 Wisdom save 5
Back to the party
Baik at the end of your turn give me two [ roll]1d4-1[ /roll] rolls
Velmine I didn't realize that uou were so close to the cavern passageway until I started making the updated map. So I am adding this short description here. After Velmine slashes the troll, she heads north about 20 feet. She can see that there in another cavern to the north, however there is a big clump of trees blocking her view of the next cavern.
Baik lights up the troll (T3) again (DC16 or 14). Nice job Velmine!
3 1
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Velmine steps foward, gives a quick jab, and immediately retreats, calling off to the bear.
Attack: 27 Damage: 28 Piercing
"Hey, bear, I can't let you stay behind, could you come here to help me?"
With Velmine currently on the spot she was before, the bear rushes in and stops on (I-J, 5-6) and unleashes a round of attacks.
Attack: 9 Damage: 11 Piercing
Attack: 9 Damage: 10 Slashing
For the last of her round, she goes around the tree from the back, and stops on M5, as she uses her rapier to playfully taunt the troll. "So you think you're able to fight two even in slow motion?" Her sarcastic response is made in infernal. "Bold, let's see you try" ("Bold, let's see you try.")
(Playing with different fonts for funsies, since it's the first time ever I'm even using one of my different languages in any of my games.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Baik casts another create Bonfire (please try to remember to specify what spell you are using and in this case s square location as Bonfire is 5' while the troll are large creatures) in J11.
Troll 3 dex save 9
Meanwhile the two Bonfires that you started last turn start to spread in the dry grass.
(Alright, sorry. Didn’t know trolls were large, nor that you needed it. Will do.)
(also, due to Bonfires needing concentration, I only get one up at a time. So no forest fires.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
The way I read it is you are creating a real Bonfire and as long as you are concentrating the Bonfire is limited to 5 feet, when you you lose the concentration it can die out or spread. I welcome other players to make arguments especially from VanderLegion or Awaypturwpn
Velmine dances in and delivers a stunning move and dances back out of reach without provoking an opportunity attack. Then the bear comes in it's first attack almost finishes off the troll, but it's second attack misses.
(This time Fancy footwork wasn't necessary at all, because a slowed creature doesn't have any reactions to begin with.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Good catch, I had thought that because both T2 and T3 where out of the area they went effectef by it any more. I will edit the post with their wis saves.
// “The bonfire ignites flammable objects in its area that aren’t being worn or carried.” I would say that this happens rather instantaneously, depending on the flammability of said object (such as dry grass!). So while you have to concentrate to keep the magical bonfire going, the real fires set can quickly burn out of your control! //
// Will take a turn ASAP //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Bonus action Xavier points and throws 2 more tiny meteors at T3 in squad J10. Dc 16 saving throws or take 8 and 6 fire damage. (Don’t forget slowed creature get -2 to ac and Dex saves)
Then he puts his hands together and fires out a fire bolt at T3
Attack: 14 Damage: 9
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Troll 3 dex save 1 14
Troll 3 dex save 2 2
The troll manages to avoid the first burning meteor, but his big open mouth swallows the second, killing him.
Xavier can make a different action.
(I basically agree. By my interpretation, when the spell ends, the actual magical bonfire vanishes, but if there was flammable stuff in the area that ignited, then that stuff would keep burning)