@Grimnir: Belthomias doesn't move or take actions this turn.
Much like Vishnu, Belthomias needs a few seconds to recompose himself. For now, he counts himself lucky he has not been hit by anything yet.
Kalak, on the other hand, fight off the oppressing ambiance for now and steps toward the the southern wall. He gets a bit too close to the wall tentacles, eyes, and mouths for comfort, but fights that discomfort off by throwing a large fireball towards the enemies on the back line.
The hulk takes it to the ground to avoid most of the flames, rising immediately after, but the seer is engulfed in them. (Hulk takes 18 fire damage; Seer takes 37 fire damage.)
The wizard also notices that the flames stop advancing as soon as they hit the colorful energy barrier separating the Gith Capacitor and its handler from the rest of the room.
The mind flayer wastes no time in approaching his stunned prey {AO-49}. Its tentacles wriggle with anticipation of enveloping a gith's cranium:
-> Tentacles vs. Shai: Attack: 24 Damage: 14 psychic damage.
-> Shai's INT saving throw {DC 15}: 11
Shai can do little to resist, her brain being damaged further by the close proximity of the ilithid's tentacles. Even in her dazed state, she realizes she is now also unable to move. (Shai takes 14 psychic damage.)
(@MuggsHill: You are now also stunned for as long as you are grappled. The condition itself does not get worse but there are two sources of it.)
(Shai would go next but she is stunned. There is no need for her to roll the beginning-of-turn INT check. That said, I'll move down the initiative order so we can keep moving ahead, but @MuggsHill should still thrown in a INT save {DC 15} to see if at least one of the sources of the condition is overcome. This saving throw happens at the end of Shai's turn.)
This post has potentially manipulated dice roll results.
Within its own enclosure, the ulitharid continues to [Tooltip Not Found] the Gith Capacitor. Its tentacles surround the diamond-shaped artifact without touching it.
The hulking figure dashes forward {AR-48,AS-49}, rushing to meet the vanguard in melee combat. The large creature itself can't quite get an attack off right away, but from a distance, the Seer launches a vicious dark orb it had up its sleeve. Interestingly, its target seems to be the Hulk itself.
The orb hits the Hulk but it shatters on and reflects away from its translucent skin harmlessly. The burst is redirected towards all creatures within a certain distance from the Hulk.
Shai takes 34 psychic damage;
Belthomias takes 17 psychic damage;
Concentration check {DC 10}: 14
Vishnu takes 34 psychic damage;
Concentration check {DC 17}: 8
Kalak takes 34 psychic damage;
Concentration check {DC 17}: 15 - concentration on Haste is lost.
Back in Pandemonium, Kandalou is taken over by an overwhelming sense of lethargy and won't be able to jump into the portal for initiative round 2.
This post has potentially manipulated dice roll results.
Though her companion in Pandemoniun is temporarily out of commission, Quadere recognizes it is time for her to jump into the portal as per the rrakkma's original plan. The ambient fuzziness of the Far Realm is the second thing she notices upon arrival, the first one being the enormous hulk of muscle standing right in front of her.
-> Quadere's Initiative roll (advantage cancels disadvantage): 12
NOTES: Everyone should begin each of their turns by rolling a WIS saving throw {DC 15}. If you fail this check, you'll also need to roll a d10. Also, the map should be self-explanatory following my description above, but let me know if you have any clarifying questions.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(OOC: For the sake of completeness, I'm going to go ahead all roll Shai's end-of-turn INT saving throw {DC 15}. I was waiting for @MuggsHill to roll it, but I don't want for it to happen too long past the actual turn. So, here it is: 17.)
Vishnu is able to resist the atmospheric pressure of the Far Realm for the next few seconds.
The rogue waits for the perfect moment to roll backwards {AR-52} and shoots an arrow at the large figure ahead of her. The missile catches the hulk's shoulder while it is looking at another gith. (Hulk takes 33 magical piercing damage.)
As before, the purplish ball formed of energy waves crashes against the Hulk's mirror-like skin and disperses in all directions:
Kalak takes 64 psychic damage and is INSTA-DEAD (damage exceeds max HP.)
Quadere takes 64 psychic damage.
Concentration check {DC 32}: 18 - Concentration on Bless is lost.
Belthomias takes 32 psychic damage.
Concentration check {DC 16}: 4 + 1 - Damage happens at the same time so I'll say he still benefits from Bless one last time - Concentration on Pass Without Trace is maintained.
Able to resist the forces of the Far Realms, Quadere is left gasping from the blast. Faced with very few options, she disengages and moves to AM-47. Once there, she grits her teeth and releases what little healing energy she can muster, healing the group for 5 hit points.
(@Grimnir: Belthomias doesn't move or take actions this turn.)
Belthomias fails to fight back the Far Realm's influence, but Quadere succeeds. The cleric retreats and does what she can in terms of healing. (Quadere, Shai, Belthomias, and Vishnu each heal for 5 HP. Shai is no longer unconscious, but remains grappled, stunned, incapacitated, and prone.)
This post has potentially manipulated dice roll results.
Glad to see its prey wasn't taken away for it, the Mind Flayer begins to dig into Shai's cranium.
-> Extract Brain vs. Shai: Attack: 23 Damage: 62 piercing.
(OOC: My word! No rest for the weary, I guess...)
The monk's head splits open and the Mind Flayer experiences euphoria as it devours the gith's brain, along with her memories, personality, and innermost fears. (Shai takes 92 piercing damage and is INSTA-DEAD.)
This post has potentially manipulated dice roll results.
Unfazed by the battle taking place on the other side of its protective wall, the Ulithatrid [Tooltip Not Found] the Gith Capacitor.
The Hulk grins at Belthomias, the only gith who did not get a chance to put some distance between him and the monstrous figure. Both of its fists come down on the ranger.
-> Slam vs. Belthomias: Attack: 17Damage: 15 bludgeoning.
-> Slam vs. Belthomias: Attack: 29 Damage: 21 bludgeoning.
Belthomias easily side-steps the first slow moving fist, but is unable to repeat the maneuver against the second. (Belthomias takes 11 bludgeoning damage.)
-> Belthomias' concentration check {DC 10}: 16 - concentration on Pass Without Trace is lost.
This post has potentially manipulated dice roll results.
Back in Pandemonium, Kandalou finally gets a chance to burst through the portal. He does so eagerly, but is immediately hit but a horror scene. Not only is he too late to do anything about Kalak and Shai, who both lie dead beyond any chance of healing, but also the Far Realm makes his head hurt again (in a different way than before).
NOTES: Everyone should begin each of their turns by rolling a WIS saving throw {DC 15}. If you fail this check, you'll also need to roll a d10. Also, the map should be self-explanatory following my description above, but let me know if you have any clarifying questions.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
The seer advances towards Quadere {AO-42}, once again waving its distorted staff. It warps space around the cleric, trying to force her to teleport to a less advantageous spot.
-> Quadere's WIS saving throw {DC 19}: 17, Damage: 20 psychic (this is already the damage roll for a successful save).
Quadere resists the Seer's spacial magic and stays put. However, her success comes at the cost of a mental shutdown (Quadere takes 27 psychic damage and Death Ward kicks in.)
DM's Screen:
10 16
@Grimnir: Belthomias doesn't move or take actions this turn.
Much like Vishnu, Belthomias needs a few seconds to recompose himself. For now, he counts himself lucky he has not been hit by anything yet.
Kalak, on the other hand, fight off the oppressing ambiance for now and steps toward the the southern wall. He gets a bit too close to the wall tentacles, eyes, and mouths for comfort, but fights that discomfort off by throwing a large fireball towards the enemies on the back line.
The hulk takes it to the ground to avoid most of the flames, rising immediately after, but the seer is engulfed in them. (Hulk takes 18 fire damage; Seer takes 37 fire damage.)
The wizard also notices that the flames stop advancing as soon as they hit the colorful energy barrier separating the Gith Capacitor and its handler from the rest of the room.
(Mind Flayer goes next.)
The mind flayer wastes no time in approaching his stunned prey {AO-49}. Its tentacles wriggle with anticipation of enveloping a gith's cranium:
-> Tentacles vs. Shai: Attack: 24 Damage: 14 psychic damage.
-> Shai's INT saving throw {DC 15}: 11
Shai can do little to resist, her brain being damaged further by the close proximity of the ilithid's tentacles. Even in her dazed state, she realizes she is now also unable to move. (Shai takes 14 psychic damage.)
(@MuggsHill: You are now also stunned for as long as you are grappled. The condition itself does not get worse but there are two sources of it.)
(Shai would go next but she is stunned. There is no need for her to roll the beginning-of-turn INT check. That said, I'll move down the initiative order so we can keep moving ahead, but @MuggsHill should still thrown in a INT save {DC 15} to see if at least one of the sources of the condition is overcome. This saving throw happens at the end of Shai's turn.)
DM's Screen:
4
Within its own enclosure, the ulitharid continues to [Tooltip Not Found] the Gith Capacitor. Its tentacles surround the diamond-shaped artifact without touching it.
The hulking figure dashes forward {AR-48,AS-49}, rushing to meet the vanguard in melee combat. The large creature itself can't quite get an attack off right away, but from a distance, the Seer launches a vicious dark orb it had up its sleeve. Interestingly, its target seems to be the Hulk itself.
-> Psychic Orb vs. Hulk: Attack: 29 Damage: 27 psychic damage.
The orb hits the Hulk but it shatters on and reflects away from its translucent skin harmlessly. The burst is redirected towards all creatures within a certain distance from the Hulk.
(Another post coming shortly.)
Though her companion in Pandemoniun is temporarily out of commission, Quadere recognizes it is time for her to jump into the portal as per the rrakkma's original plan. The ambient fuzziness of the Far Realm is the second thing she notices upon arrival, the first one being the enormous hulk of muscle standing right in front of her.
-> Quadere's Initiative roll (advantage cancels disadvantage): 12
END OF INITIATIVE ROUND 1
(Vishnu is up next.)
(Sorry, missed this notification.)
Wis save: 21
Vishnu will move back to 52 AR if possible without going in the portal, disengaging as a bonus action. She'll fire off an arrow at the hulk.
Attack: 17 Damage: 11
Sneak attack: 22
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(OOC: For the sake of completeness, I'm going to go ahead all roll Shai's end-of-turn INT saving throw {DC 15}. I was waiting for @MuggsHill to roll it, but I don't want for it to happen too long past the actual turn. So, here it is: 17.)
Shai is still under the effect of Mind Blast.
(I'll resolve Vishnu's turn next.)
Vishnu is able to resist the atmospheric pressure of the Far Realm for the next few seconds.
The rogue waits for the perfect moment to roll backwards {AR-52} and shoots an arrow at the large figure ahead of her. The missile catches the hulk's shoulder while it is looking at another gith. (Hulk takes 33 magical piercing damage.)
(Seer goes next.)
The Seer takes a couple of steps forward {AO-36} and points its disgusting staff toward the Hulk once more:
-> Psychic Orb vs. Hulk: Attack: 21 Damage: 21 psychic damage.
Oooff....
As before, the purplish ball formed of energy waves crashes against the Hulk's mirror-like skin and disperses in all directions:
Both Shai and Kalak fall to the devastating attack. Unlike the wizard, the monk at least still has a heart beat.
(Belthomias and Quadere are up next.)
OOC: Sorry I missed the queue for a roll....it does not look good for the group from here.....
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Wis save: 8
Confusion: 4
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Wis save: 26
Able to resist the forces of the Far Realms, Quadere is left gasping from the blast. Faced with very few options, she disengages and moves to AM-47. Once there, she grits her teeth and releases what little healing energy she can muster, healing the group for 5 hit points.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(@Grimnir: Belthomias doesn't move or take actions this turn.)
Belthomias fails to fight back the Far Realm's influence, but Quadere succeeds. The cleric retreats and does what she can in terms of healing. (Quadere, Shai, Belthomias, and Vishnu each heal for 5 HP. Shai is no longer unconscious, but remains grappled, stunned, incapacitated, and prone.)
(Mind Flayer goes next.)
Glad to see its prey wasn't taken away for it, the Mind Flayer begins to dig into Shai's cranium.
-> Extract Brain vs. Shai: Attack: 23 Damage: 62 piercing.
(OOC: My word! No rest for the weary, I guess...)
The monk's head splits open and the Mind Flayer experiences euphoria as it devours the gith's brain, along with her memories, personality, and innermost fears. (Shai takes 92 piercing damage and is INSTA-DEAD.)
DM's Screen:
6
(Ulitharid goes next.)
Unfazed by the battle taking place on the other side of its protective wall, the Ulithatrid [Tooltip Not Found] the Gith Capacitor.
The Hulk grins at Belthomias, the only gith who did not get a chance to put some distance between him and the monstrous figure. Both of its fists come down on the ranger.
-> Slam vs. Belthomias: Attack: 17
Damage: 15 bludgeoning.-> Slam vs. Belthomias: Attack: 29 Damage: 21 bludgeoning.
Belthomias easily side-steps the first slow moving fist, but is unable to repeat the maneuver against the second. (Belthomias takes 11 bludgeoning damage.)
-> Belthomias' concentration check {DC 10}: 16 - concentration on Pass Without Trace is lost.
(Another post coming shortly.)
Back in Pandemonium, Kandalou finally gets a chance to burst through the portal. He does so eagerly, but is immediately hit but a horror scene. Not only is he too late to do anything about Kalak and Shai, who both lie dead beyond any chance of healing, but also the Far Realm makes his head hurt again (in a different way than before).
-> Kandalou's Initiative roll: 11
END OF INITIATIVE ROUND 2
(Vishnu is up next.)
Wis saving throw: 15
1
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Shadow: Vishnu doesn't move or take actions this turn.)
Vishnu is caught battling the influences in her mind once again and needs a few seconds before attempting to do anything else.
(Seer goes next.)
The seer advances towards Quadere {AO-42}, once again waving its distorted staff. It warps space around the cleric, trying to force her to teleport to a less advantageous spot.
-> Quadere's WIS saving throw {DC 19}: 17, Damage: 20 psychic (this is already the damage roll for a successful save).
Quadere resists the Seer's spacial magic and stays put. However, her success comes at the cost of a mental shutdown (Quadere takes 27 psychic damage and Death Ward kicks in.)
(Belthomias, Kandalou, and Quadere are up next.)