Every time you attack with a light weapon as part of the Attack action, you're fulfilling those conditions and activating the Light ability again. When Nick pulls the light extra attack into the attack action, that is another trigger. Without Nick's cap, only the Bonus action economy stops you using it more.
If your interpretation is actually impossible per the rules -- which this one is -- it probably needs some work
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Every time you attack with a light weapon as part of the Attack action, you're fulfilling those conditions and activating the Light ability again. When Nick pulls the light extra attack into the attack action, that is another trigger. Without Nick's cap, only the Bonus action economy stops you using it more.
If your interpretation is actually impossible per the rules -- which this one is -- it probably needs some work
That's only the case if the interpretation is specific, and it's not -- this kind of template is common throughout the 5e rules. (And it's also an extremely common thing in exception-based rules systems in general.)
One of the whole points of analyzing rules is to figure out the underlying systems, so you can generalize to cases you haven't seen before.
Also, if you're correct about the light attack being inherently capped, why does Nick have that limitation?
In terms of the "this" under Nick referring to a completely different set of text rather than the specific attack mentioned in the previous sentence that it would ordinarily refer to in the English language, consider what happens if you:
Attack Action: Light weapon #1
Bonus Action: Light property attack with Light weapon #2
Attack Action: Light Weapon #1
Attack Action: Nick/Light property attack with Light weapon #2
Even if you believe that Nick shuts down all Light property triggers for the rest of the turn rather than just the Nick ability itself, it can't perform that shutdown until you've used it (at which point it is too late to 'take back' that attack you've already made). For contrast, consider the ability Steady Aim that requires you not being moving. It's explicitly written to be unusable if you've already moved precisely to avoid this issue.
In terms of the "this" under Nick referring to a completely different set of text rather than the specific attack mentioned in the previous sentence that it would ordinarily refer to in the English language, consider what happens if you:
Attack Action: Light weapon #1
Bonus Action: Light property attack with Light weapon #2
Attack Action: Light Weapon #1
Attack Action: Nick/Light property attack with Light weapon #2
Even if you believe that Nick shuts down all Light property triggers for the rest of the turn rather than just the Nick ability itself, it can't perform that shutdown until you've used it (at which point it is too late to 'take back' that attack you've already made). For contrast, consider the ability Steady Aim that requires you not being moving. It's explicitly written to be unusable if you've already moved precisely to avoid this issue.
I was going to post this sequence earlier, but decided not to because (a) it requires you to also assume that a BA can inherently interrupt and Action, which I don't think it can do without specific timing rules that allow it, and (b) part 4 really just kind of puts the Nick attack in this quasi-quantum state where it's available to you unless you use it and then it's retroactively unavailable to you. For part (b) I think you couldn't use it because using it would violate it.
Note that if you don't subscribe to the notion that a BA can interrupt an Action without special timing rules in the BA you are choosing to take, this never comes up.
Also, if you're correct about the light attack being inherently capped, why does Nick have that limitation?
It doesn't have the same limitation. Nick is specifically once per turn, not once per Attack action
If you have Action Surge, you can use both on the same turn (one Light/Nick attack as part of one of your Attack actions, and one usual Light attack as a Bonus Action) but not two -- or more -- Light/Nick attacks
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
In terms of the "this" under Nick referring to a completely different set of text rather than the specific attack mentioned in the previous sentence that it would ordinarily refer to in the English language, consider what happens if you:
Attack Action: Light weapon #1
Bonus Action: Light property attack with Light weapon #2
Attack Action: Light Weapon #1
Attack Action: Nick/Light property attack with Light weapon #2
Even if you believe that Nick shuts down all Light property triggers for the rest of the turn rather than just the Nick ability itself, it can't perform that shutdown until you've used it (at which point it is too late to 'take back' that attack you've already made). For contrast, consider the ability Steady Aim that requires you not being moving. It's explicitly written to be unusable if you've already moved precisely to avoid this issue.
I was going to post this sequence earlier, but decided not to because (a) it requires you to also assume that a BA can inherently interrupt and Action, which I don't think it can do without specific timing rules that allow it, and (b) part 4 really just kind of puts the Nick attack in this quasi-quantum state where it's available to you unless you use it and then it's retroactively unavailable to you. For part (b) I think you couldn't use it because using it would violate it.
Note that if you don't subscribe to the notion that a BA can interrupt an Action without special timing rules in the BA you are choosing to take, this never comes up.
If you choose to make the extra attack as a Bonus Action and don't use the Nick Mastery Property to shift it into your Attack action, then the Bonus Action is consumed. This means you can't use Nick that turn because you've already used the Light property's extra attack once during your turn.
In terms of the "this" under Nick referring to a completely different set of text rather than the specific attack mentioned in the previous sentence that it would ordinarily refer to in the English language, consider what happens if you:
Attack Action: Light weapon #1
Bonus Action: Light property attack with Light weapon #2
Attack Action: Light Weapon #1
Attack Action: Nick/Light property attack with Light weapon #2
Even if you believe that Nick shuts down all Light property triggers for the rest of the turn rather than just the Nick ability itself, it can't perform that shutdown until you've used it (at which point it is too late to 'take back' that attack you've already made). For contrast, consider the ability Steady Aim that requires you not being moving. It's explicitly written to be unusable if you've already moved precisely to avoid this issue.
I was going to post this sequence earlier, but decided not to because (a) it requires you to also assume that a BA can inherently interrupt and Action, which I don't think it can do without specific timing rules that allow it, and (b) part 4 really just kind of puts the Nick attack in this quasi-quantum state where it's available to you unless you use it and then it's retroactively unavailable to you. For part (b) I think you couldn't use it because using it would violate it.
Note that if you don't subscribe to the notion that a BA can interrupt an Action without special timing rules in the BA you are choosing to take, this never comes up.
It can, because of haste and action surge.
I just don't think it creates a problem with Nick's restriction.
I admit, because we've never got anything resembling an official ruling on the whole light weapon complex, that it's possible that they intended that Attack #1, Light BA, Attack #2 with Nick would be legitimate, but that sort of sequencing trap, where you can do the thing but only if you know the rules well enough do it in the right order, is bad design.
Just leaving here some threads about this same discussion in the subforum, in case anyone here or future visitors want to revisit explanations from other folks:
RAW for both BA and Nick is once per turn, so unless you have a class or Species feature that allows extra attacks for the attack action, the best one can accomplish is only 3 attacks even with DW.
DW states one weapon has to be light, the other can be anything other than a two-handed weapon, and basically reuses the same wording as TWF from 2014. But thats the thing, you can’t use Nick twice, so your basically trying to use your BA twice, which by RAW is a no.
If you use a Nick Weapon, the extra attack no longer requires a bonus action. You are restricted to using one Bonus Action a turn.
I think I see a potential source of confusion. See if this clarifies things.
If the Nick Mastery doesn't apply, you need to use a Bonus Action to make this attack and your Bonus Action is not available for other activities, such as the extra attack from Enhanced Dual Wielding.
If you are benefitting from Nick, this extra attack does not use a Bonus Action and it is available to use.
The once per round limit from Nick only applies to the extra attack from the Light Property and only that source of extra attacks.
Effectively the Light property with Nick reads like this:
"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Actionpart of the same Attack action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. You make this extra attack only once per turn. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative."
Enhanced Dual Wielding gives you an extra attack.
this extra attack always requires that you use a Bonus Action to make the attack.
In order to make this extra attack, you must use the Attack and attack with a Light weapon, but it does not use or change the extra attack from the Light weapon property. Notice how Nick says "When you make the extra attack of the Light property..." and Enhanced Dual Wielding says "When you take the Attack action on your turn and attack with a weapon that has the Light property...", Nick changes the behavior of the Light property, but Enhanced Dual Wielding gives you a separate source of an extra attack.
Because Nick removes the Bonus Action requirement of the extra attack from the Light property, they can be combined.
A level 20 Fighter has 4 attacks per turn.
With a level 20 Fighter and the Nick Weapon Mastery, that becomes 5 attacks with an Attack action.
With a level 20 Fighter that has the Nick Mastery and using a Bonus Action for Enhanced Dual Wielding, that becomes 6 attacks per turn.
If the same Fighter uses an Action Surge, they can use an additional Attack action to get 4 more attacks (a total of 10) because Nick limited the extra attack from the Light weapon property to once per turn.
If your interpretation is actually impossible per the rules -- which this one is -- it probably needs some work
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
That's only the case if the interpretation is specific, and it's not -- this kind of template is common throughout the 5e rules. (And it's also an extremely common thing in exception-based rules systems in general.)
One of the whole points of analyzing rules is to figure out the underlying systems, so you can generalize to cases you haven't seen before.
Also, if you're correct about the light attack being inherently capped, why does Nick have that limitation?
In terms of the "this" under Nick referring to a completely different set of text rather than the specific attack mentioned in the previous sentence that it would ordinarily refer to in the English language, consider what happens if you:
Even if you believe that Nick shuts down all Light property triggers for the rest of the turn rather than just the Nick ability itself, it can't perform that shutdown until you've used it (at which point it is too late to 'take back' that attack you've already made). For contrast, consider the ability Steady Aim that requires you not being moving. It's explicitly written to be unusable if you've already moved precisely to avoid this issue.
I was going to post this sequence earlier, but decided not to because (a) it requires you to also assume that a BA can inherently interrupt and Action, which I don't think it can do without specific timing rules that allow it, and (b) part 4 really just kind of puts the Nick attack in this quasi-quantum state where it's available to you unless you use it and then it's retroactively unavailable to you. For part (b) I think you couldn't use it because using it would violate it.
Note that if you don't subscribe to the notion that a BA can interrupt an Action without special timing rules in the BA you are choosing to take, this never comes up.
It doesn't have the same limitation. Nick is specifically once per turn, not once per Attack action
If you have Action Surge, you can use both on the same turn (one Light/Nick attack as part of one of your Attack actions, and one usual Light attack as a Bonus Action) but not two -- or more -- Light/Nick attacks
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
How you rule (a) doesn't really matter (recent debate about this topic here a question about a nick combo I've been thinking to use)
If you choose to make the extra attack as a Bonus Action and don't use the Nick Mastery Property to shift it into your Attack action, then the Bonus Action is consumed. This means you can't use Nick that turn because you've already used the Light property's extra attack once during your turn.
EDIT: for clarity.
It can, because of haste and action surge.
I just don't think it creates a problem with Nick's restriction.
I admit, because we've never got anything resembling an official ruling on the whole light weapon complex, that it's possible that they intended that Attack #1, Light BA, Attack #2 with Nick would be legitimate, but that sort of sequencing trap, where you can do the thing but only if you know the rules well enough do it in the right order, is bad design.
Just leaving here some threads about this same discussion in the subforum, in case anyone here or future visitors want to revisit explanations from other folks:
Btw, one of them includes an example using Action Surge:
If the extra attack of the Light property wasn't limited to both
Then it could be enaled with Extra Attack or Nick Mastery.
It's effectively limited to 1/Action.