since we are throwing arround ideas for sourebooks; X the mystic's guide to bits and bobs (or something less stupid), containing re-prints of every spell that was previously exclusive to an official adventure module like galder's tower, create magen, frost fingers etc, plus a variety of monsters normally exclusive to modules that perhaps ought not to potentially including those specific monsters that can be made into familiars like the Abyssal Chicken, Almiraj, Flying Monkey, plus the totem warrior barbarian options from the sword coast adventurer's guide, basically an book assemled with various material that might not be interesting on its own, perhaps also containing any rules that would not fit into its own rulebook such as that juicy modern magic stuff we never got and some more vehicle stat blocks (such as a version of the Warforged Colossus as an vehicle instead of a creature, the mind flayer nalutloid, spelljammers perhaps?)
We already have so many subclasses. I think they really need to come up with something completely new.
We do have a lot of subclasses, but there are still themes that need exploring through subclasses. We barely have any draconic player options in the game (Draconic Bloodline Sorcerer) and are also lacking in undead options (Death Cleric, Spores Druid, Oathbreaker Paladin, Undying Warlock, Necromancy Wizard).
"we are lacking in undead options in the game"
*proceeds to list several undead subclasses, spanning over a third of the classes in the game*
and like there are serveral more that would fit the bill of an undead subclass, from the divine soul and shadow sorcerer, the fancy undead rouge and the ancestral guardian barbarian
that said i really hope the collage of spirits bard makes it through with roughly the same features as it had before cus all of it really hits home everything i want from/ like about the bard class:
borrowing spells from other classes
being a storyteller rather than a music boi
playing as a diviner or a necromancer
potential for focusing directly on raw damage or healing with the spooky focus
like i am completely fine with them altering the stories from beyond feature to make it less busted but i love every other bit of the class
Same as well. A greater variety of weapons would make fighters much more interesting.
would be a shame for monks tho, as all of them new weapons would by nessesity need to have the special property, thus making them all unusable to the kensei and the level 2 optional feature from tasha's
since we are throwing arround ideas for sourebooks; X the mystic's guide to bits and bobs (or something less stupid), containing re-prints of every spell that was previously exclusive to an official adventure module like galder's tower, create magen, frost fingers etc, plus a variety of monsters normally exclusive to modules that perhaps ought not to potentially including those specific monsters that can be made into familiars like the Abyssal Chicken, Almiraj, Flying Monkey, plus the totem warrior barbarian options from the sword coast adventurer's guide, basically an book assemled with various material that might not be interesting on its own, perhaps also containing any rules that would not fit into its own rulebook such as that juicy modern magic stuff we never got and some more vehicle stat blocks (such as a version of the Warforged Colossus as an vehicle instead of a creature, the mind flayer nalutloid, spelljammers perhaps?)
I was kinda bummed that the totem barbarian options from SCAG didn't get reprinted for Tasha's, as it seemed like it would have fit perfectly with the optional features and Bladesinger being reprinted. On that note, I'd also like to see other (sub)classes get the same treatment that Fighting Styles/Battle Maneuvers and Invocations got in Tasha's. I'd love to see even more totem options (maybe one that will give bear a run for its money), more elemental disciplines for Way of the Four Elements, maybe even more options for the Hunter Ranger. Basically, I'd love to see all the subclasses that are built around being very customizable with your build get more options available to them.
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since we are throwing arround ideas for sourebooks; X the mystic's guide to bits and bobs (or something less stupid), containing re-prints of every spell that was previously exclusive to an official adventure module like galder's tower, create magen, frost fingers etc, plus a variety of monsters normally exclusive to modules that perhaps ought not to potentially including those specific monsters that can be made into familiars like the Abyssal Chicken, Almiraj, Flying Monkey, plus the totem warrior barbarian options from the sword coast adventurer's guide, basically an book assemled with various material that might not be interesting on its own, perhaps also containing any rules that would not fit into its own rulebook such as that juicy modern magic stuff we never got and some more vehicle stat blocks (such as a version of the Warforged Colossus as an vehicle instead of a creature, the mind flayer nalutloid, spelljammers perhaps?)
I was kinda bummed that the totem barbarian options from SCAG didn't get reprinted for Tasha's, as it seemed like it would have fit perfectly with the optional features and Bladesinger being reprinted. On that note, I'd also like to see other (sub)classes get the same treatment that Fighting Styles/Battle Maneuvers and Invocations got in Tasha's. I'd love to see even more totem options (maybe one that will give bear a run for its money), more elemental disciplines for Way of the Four Elements, maybe even more options for the Hunter Ranger. Basically, I'd love to see all the subclasses that are built around being very customizable with your build get more options available to them.
i mean there is not much more to add to the hunter ranger honestly, perhaps you might wanna let you choose wisdom saves at 7th level and add an option to the multiattack action supporting hunters who want to specialize in single-target damage, i mean there is not much else the subclass is in dire need of
(and like the bear only has arguably the strongest initial totem option, all others are quite on par and the eagle's mobillity buff is quite worthwhile)
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
(and like the bear only has arguably the strongest initial totem option, all others are quite on par and the eagle's mobillity buff is quite worthwhile)
The second bear power gives you some hilarious hijinks with races that have Powerful Build.
There was a 3 month break between the Artificer Returns UA and the Barbarian and Monk Subclasses UA in 2019, and there was a 3 month break between The Artificer Revisited and the Artificer Returns.
Three months is the biggest break between UA releases since Unearthed Arcana started. We're almost at 3 months since the last UA.
I think a UA will either come out within the next two weeks, or we'll have the biggest UA gap ever.
What this UA will contain, there's no way to be sure. I am hoping it will be revised versions of either the Spirits Bard/Undead Warlock or Ascendant Dragon Monk/Drakewarden Ranger subclasses. If we don't get revised subclasses, we're probably going to get something specific to an upcoming Setting or Monster book. We could get feats, spells, races, subclasses, a class, or something completely unique. Feats seem unlikely, as we got quite a few new ones in TCoE. Spells also seem unlikely, unless they are united under a new theme, like Draconic Spells or Necromancy Spells. Races also seem unlikely, as they seem to be playtesting them in UA less and less often, but they are still possible. Subclasses seem very unlikely, unless they are revised versions of the previous two UA we saw. A new class is the most unlikely of any of the other options, as WotC has made their stance on new classes very clear.
So, what do you think seems most likely?
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I'm guessing next round will be either revised dagron/spoopy subclasses, or another pair of thematically similar subclasses (if the rumors of three different settingbooks are to be believed). As to when that might be, I strongly suspect that we won't see anything new until after the Candlekeep book has been released.
Races also seem unlikely, as they seem to be playtesting them in UA less and less often, but they are still possible
perhaps if the race itself nessesitates some radical mechanic that might affect the game in weird ways such as an tri-kreen race that actiually has four arms, psionics, natural armor and a poisonous bite or something along those lines
Races also seem unlikely, as they seem to be playtesting them in UA less and less often, but they are still possible
perhaps if the race itself nessesitates some radical mechanic that might affect the game in weird ways such as an tri-kreen race that actiually has four arms, psionics, natural armor and a poisonous bite or something along those lines
WotC has said they only plan on making a new class if a setting necessitates it, so...we *might* get a psion of some sort with Dark Sun if they ever decide to tackle that, but otherwise? Prolly not gonna happen, unfortunately...
WotC has said they only plan on making a new class if a setting necessitates it, so...we *might* get a psion of some sort with Dark Sun if they ever decide to tackle that, but otherwise? Prolly not gonna happen, unfortunately...
is there any other class that would be that interconnected with an setting other than artificers with ebberon and psionics with dark sun? I cannot think of any setting that would need a new base character class
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Races also seem unlikely, as they seem to be playtesting them in UA less and less often, but they are still possible
perhaps if the race itself nessesitates some radical mechanic that might affect the game in weird ways such as an tri-kreen race that actiually has four arms, psionics, natural armor and a poisonous bite or something along those lines
Psionics would be easy to give them as a racial trait/feat. Gith and Kalashtar already have inherent psionics.
A new class is the most unlikely of any of the other options, as WotC has made their stance on new classes very clear.
hey what do you mean by that? Have they said that they are not going to try to make any more proper classes past the artificer and subclass options?
What Mez said.
Also, we're about 7 years into 5e, and we've only gotten 1 new class since the PHB has been released. If that doesn't scream "WE HATE MAKING NEW CLASSES" to you, I'm not sure what would.
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They hated making the Artificer. Which is disappointing since it is the best designed class in 5e. My bet is we ain’t getting another new class this edition.
Fully agree. I love the Artificer class. It has a lot of the great customizability that the Warlock has, while being very versatile and powerful. Warlocks are a very customizable class, but WotC made the mistake of making Eldritch Blast spamming too appealing. They didn't make that mistake for the Artificer, where any subclass (yes, even the Alchemist on occasion) can be very effective and worth playing.
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Prediction: the next UA document will be a selection of twenty new pairs of magical pants and new rules for creating and adjudicating Arcane Tailoring as an Advanced Background option.
Prediction: the next UA document will be a selection of twenty new pairs of magical pants and new rules for creating and adjudicating Arcane Tailoring as an Advanced Background option.
Pants of the (Fake) Archmage: While wearing these pants you know the Major Illusion spell and can cast it at will if you are attempting to replicate the appearance of another spell.
The pants look like pants but upon closer inspection are actually long shorts
since we are throwing arround ideas for sourebooks; X the mystic's guide to bits and bobs (or something less stupid), containing re-prints of every spell that was previously exclusive to an official adventure module like galder's tower, create magen, frost fingers etc, plus a variety of monsters normally exclusive to modules that perhaps ought not to potentially including those specific monsters that can be made into familiars like the Abyssal Chicken, Almiraj, Flying Monkey, plus the totem warrior barbarian options from the sword coast adventurer's guide, basically an book assemled with various material that might not be interesting on its own, perhaps also containing any rules that would not fit into its own rulebook such as that juicy modern magic stuff we never got and some more vehicle stat blocks (such as a version of the Warforged Colossus as an vehicle instead of a creature, the mind flayer nalutloid, spelljammers perhaps?)
"we are lacking in undead options in the game"
*proceeds to list several undead subclasses, spanning over a third of the classes in the game*
and like there are serveral more that would fit the bill of an undead subclass, from the divine soul and shadow sorcerer, the fancy undead rouge and the ancestral guardian barbarian
that said i really hope the collage of spirits bard makes it through with roughly the same features as it had before cus all of it really hits home everything i want from/ like about the bard class:
like i am completely fine with them altering the stories from beyond feature to make it less busted but i love every other bit of the class
would be a shame for monks tho, as all of them new weapons would by nessesity need to have the special property, thus making them all unusable to the kensei and the level 2 optional feature from tasha's
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I was kinda bummed that the totem barbarian options from SCAG didn't get reprinted for Tasha's, as it seemed like it would have fit perfectly with the optional features and Bladesinger being reprinted. On that note, I'd also like to see other (sub)classes get the same treatment that Fighting Styles/Battle Maneuvers and Invocations got in Tasha's. I'd love to see even more totem options (maybe one that will give bear a run for its money), more elemental disciplines for Way of the Four Elements, maybe even more options for the Hunter Ranger. Basically, I'd love to see all the subclasses that are built around being very customizable with your build get more options available to them.
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i mean there is not much more to add to the hunter ranger honestly, perhaps you might wanna let you choose wisdom saves at 7th level and add an option to the multiattack action supporting hunters who want to specialize in single-target damage, i mean there is not much else the subclass is in dire need of
(and like the bear only has arguably the strongest initial totem option, all others are quite on par and the eagle's mobillity buff is quite worthwhile)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The second bear power gives you some hilarious hijinks with races that have Powerful Build.
It has been almost 3 months since the last UA. Hope it has been time well spent.
She/Her Player and Dungeon Master
Agreed
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What is the longest break between UAs thus far? I guess I do not know if 3 months is a lot.
Also with the holidays in there I could see a bigger break.
Their in-house development is notoriously slow though.
Same as OP, I would LOVE a dedicated psionic class
I don't honestly know, but time has passed so slowly these past few months that it feels much longer than normal to me.
She/Her Player and Dungeon Master
The last year has felt much longer than a year.
There was a 3 month break between the Artificer Returns UA and the Barbarian and Monk Subclasses UA in 2019, and there was a 3 month break between The Artificer Revisited and the Artificer Returns.
Three months is the biggest break between UA releases since Unearthed Arcana started. We're almost at 3 months since the last UA.
I think a UA will either come out within the next two weeks, or we'll have the biggest UA gap ever.
What this UA will contain, there's no way to be sure. I am hoping it will be revised versions of either the Spirits Bard/Undead Warlock or Ascendant Dragon Monk/Drakewarden Ranger subclasses. If we don't get revised subclasses, we're probably going to get something specific to an upcoming Setting or Monster book. We could get feats, spells, races, subclasses, a class, or something completely unique. Feats seem unlikely, as we got quite a few new ones in TCoE. Spells also seem unlikely, unless they are united under a new theme, like Draconic Spells or Necromancy Spells. Races also seem unlikely, as they seem to be playtesting them in UA less and less often, but they are still possible. Subclasses seem very unlikely, unless they are revised versions of the previous two UA we saw. A new class is the most unlikely of any of the other options, as WotC has made their stance on new classes very clear.
So, what do you think seems most likely?
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Much, much longer than a year...
I'm guessing next round will be either revised dagron/spoopy subclasses, or another pair of thematically similar subclasses (if the rumors of three different settingbooks are to be believed). As to when that might be, I strongly suspect that we won't see anything new until after the Candlekeep book has been released.
perhaps if the race itself nessesitates some radical mechanic that might affect the game in weird ways such as an tri-kreen race that actiually has four arms, psionics, natural armor and a poisonous bite or something along those lines
hey what do you mean by that? Have they said that they are not going to try to make any more proper classes past the artificer and subclass options?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Ah Darksun, be still my withered heart, it is only a rumour.
WotC has said they only plan on making a new class if a setting necessitates it, so...we *might* get a psion of some sort with Dark Sun if they ever decide to tackle that, but otherwise? Prolly not gonna happen, unfortunately...
is there any other class that would be that interconnected with an setting other than artificers with ebberon and psionics with dark sun? I cannot think of any setting that would need a new base character class
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Psionics would be easy to give them as a racial trait/feat. Gith and Kalashtar already have inherent psionics.
However, the extra arms could need playtesting.
What Mez said.
Also, we're about 7 years into 5e, and we've only gotten 1 new class since the PHB has been released. If that doesn't scream "WE HATE MAKING NEW CLASSES" to you, I'm not sure what would.
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They hated making the Artificer. Which is disappointing since it is the best designed class in 5e. My bet is we ain’t getting another new class this edition.
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Fully agree. I love the Artificer class. It has a lot of the great customizability that the Warlock has, while being very versatile and powerful. Warlocks are a very customizable class, but WotC made the mistake of making Eldritch Blast spamming too appealing. They didn't make that mistake for the Artificer, where any subclass (yes, even the Alchemist on occasion) can be very effective and worth playing.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Prediction: the next UA document will be a selection of twenty new pairs of magical pants and new rules for creating and adjudicating Arcane Tailoring as an Advanced Background option.
Please do not contact or message me.
Pants of the (Fake) Archmage: While wearing these pants you know the Major Illusion spell and can cast it at will if you are attempting to replicate the appearance of another spell.
The pants look like pants but upon closer inspection are actually long shorts