They should, but I doubt they will. WotC already said (for both sorcerer and ranger) that bonus spells are particular to newer subclasses only, and older ones are staying the same. Plus, Beastmaster got a rework, and Cleric subclasses across the board got a variant to choose from in Tasha's; if they were going to do it, they were going to do it then. I'd love to be wrong, but...
I'm guessing that at some point, there will be a Sorcerer UA where the older subclasses are given bonus spell lists. We've already got a thread on that topic in the Sorcerer subforum, but after Tasha's, I think it's safe to say Wizards agrees that it is needed.
If they were going to add spell lists to the other sorcerers, they would have done it in Tasha's Cauldron of Everything.
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After Tasha's I'd like to see another UA for Class Feature Variants, especially those less focused on introducing new mechanics/abilities but on reworking class/subclass features that the community does not seem fond of in its current format. Things like changes to Berserker Barbarian or the Way of the Four Element subclass (I'd be happy if they even just introduced an "expanded spell list" for elemental disciplines).
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They probably weren't planning on it at the time, but if there's enough demand, they might.
No, they planned on doing the spell lists for the new subclasses and on changing the Beast Master, so it would have almost definitely come to mind to add spell lists to the other sorcerer subclasses.
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If there is going to be new UA it will be setting related. That is if there is a new setting on the horizon that warrants new (sub)races and/or (sub)classes. But that's only a guess of course. Like maybe Kenders
If there is going to be new UA it will be setting related. That is if there is a new setting on the horizon that warrants new (sub)races and/or (sub)classes. But that's only a guess of course. Like maybe Kenders
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I doubt it. They don't really do races in UA anymore. They could, it's just unlikely. I'm guessing they'd either do a UA of revised subclasses from the end of last year, or something entirely new.
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We already have so many subclasses. I think they really need to come up with something completely new.
We do have a lot of subclasses, but there are still themes that need exploring through subclasses. We barely have any draconic player options in the game (Draconic Bloodline Sorcerer) and are also lacking in undead options (Death Cleric, Spores Druid, Oathbreaker Paladin, Undying Warlock, Necromancy Wizard). We could really use the Ascendant Dragon Monk and Drakewarden Ranger Subclasses, as well as the Undead Warlock and Spirits Bard.
We could also use a Dragon Barbarian and Warlock subclass, as well as a Undead Artificer, Barbarian, Ranger, and Sorcerer subclasses.
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We already have so many subclasses. I think they really need to come up with something completely new.
We do have a lot of subclasses, but there are still themes that need exploring through subclasses. We barely have any draconic player options in the game (Draconic Bloodline Sorcerer) and are also lacking in undead options (Death Cleric, Spores Druid, Oathbreaker Paladin, Undying Warlock, Necromancy Wizard). We could really use the Ascendant Dragon Monk and Drakewarden Ranger Subclasses, as well as the Undead Warlock and Spirits Bard.
We could also use a Dragon Barbarian and Warlock subclass, as well as a Undead Artificer, Barbarian, Ranger, and Sorcerer subclasses.
I am personally sick of just getting subclasses. I am not against subclasses, but TCoE had a lot of subclasses that I feel are very bland and uninteresting. I would like to see them branch out into other areas of the game that could use some attention. Deeper exploration and crafting rules or anything that helps the DM for example.
I certainly would not be opposed to further subclasses from Unearthed Arcana; I always get a giddy feeling when they release them. They're a lot of fun.
I would say that the "College of Spirits" Bard + the "Undead" Warlock got people excited; but probably needed some tweaking, mechanically.
The "Ascendant Dragon" Monk + the "Drakewarden" Ranger both were immensely well-received, with only minimal tweaking required, if at all.
Re-visiting these subclasses for official publication seems VERY likely; and would probably pave the way for further subclasses for other classes.
Perhaps not in the frequency we've had leading up to "Tasha's Cauldron"...but certainly I would expect an Unearthed Arcana some time in the near future.
As stated above; there are possibilities that have yet to be explored:
A "College of Heralds" Bard, who draws upon the celestial powers of the Upper Planes, serving as a messenger or champion of well-established courts, and a shining beacon on the battlefield when hope seems lost.
A "Mind-Render" Barbarian, whose psionic power delves into the realm of madness, and rips & tears opponents psyches, inflicting confusion, fear, or stunned conditions...maybe they hit you so hard; they beat the memories out of you.
A "Bounty Hunter" Rogue, who specializes in tracking, debilitating, and incapacitating targets with their Sneak Attack (I homebrewed something like this...it's nice to have a more martial-minded, debuff rogue subclass).
A "Living Magic" Sorcerer / Wizard...I've recently stumbled across the "Living" spells as enemy types; so now the possibility of a spellcaster giving sentience to one of the spells they know, and turning it into a companion that follows them around, gives me ideas...that's a big undertaking to pull off, however; and a balancing nightmare.
I wouldn't mind a small book of just magic items. Different swords, spears, etc. Maybe even a few unique magic items for weapons that don't normally get any love beyond thematic coolness (Tridents and Sickles, I'm looking at you). Not just weapons, of course, but I feel like most people gravitate towards them. Maybe like... 100~120 different magic items, of all rarities, and some nice tips and tricks for distribution of magic items based on the setting you're going for.
They should, but I doubt they will. WotC already said (for both sorcerer and ranger) that bonus spells are particular to newer subclasses only, and older ones are staying the same. Plus, Beastmaster got a rework, and Cleric subclasses across the board got a variant to choose from in Tasha's; if they were going to do it, they were going to do it then. I'd love to be wrong, but...
If they were going to add spell lists to the other sorcerers, they would have done it in Tasha's Cauldron of Everything.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Never going to add extra spells
Now for something productive, I think the UA is dead for some time.
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They probably weren't planning on it at the time, but if there's enough demand, they might.
After Tasha's I'd like to see another UA for Class Feature Variants, especially those less focused on introducing new mechanics/abilities but on reworking class/subclass features that the community does not seem fond of in its current format. Things like changes to Berserker Barbarian or the Way of the Four Element subclass (I'd be happy if they even just introduced an "expanded spell list" for elemental disciplines).
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I agree, I think they shot their load.
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No, they planned on doing the spell lists for the new subclasses and on changing the Beast Master, so it would have almost definitely come to mind to add spell lists to the other sorcerer subclasses.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
If there is going to be new UA it will be setting related. That is if there is a new setting on the horizon that warrants new (sub)races and/or (sub)classes. But that's only a guess of course. Like maybe Kenders
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This alone is what would bring Firearms to be invented in any setting.
I doubt it. They don't really do races in UA anymore. They could, it's just unlikely. I'm guessing they'd either do a UA of revised subclasses from the end of last year, or something entirely new.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
We already have so many subclasses. I think they really need to come up with something completely new.
She/Her Player and Dungeon Master
We do have a lot of subclasses, but there are still themes that need exploring through subclasses. We barely have any draconic player options in the game (Draconic Bloodline Sorcerer) and are also lacking in undead options (Death Cleric, Spores Druid, Oathbreaker Paladin, Undying Warlock, Necromancy Wizard). We could really use the Ascendant Dragon Monk and Drakewarden Ranger Subclasses, as well as the Undead Warlock and Spirits Bard.
We could also use a Dragon Barbarian and Warlock subclass, as well as a Undead Artificer, Barbarian, Ranger, and Sorcerer subclasses.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I am personally sick of just getting subclasses. I am not against subclasses, but TCoE had a lot of subclasses that I feel are very bland and uninteresting. I would like to see them branch out into other areas of the game that could use some attention. Deeper exploration and crafting rules or anything that helps the DM for example.
She/Her Player and Dungeon Master
I certainly would not be opposed to further subclasses from Unearthed Arcana; I always get a giddy feeling when they release them. They're a lot of fun.
I would say that the "College of Spirits" Bard + the "Undead" Warlock got people excited; but probably needed some tweaking, mechanically.
The "Ascendant Dragon" Monk + the "Drakewarden" Ranger both were immensely well-received, with only minimal tweaking required, if at all.
Re-visiting these subclasses for official publication seems VERY likely; and would probably pave the way for further subclasses for other classes.
Perhaps not in the frequency we've had leading up to "Tasha's Cauldron"...but certainly I would expect an Unearthed Arcana some time in the near future.
As stated above; there are possibilities that have yet to be explored:
A "College of Heralds" Bard, who draws upon the celestial powers of the Upper Planes, serving as a messenger or champion of well-established courts, and a shining beacon on the battlefield when hope seems lost.
A "Mind-Render" Barbarian, whose psionic power delves into the realm of madness, and rips & tears opponents psyches, inflicting confusion, fear, or stunned conditions...maybe they hit you so hard; they beat the memories out of you.
A "Bounty Hunter" Rogue, who specializes in tracking, debilitating, and incapacitating targets with their Sneak Attack (I homebrewed something like this...it's nice to have a more martial-minded, debuff rogue subclass).
A "Living Magic" Sorcerer / Wizard...I've recently stumbled across the "Living" spells as enemy types; so now the possibility of a spellcaster giving sentience to one of the spells they know, and turning it into a companion that follows them around, gives me ideas...that's a big undertaking to pull off, however; and a balancing nightmare.
What I really would like to see are or settings, or in depth race books, like second edition had.
My main complaint about 5th is it's lack of depth.
I wouldn't mind a small book of just magic items. Different swords, spears, etc. Maybe even a few unique magic items for weapons that don't normally get any love beyond thematic coolness (Tridents and Sickles, I'm looking at you). Not just weapons, of course, but I feel like most people gravitate towards them. Maybe like... 100~120 different magic items, of all rarities, and some nice tips and tricks for distribution of magic items based on the setting you're going for.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
It would also be nice to see new types of weapons
Same as well. A greater variety of weapons would make fighters much more interesting.
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I am REALLY hoping for a gear/survival book but thats a long shot.
Even things like crafting snares/bombs would be awesome.