We already have so many subclasses. I think they really need to come up with something completely new.
We do have a lot of subclasses, but there are still themes that need exploring through subclasses. We barely have any draconic player options in the game (Draconic Bloodline Sorcerer) and are also lacking in undead options (Death Cleric, Spores Druid, Oathbreaker Paladin, Undying Warlock, Necromancy Wizard). We could really use the Ascendant Dragon Monk and Drakewarden Ranger Subclasses, as well as the Undead Warlock and Spirits Bard.
We could also use a Dragon Barbarian and Warlock subclass, as well as a Undead Artificer, Barbarian, Ranger, and Sorcerer subclasses.
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We already have so many subclasses. I think they really need to come up with something completely new.
We do have a lot of subclasses, but there are still themes that need exploring through subclasses. We barely have any draconic player options in the game (Draconic Bloodline Sorcerer) and are also lacking in undead options (Death Cleric, Spores Druid, Oathbreaker Paladin, Undying Warlock, Necromancy Wizard). We could really use the Ascendant Dragon Monk and Drakewarden Ranger Subclasses, as well as the Undead Warlock and Spirits Bard.
We could also use a Dragon Barbarian and Warlock subclass, as well as a Undead Artificer, Barbarian, Ranger, and Sorcerer subclasses.
I am personally sick of just getting subclasses. I am not against subclasses, but TCoE had a lot of subclasses that I feel are very bland and uninteresting. I would like to see them branch out into other areas of the game that could use some attention. Deeper exploration and crafting rules or anything that helps the DM for example.
I certainly would not be opposed to further subclasses from Unearthed Arcana; I always get a giddy feeling when they release them. They're a lot of fun.
I would say that the "College of Spirits" Bard + the "Undead" Warlock got people excited; but probably needed some tweaking, mechanically.
The "Ascendant Dragon" Monk + the "Drakewarden" Ranger both were immensely well-received, with only minimal tweaking required, if at all.
Re-visiting these subclasses for official publication seems VERY likely; and would probably pave the way for further subclasses for other classes.
Perhaps not in the frequency we've had leading up to "Tasha's Cauldron"...but certainly I would expect an Unearthed Arcana some time in the near future.
As stated above; there are possibilities that have yet to be explored:
A "College of Heralds" Bard, who draws upon the celestial powers of the Upper Planes, serving as a messenger or champion of well-established courts, and a shining beacon on the battlefield when hope seems lost.
A "Mind-Render" Barbarian, whose psionic power delves into the realm of madness, and rips & tears opponents psyches, inflicting confusion, fear, or stunned conditions...maybe they hit you so hard; they beat the memories out of you.
A "Bounty Hunter" Rogue, who specializes in tracking, debilitating, and incapacitating targets with their Sneak Attack (I homebrewed something like this...it's nice to have a more martial-minded, debuff rogue subclass).
A "Living Magic" Sorcerer / Wizard...I've recently stumbled across the "Living" spells as enemy types; so now the possibility of a spellcaster giving sentience to one of the spells they know, and turning it into a companion that follows them around, gives me ideas...that's a big undertaking to pull off, however; and a balancing nightmare.
I wouldn't mind a small book of just magic items. Different swords, spears, etc. Maybe even a few unique magic items for weapons that don't normally get any love beyond thematic coolness (Tridents and Sickles, I'm looking at you). Not just weapons, of course, but I feel like most people gravitate towards them. Maybe like... 100~120 different magic items, of all rarities, and some nice tips and tricks for distribution of magic items based on the setting you're going for.
since we are throwing arround ideas for sourebooks; X the mystic's guide to bits and bobs (or something less stupid), containing re-prints of every spell that was previously exclusive to an official adventure module like galder's tower, create magen, frost fingers etc, plus a variety of monsters normally exclusive to modules that perhaps ought not to potentially including those specific monsters that can be made into familiars like the Abyssal Chicken, Almiraj, Flying Monkey, plus the totem warrior barbarian options from the sword coast adventurer's guide, basically an book assemled with various material that might not be interesting on its own, perhaps also containing any rules that would not fit into its own rulebook such as that juicy modern magic stuff we never got and some more vehicle stat blocks (such as a version of the Warforged Colossus as an vehicle instead of a creature, the mind flayer nalutloid, spelljammers perhaps?)
We already have so many subclasses. I think they really need to come up with something completely new.
We do have a lot of subclasses, but there are still themes that need exploring through subclasses. We barely have any draconic player options in the game (Draconic Bloodline Sorcerer) and are also lacking in undead options (Death Cleric, Spores Druid, Oathbreaker Paladin, Undying Warlock, Necromancy Wizard).
"we are lacking in undead options in the game"
*proceeds to list several undead subclasses, spanning over a third of the classes in the game*
and like there are serveral more that would fit the bill of an undead subclass, from the divine soul and shadow sorcerer, the fancy undead rouge and the ancestral guardian barbarian
that said i really hope the collage of spirits bard makes it through with roughly the same features as it had before cus all of it really hits home everything i want from/ like about the bard class:
borrowing spells from other classes
being a storyteller rather than a music boi
playing as a diviner or a necromancer
potential for focusing directly on raw damage or healing with the spooky focus
like i am completely fine with them altering the stories from beyond feature to make it less busted but i love every other bit of the class
Same as well. A greater variety of weapons would make fighters much more interesting.
would be a shame for monks tho, as all of them new weapons would by nessesity need to have the special property, thus making them all unusable to the kensei and the level 2 optional feature from tasha's
since we are throwing arround ideas for sourebooks; X the mystic's guide to bits and bobs (or something less stupid), containing re-prints of every spell that was previously exclusive to an official adventure module like galder's tower, create magen, frost fingers etc, plus a variety of monsters normally exclusive to modules that perhaps ought not to potentially including those specific monsters that can be made into familiars like the Abyssal Chicken, Almiraj, Flying Monkey, plus the totem warrior barbarian options from the sword coast adventurer's guide, basically an book assemled with various material that might not be interesting on its own, perhaps also containing any rules that would not fit into its own rulebook such as that juicy modern magic stuff we never got and some more vehicle stat blocks (such as a version of the Warforged Colossus as an vehicle instead of a creature, the mind flayer nalutloid, spelljammers perhaps?)
I was kinda bummed that the totem barbarian options from SCAG didn't get reprinted for Tasha's, as it seemed like it would have fit perfectly with the optional features and Bladesinger being reprinted. On that note, I'd also like to see other (sub)classes get the same treatment that Fighting Styles/Battle Maneuvers and Invocations got in Tasha's. I'd love to see even more totem options (maybe one that will give bear a run for its money), more elemental disciplines for Way of the Four Elements, maybe even more options for the Hunter Ranger. Basically, I'd love to see all the subclasses that are built around being very customizable with your build get more options available to them.
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since we are throwing arround ideas for sourebooks; X the mystic's guide to bits and bobs (or something less stupid), containing re-prints of every spell that was previously exclusive to an official adventure module like galder's tower, create magen, frost fingers etc, plus a variety of monsters normally exclusive to modules that perhaps ought not to potentially including those specific monsters that can be made into familiars like the Abyssal Chicken, Almiraj, Flying Monkey, plus the totem warrior barbarian options from the sword coast adventurer's guide, basically an book assemled with various material that might not be interesting on its own, perhaps also containing any rules that would not fit into its own rulebook such as that juicy modern magic stuff we never got and some more vehicle stat blocks (such as a version of the Warforged Colossus as an vehicle instead of a creature, the mind flayer nalutloid, spelljammers perhaps?)
I was kinda bummed that the totem barbarian options from SCAG didn't get reprinted for Tasha's, as it seemed like it would have fit perfectly with the optional features and Bladesinger being reprinted. On that note, I'd also like to see other (sub)classes get the same treatment that Fighting Styles/Battle Maneuvers and Invocations got in Tasha's. I'd love to see even more totem options (maybe one that will give bear a run for its money), more elemental disciplines for Way of the Four Elements, maybe even more options for the Hunter Ranger. Basically, I'd love to see all the subclasses that are built around being very customizable with your build get more options available to them.
i mean there is not much more to add to the hunter ranger honestly, perhaps you might wanna let you choose wisdom saves at 7th level and add an option to the multiattack action supporting hunters who want to specialize in single-target damage, i mean there is not much else the subclass is in dire need of
(and like the bear only has arguably the strongest initial totem option, all others are quite on par and the eagle's mobillity buff is quite worthwhile)
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
(and like the bear only has arguably the strongest initial totem option, all others are quite on par and the eagle's mobillity buff is quite worthwhile)
The second bear power gives you some hilarious hijinks with races that have Powerful Build.
There was a 3 month break between the Artificer Returns UA and the Barbarian and Monk Subclasses UA in 2019, and there was a 3 month break between The Artificer Revisited and the Artificer Returns.
Three months is the biggest break between UA releases since Unearthed Arcana started. We're almost at 3 months since the last UA.
I think a UA will either come out within the next two weeks, or we'll have the biggest UA gap ever.
What this UA will contain, there's no way to be sure. I am hoping it will be revised versions of either the Spirits Bard/Undead Warlock or Ascendant Dragon Monk/Drakewarden Ranger subclasses. If we don't get revised subclasses, we're probably going to get something specific to an upcoming Setting or Monster book. We could get feats, spells, races, subclasses, a class, or something completely unique. Feats seem unlikely, as we got quite a few new ones in TCoE. Spells also seem unlikely, unless they are united under a new theme, like Draconic Spells or Necromancy Spells. Races also seem unlikely, as they seem to be playtesting them in UA less and less often, but they are still possible. Subclasses seem very unlikely, unless they are revised versions of the previous two UA we saw. A new class is the most unlikely of any of the other options, as WotC has made their stance on new classes very clear.
So, what do you think seems most likely?
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I'm guessing next round will be either revised dagron/spoopy subclasses, or another pair of thematically similar subclasses (if the rumors of three different settingbooks are to be believed). As to when that might be, I strongly suspect that we won't see anything new until after the Candlekeep book has been released.
Races also seem unlikely, as they seem to be playtesting them in UA less and less often, but they are still possible
perhaps if the race itself nessesitates some radical mechanic that might affect the game in weird ways such as an tri-kreen race that actiually has four arms, psionics, natural armor and a poisonous bite or something along those lines
We do have a lot of subclasses, but there are still themes that need exploring through subclasses. We barely have any draconic player options in the game (Draconic Bloodline Sorcerer) and are also lacking in undead options (Death Cleric, Spores Druid, Oathbreaker Paladin, Undying Warlock, Necromancy Wizard). We could really use the Ascendant Dragon Monk and Drakewarden Ranger Subclasses, as well as the Undead Warlock and Spirits Bard.
We could also use a Dragon Barbarian and Warlock subclass, as well as a Undead Artificer, Barbarian, Ranger, and Sorcerer subclasses.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I am personally sick of just getting subclasses. I am not against subclasses, but TCoE had a lot of subclasses that I feel are very bland and uninteresting. I would like to see them branch out into other areas of the game that could use some attention. Deeper exploration and crafting rules or anything that helps the DM for example.
She/Her Player and Dungeon Master
I certainly would not be opposed to further subclasses from Unearthed Arcana; I always get a giddy feeling when they release them. They're a lot of fun.
I would say that the "College of Spirits" Bard + the "Undead" Warlock got people excited; but probably needed some tweaking, mechanically.
The "Ascendant Dragon" Monk + the "Drakewarden" Ranger both were immensely well-received, with only minimal tweaking required, if at all.
Re-visiting these subclasses for official publication seems VERY likely; and would probably pave the way for further subclasses for other classes.
Perhaps not in the frequency we've had leading up to "Tasha's Cauldron"...but certainly I would expect an Unearthed Arcana some time in the near future.
As stated above; there are possibilities that have yet to be explored:
A "College of Heralds" Bard, who draws upon the celestial powers of the Upper Planes, serving as a messenger or champion of well-established courts, and a shining beacon on the battlefield when hope seems lost.
A "Mind-Render" Barbarian, whose psionic power delves into the realm of madness, and rips & tears opponents psyches, inflicting confusion, fear, or stunned conditions...maybe they hit you so hard; they beat the memories out of you.
A "Bounty Hunter" Rogue, who specializes in tracking, debilitating, and incapacitating targets with their Sneak Attack (I homebrewed something like this...it's nice to have a more martial-minded, debuff rogue subclass).
A "Living Magic" Sorcerer / Wizard...I've recently stumbled across the "Living" spells as enemy types; so now the possibility of a spellcaster giving sentience to one of the spells they know, and turning it into a companion that follows them around, gives me ideas...that's a big undertaking to pull off, however; and a balancing nightmare.
What I really would like to see are or settings, or in depth race books, like second edition had.
My main complaint about 5th is it's lack of depth.
I wouldn't mind a small book of just magic items. Different swords, spears, etc. Maybe even a few unique magic items for weapons that don't normally get any love beyond thematic coolness (Tridents and Sickles, I'm looking at you). Not just weapons, of course, but I feel like most people gravitate towards them. Maybe like... 100~120 different magic items, of all rarities, and some nice tips and tricks for distribution of magic items based on the setting you're going for.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
It would also be nice to see new types of weapons
Same as well. A greater variety of weapons would make fighters much more interesting.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I am REALLY hoping for a gear/survival book but thats a long shot.
Even things like crafting snares/bombs would be awesome.
since we are throwing arround ideas for sourebooks; X the mystic's guide to bits and bobs (or something less stupid), containing re-prints of every spell that was previously exclusive to an official adventure module like galder's tower, create magen, frost fingers etc, plus a variety of monsters normally exclusive to modules that perhaps ought not to potentially including those specific monsters that can be made into familiars like the Abyssal Chicken, Almiraj, Flying Monkey, plus the totem warrior barbarian options from the sword coast adventurer's guide, basically an book assemled with various material that might not be interesting on its own, perhaps also containing any rules that would not fit into its own rulebook such as that juicy modern magic stuff we never got and some more vehicle stat blocks (such as a version of the Warforged Colossus as an vehicle instead of a creature, the mind flayer nalutloid, spelljammers perhaps?)
"we are lacking in undead options in the game"
*proceeds to list several undead subclasses, spanning over a third of the classes in the game*
and like there are serveral more that would fit the bill of an undead subclass, from the divine soul and shadow sorcerer, the fancy undead rouge and the ancestral guardian barbarian
that said i really hope the collage of spirits bard makes it through with roughly the same features as it had before cus all of it really hits home everything i want from/ like about the bard class:
like i am completely fine with them altering the stories from beyond feature to make it less busted but i love every other bit of the class
would be a shame for monks tho, as all of them new weapons would by nessesity need to have the special property, thus making them all unusable to the kensei and the level 2 optional feature from tasha's
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I was kinda bummed that the totem barbarian options from SCAG didn't get reprinted for Tasha's, as it seemed like it would have fit perfectly with the optional features and Bladesinger being reprinted. On that note, I'd also like to see other (sub)classes get the same treatment that Fighting Styles/Battle Maneuvers and Invocations got in Tasha's. I'd love to see even more totem options (maybe one that will give bear a run for its money), more elemental disciplines for Way of the Four Elements, maybe even more options for the Hunter Ranger. Basically, I'd love to see all the subclasses that are built around being very customizable with your build get more options available to them.
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i mean there is not much more to add to the hunter ranger honestly, perhaps you might wanna let you choose wisdom saves at 7th level and add an option to the multiattack action supporting hunters who want to specialize in single-target damage, i mean there is not much else the subclass is in dire need of
(and like the bear only has arguably the strongest initial totem option, all others are quite on par and the eagle's mobillity buff is quite worthwhile)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The second bear power gives you some hilarious hijinks with races that have Powerful Build.
It has been almost 3 months since the last UA. Hope it has been time well spent.
She/Her Player and Dungeon Master
Agreed
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What is the longest break between UAs thus far? I guess I do not know if 3 months is a lot.
Also with the holidays in there I could see a bigger break.
Their in-house development is notoriously slow though.
Same as OP, I would LOVE a dedicated psionic class
I don't honestly know, but time has passed so slowly these past few months that it feels much longer than normal to me.
She/Her Player and Dungeon Master
The last year has felt much longer than a year.
There was a 3 month break between the Artificer Returns UA and the Barbarian and Monk Subclasses UA in 2019, and there was a 3 month break between The Artificer Revisited and the Artificer Returns.
Three months is the biggest break between UA releases since Unearthed Arcana started. We're almost at 3 months since the last UA.
I think a UA will either come out within the next two weeks, or we'll have the biggest UA gap ever.
What this UA will contain, there's no way to be sure. I am hoping it will be revised versions of either the Spirits Bard/Undead Warlock or Ascendant Dragon Monk/Drakewarden Ranger subclasses. If we don't get revised subclasses, we're probably going to get something specific to an upcoming Setting or Monster book. We could get feats, spells, races, subclasses, a class, or something completely unique. Feats seem unlikely, as we got quite a few new ones in TCoE. Spells also seem unlikely, unless they are united under a new theme, like Draconic Spells or Necromancy Spells. Races also seem unlikely, as they seem to be playtesting them in UA less and less often, but they are still possible. Subclasses seem very unlikely, unless they are revised versions of the previous two UA we saw. A new class is the most unlikely of any of the other options, as WotC has made their stance on new classes very clear.
So, what do you think seems most likely?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Much, much longer than a year...
I'm guessing next round will be either revised dagron/spoopy subclasses, or another pair of thematically similar subclasses (if the rumors of three different settingbooks are to be believed). As to when that might be, I strongly suspect that we won't see anything new until after the Candlekeep book has been released.
perhaps if the race itself nessesitates some radical mechanic that might affect the game in weird ways such as an tri-kreen race that actiually has four arms, psionics, natural armor and a poisonous bite or something along those lines
hey what do you mean by that? Have they said that they are not going to try to make any more proper classes past the artificer and subclass options?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes