Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
| Magic Item Table H 1d100 | Magic Item |
|---|---|
| 01–06 | Boots of Dendallen |
| 07–11 | Flesh of Dendallen … |
Designers’ Note If you use these tables to create innuendos, the consequences that follow are your own fault.
| Magic Item Table E 1d100 | Magic Item |
|---|---|
| 01–10 | Boots of Dendallen |
| 11–20 | Flesh of Dendallen … |
Manyhorn Guild Elders are the political and spiritual leaders of their guild. Usually composed of older Manyhorn who have shown a talent for magic, they focus on the long-term philosophical health of the guild, and are far more concerned with spiritual guidance than trade. The magic practiced by Manyhorn Guild Elders tends to be subtle and focused on guiding their peoples, rather than the…
Small Beast (Pterosaur), Unaligned AC 12 (Downy Skin) Initiative +3 (13) HP 6 (1d6 + 3) Speed 5 ft., fly 30 ft.
Groundling stalkers enjoy ambushing and murdering foes from afar with their crossbows. Stalkers rarely maintain the element of surprise for long, as they roar in bloodthirsty delight when they strike.
Small Beast (Theropod), Unaligned AC 14 (Feathers) Initiative +5 (15) HP 13 (3d6 + 4) Speed 25 ft.
Chosen by Mitchel Rios It was well-known that throughout the highlands were a series of massive tarns, huge lake-like pools of water formed in the rugged glacially excavated expanse of the region’s upper ranges. Flanked on all sides by sheer mountain cliffs, these formed lil’ pockets of life among the otherwise sparsely vegetated rocky faces. In the western-most expanse, we came across a…
The undead creature has pale skin and sharp fangs. Its eyes glow with delerium light, and its extended limbs end in over-sized clawed hands and feet. Its veins glow through its skin with a purple hue and you see the abnormalities protruding from its flesh. Tentacles, extra eyes, and mouths emerge across its body. Vampires have an innate ability to both gain and purge delerium contamination from…
The only thing uglier than these wretched statues are my siblings and I when the servants forget to secure our blackout curtains. —ASTARION ON FIENDISH ICONS
Small Humanoid (Goblinoid), Neutral Evil AC 15 Initiative +2 (12) HP 7 (2d6) Speed 30 ft.
Medium Beast (Protorosaurian), Unaligned AC 11 (Scaly Skin) Initiative +1 (11) HP 18 (3d8 + 6) Speed 25 ft.
Small Humanoid (Dinosaur), any Lawful Alignment AC 14 (Ringed Dinosaur Scale Armour) Initiative +1 (11) HP 26 (6d6 + 8) Speed 30 ft.
Small Monstrosity, unaligned AC 15 (natural armor) Initiative +2 (12) HP 49 (9d6 + 18) Speed 30 ft., fly 30 ft.
Medium Swarm of Tiny Monstrosities, any good alignment AC 15 (natural armor) Initiative +2 (12) HP 45 (7d8 + 14) Speed 30 ft., fly 30 ft.
Gargantuan Beast (Sauropod), Unaligned AC 12 (Scales and Skin) Initiative -4 (6) HP 286 (16d20 + 126) Speed 15 ft.
Medium Humanoid (Elf), Chaotic Evil AC 13 Initiative +3 (13) HP 52 (8d8+16) Speed 40 ft.
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Abominations are flesh constructs made from the reanimated body parts of mutilated corpses. Held together by loose stitching and pieces of metal and bone, they reek of death and disease, dangling entrails and dripping fluids from open wounds as they bound relentlessly forward, cleavers in hand. Though their lolling heads and gaping mouths appear almost joyful, they are driven by little more than…
Festergut is one of two abominations created by Professor Putricide. Festergut has a childlike mind, calls Putricide “Daddy,” and seems to cherish its pet plague-dog, Stinky, but it shares Putricide’s loathing of all living things.
Large Dragon, Typically Neutral AC 13 Initiative +2 HP 58 (9d10 + 9) Speed 30 ft., Fly 60 ft.
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