Hide, +2
Armor (hide), very rare You have a +2 bonus to AC while wearing this armor. This crude armor consists of thick furs and pelts.
Armor (hide), very rare You have a +2 bonus to AC while wearing this armor. This crude armor consists of thick furs and pelts.
Armor (hide), rare You have a +1 bonus to AC while wearing this armor. This crude armor consists of thick furs and pelts.
Potion, uncommon This gruesome mixture is made from ground mouruge bones, along with rotten meat and mud. When consumed, your Strength score becomes 19 for 1 hour (unless it is already 19 or higher). You also have Disadvantage on Intelligence ability checks and saving throws for the duration.
Armor (leather), very rare You have a +2 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
The tribex is a quadrupedal herbivore native to Khorvaire. While they were originally only found in the Talenta Plains and the western barrens of Breland, human settlers quickly domesticated the tribex, and they are now found throughout the Five Nations. Plains Tribex are the original form of the beast; they are large and powerful, and are usually found hauling heavy loads or being raised as…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
Wondrous Item, legendary (requires attunement) This wood-carved mask has a haunted expression and makes the wearer’s eyes look like empty shadows. Rabbit ears protrude over the head. While you wear the mask, you hear the whispers of an ancient forest archfey deep within your mind. While wearing the mask, you gain a bonus to your damage rolls when you deal Fire damage determined by the mask’s…
Armor (leather), legendary You have a +3 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Armor (hide), legendary You have a +3 bonus to AC while wearing this armor. This crude armor consists of thick furs and pelts.
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Staff, rare A mote of swirling, magic water circles the top of this wooden staff, which can be wielded as a magic Quarterstaff. The staff can also be used to make special melee attacks by extending and lashing out with the water. You’re proficient with these attacks, which have a reach of 10 feet, can use your Wisdom modifier for their attack rolls and damage rolls instead of Strength, and deal…
Sinister fleshwarpers reshape captive urdefhans into these juggernauts of war. Their clear skin is hardened into a thick, mirror-like carapace, creating an intimidating exoskeleton. Mulventoks don’t live long; within weeks—or, at most, months—their hyper-developed muscles split open their toughened skin, and they erupt in a shower of gore. A mulventok’s creator shapes their mind just as much as…
Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make it…
Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a third…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Selling Equipment Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The Dungeon Master’s Guide has prices for magic items.
You can include an optional colour and hyphened extras if you so desire:
Rod, very rare (requires attunement) This wooden fool’s scepter is painted with vibrant, unsettling colors that depict a grinning face. While no creature is attuned to the marotte, the face looks like the infamous Chuckles, the Lord of Fools. While holding the marotte, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined…
Wondrous Item, uncommon This bag made from rust cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual for…
Armor (leather), rare You have a +1 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Weapon (any ammunition), rare You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. Applicable Ammunition: Arrows, Blowgun Needles, Crossbow Bolts, Energy Cells, Firearm Bullets, and Sling Bullets.
General Feat (Prerequisite: Level 4+, Kalashtar) You possess a particularly strong bond with your quori spirit. You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Quori Lineage. Choose a lineage from the Quori Lineages table. Your choice affects the Skill and Spell sections detailed below.
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This magic item is part of the Dungeon Master’s Guide. You can unlock it by purchasing the book in our marketplace.